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Everything posted by Deddly
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Part 3 "What do you do with the goo, anyway?" Asked Valentina Kerman as she delivered the latest case of the mysterious material to Deddly Design. Bill was signing the delivery note and looked up in surprise. "You haven't heard about my thesis on the hypothetical levitation properties of viscous semiliquiform deposits?" he asked, increduously. "It was published on my blog only days ago!" Valentina was trying to find a polite answer, which was evading her rather successfully, when just in the nick of time, what sounded like an explosion went off behind her. Spinning around to look, she saw a flimsy conical container soaring into the atmosphere. She had no idea what had just happened - all she knew was that someone had just hurtled himself high into the air on top of a trashcan full of boom, and she wanted in on it. With Bill's assurance that "boom" plus "goo" would be even more exciting, Valentina gleefully signed up for the first flight of what Bill affectionally called the "Finstrosity" Bill assured Valentina that the specially reconfigured canisters of goo would, according to his calculations, cause the craft to instantaneously reach 1400 m/s, which - according to his calculations - would be easily enough to reach the moon within five minutes. The trashcan filled with Bob's special mixture that had kindly been lent to him from Ascent accross the field was mainly to aid in stability at low speeds. Sitting in the shiny new cockpit of this very special craft, Valentina optimistically set her speed display to show orbital velocity and pressed an inviting-looking red button. WOOSH went the trashcan in the back, shooting the Finstrosity forward with impressive force She was in the air! She was flying! Valentina grinned with delight. This was at least 12% more fun than delivering goo, though an argument could be made for 15%. By jiggling her weight around inside the cockpit, Valentina found that she could change the direction the Finstrosity was facing, which made things even more fun: ...and so she actually managed to come in for a very smooth landing: ...at which point the management at Deddly Design quickly cancelled it's recruitment process for new pilots. Bill was disappointed that the goo didn't seem to add all that much speed to the design, but he was convinced that this wonder material would definitely work as intended with a little reconfiguration (according to his calculations, that is).
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Developing Duna (pic heavy) - ^_^ with Part 11 ^_^
Deddly replied to Brotoro's topic in KSP1 Mission Reports
Brotoro, you know how I love your reports. The narration is fantastic and your attention to detail is truly impressive. Have you considered splitting your missions into shorter, more "bite-sized" installments? I recognise that each installment represents a huge amount of time in designing, testing, flying, recording and then writing these reports, but some of these also take a very long time to read and personally, I don't often have that amount of time free in a single sitting but I would love to keep up more! -
Part 1 (this post) Part 2 Part 3 Part 4 Part 5 "For Valentina" Part 6 "Health and Safety" Part 7 "a real, working flighty-type thing with wings!" It all started one hot summer day, when two rival companies decided to pool resources in order to accomplish the impossible: To make something fly! Many laughed at the ridiculous proposition. The idea of an object heavier than air levitating was simply preposterous. Nevertheless, Deddly Design began hiring the brightest and least terrified people who happened to walk in the door and marked out a large area on the ground where they would attempt to not blow things up. They termed this area the "runway" because hopefully everyone would be able to run away from debris quickly enough to avoid getting hit by it. Only days before, an exotic kind of goo had been invented - the latest "wonder material" that everyone hoped would solve most of the world's problems. The brightest and only engineer on the team - Bill Kerman - came up with the theory that perhaps this exotic material could be collected in canisters and be used to levitate a simple capsule into the air. His calculations showed that, if controlled carefully, the capsule should easily get to Duna and back within three hours. Amongst great excitement, Bill personally rolled his design onto the "runway" and climbed in. The mysterious goo was protected by specially-designed fins that Bill said would protect them from damage on landing. Everything went just as planned, until Bill activated the goo canisters. First there was a pause, then a longer one. A short waiting period came next, which was followed by a moment of hesitation. After a few minutes, there was a time where nothing happened, then all fell silent. Although he was somewhat disappointed by the results, Bill managed to find 13 pieces of science just lying there in the dirt! He put them to good use right away, with the hopes that new materials and ideas would make the dream a reality. Meanwhile, Bill could see accross the grass (which, incidentally, appeared greener on the other side) that Ascent were busy making a roundish slab of concrete on the ground. He wondered how on earth they thought they would get that in the air. Fools.
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I feel like this could almost be merged into the Positive Forum Movement thread
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This is off topic but I see this coming up all the time. HarvesteR announced and released the first publicly-available alpha of KSP by starting a thread on the Orbiter forums before KSP had its own forum. That thread in the Orbiter forum is every bit as official as this entire forum is.
