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KSP2 Release Notes
Everything posted by cineboxandrew
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[1.12.5] Restock - Revamping KSP's art (August 28)
cineboxandrew replied to Nertea's topic in KSP1 Mod Releases
Does it happen with KJR but no Restock? -
No fix for the game running at absurd resolutions on retina screens?
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I just double checked in blender and the restock HECS2 collider is identical to the stock one. The nose cone collider was also identical but the collider was rotated 15° which I'm going to open a ticket for
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What collider changes are you having issues with? the colliders should all be the same as stock
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[1.12.5] