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cineboxandrew

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Everything posted by cineboxandrew

  1. We're trying to keep colliders the same as the stock parts for save compatibility, ESPECIALLY for kraken-bait parts like legs or wheels, so modifying the shape of existing legs is a no-go. I'll keep that in mind for possible Restock+ parts though!
  2. They both completely lack AO, and the poodle's engine bell is a really weird, almost spherical shape that makes no sense
  3. most of MH is made redundant by BDB (which also has things like: a properly shaped gemini SM!), though i would love to have some generic 1.875m tanks and those structural panels. Squad might take issue with replacing assets in their paid DLC as well.
  4. This week's preview are the RA-100 and RA-15 Relay Antenna parts And screenshots: A large relay in orbit of Laythe A smaller kerbin communications satellite
  5. The thermometer is significantly smaller than the others, and since we're not changing colliders at all I decided it should be smaller. Also I should probably note that I didn't make the RTGs, Ant, or the fuel tank
  6. Here's an update showing off the four small science instruments: the thermometer, barometer, seismometer, and gravimeter. And some screenshots
  7. Suits look great, tho I agree with others the noise texture looks a little weird. I would prefer the old solid white. Maybe having markings for kerbal class and rank would be cool?
  8. The tanks look a bit too clean and white, like a toy. they wont fit in well with the other rocket and plane parts in the game. I feel like the only improvement over the current ones is that you got rid of the godawful rims on the ends
  9. I was referring to the one that happens at launch. I’ll have to test and see if it’s still there
  10. nope. super annoying since rescaling the solar system makes it even more exaggerated. I've had to give up using engine shrouds altogether
  11. 1700 is usually fine, but its pretty high for a part that simple. its probably adding way more polys than you really need on those fillets
  12. This looks like a really good idea, just be aware that 20cm cubes is probably a bit impractical in the VAB. even with my .625m cubes it can be a bit difficult to attach things and see what you're doing. By the way I've tried using Solidworks/Onshape for KSP part modeling... its way too much of a headache trying to get the model at a reasonable poly count and without unnecessary detail.
  13. There will be a 1.25m cylindrical rack container, if thats what you mean
  14. trust me I spent a long time workshopping what connectors to use. anything else wasn't immediately recognizable as an electrical connector
  15. I'm considering making a SEP base station rack unit with a couple of the ports on them. One SEP port is the same width as the height of a single rack unit (.125m), so they really wouldn't fit in the decorative ports on the PMU there. While designing them I explicitly wanted to make sure that users wouldn't get confused by the similarity, and thats actually an earlier version of the design.
  16. Would you be willing to contribute that to be added to the base repository? (with credit ofc)
  17. There is now a pre-pre-pre-alpha release on github here: https://github.com/drewcassidy/KSP-Rack-Mount It includes five rack units (probe, SAS, battery, Computer (nonfunctional) and life support (nonfunctional)), as well as the full and halfhight satellite chassis, some small RCS for maneuvering, and the new MarCO antenna for deep space communication which is based on the X-band antenna on the MarCO probes currently flying to Mars alongside Insight
  18. I havnt updated here recently, but have been working on finishing up the first set of four rack units as well as the cases to mount them in. The current cases are cubesat-inspired and come in 4U and 2U with optional doors
  19. I feel like the recipe system should be removed entirely. it adds to load time to calculate something that could be done with you hit "build"
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