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Just curious as to whether any of you who are critisizing their marketing strategy have any experience of marketing yourselves? Personally I do not have experience in that field, but it seems that most companies these days make frequent use of social media and do not always include the same information on their own web site. For the record, I dislike social media and use none of them, but I can see that they can be used very skillfully in marketing. Squad stands to benefit if they can get you to post on Facebook or Twitter instead of the forums. How? Because when you post something about KSP, all of your "friends" or "followers" are automatically linked in, which is free advertising. This, in my opinion, is why the Kerbal Countdown competition is not open to forum entries, and allowing some news to be released via social networks only encorages everyone to follow them and draw even more attention to what is said there. Whether we like it or not, I can't fault their marketing
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I thought 3 down could be constellation, but that would be NASA
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Hmm, there is no 16 horizontal clue
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The I <3 the ROUND-8 Challenge!
Deddly replied to Mister Dilsby's topic in KSP1 Challenges & Mission ideas
Am I the only one who has a sneaking suspicion that HarvesteR is trolling us with another not-quite-April-the-first joke, to get everyone talking about something other than how they think 1.0 is premature? If so, it's worked beautifully. If he was serious, I still love the humerous spirit everyone is taking in response to this henious anti-doughnut policy. -
Upstream: Why does it matter
Deddly replied to Fel's topic in KSP1 Suggestions & Development Discussion
A very well-thought-out post, Fel. I can certainly understand your point of view and your comparison with a smart phone was pretty logical, I think. If you want a more "apples to apples" comparison, Merinsan, there are a lot of apps out there that provide core functionality but support plugins for extended functions. In the other hand, Fel, there's something this post doesn't bear in mind. KSP is a single-player game right now, but will be multiplayer in the future. Having a completely-functional game that doesn't require a specific list of mods in order to connect to a server is very important. I'm a stock player myself, but there is functionality in several mods that I would like to see in the game, such as clouds, FAR, KAS, robotics hinges and some kind of life support, but I don't think I would have voted to have them stock because I don't have any experience using them (apart from a short stint with clouds and city lights, which did add depth to the game) and videos I have seen show some bugs in some of these mods as well. -
Condolences to Elon Musk, we have all been there
Deddly replied to Rocket Farmer's topic in The Lounge
It was all worth it just for that explosion -
What I appreciate most about the moderator team is that they manage to strike a good balance between keeping things constructive and being heavy-handed. They do very well, which is especially good to see when we bear in mind that they are unpaid volunteers.
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All threads can be rated. Give it a try
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The Positive Forum Movement (Updated 4 December 2015)
Deddly replied to Deddly's topic in Kerbal Network
SpaceExplorer, if you would like to support the idea and post in line with it, you are naturally very welcome to add the link in your signature too. Oh, and Upsilon, thanks for posting an example template for those who don't know how to do it -
The Positive Forum Movement (Updated 4 December 2015)
Deddly replied to Deddly's topic in Kerbal Network
Nice to see that, TGN! Would look even better if you fit the hyperlink into some text (like I've done in mine) but of course it's your sig and you are free to set it as you like -
The scan lines is the most up-to-date version.
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The Positive Forum Movement (Updated 4 December 2015)
Deddly replied to Deddly's topic in Kerbal Network
That would be encouraging to see. Anyone who supports the idea is of course more than welcome to include a link in their signature. If you do that, think carefully about the fact that people will look to you as an example - you'll need to keep that in mind for every post you write -
If they were going to do it, I would assume they wouldn't tell us about it, which would make it appear as though they are ignoring it
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The Positive Forum Movement (Updated 4 December 2015)
Deddly replied to Deddly's topic in Kerbal Network
I'm impressed, Jake! Keep up the good work! -
The Positive Forum Movement (Updated 4 December 2015)
Deddly replied to Deddly's topic in Kerbal Network
It's encouraging to see the increasing support for this kind of thinking! Keep giving that reputation to the positive-sounding responses you see on the forum -
Yes, the entire challenge was of course a joke. I thought the first line would give it away, since there have been so many threads about this, all of them shot down pretty quickly. But I guess it wasn't very funny. Sorry about that. For the record, as of .90, nobody has been able to make an Eve SSTO for Stock KSP without using exploits and it is considered impossible. Nobody has even managed to get it to work with infiniglide and ions. I suggest we don't discuss it and let this thread die, because this has been discussed at length in many older threads.
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Nobody has ever tried it before, and there has never been a challenge for it, so here it is, people, the big one! Build a stock SSTO for Eve. No cheats, no mods, no parts clipping, no bugs exploitation. POINTS SYSTEM Make a SSTO that works on Eve: 500 points For every unit of payload: 1 point BONUS Make it able to take off from Kerbin, fly to Eve, land at sea level, reach orbit and land back at Kerbin: Extra 10 points SUPER BONUS April fool: 6000 points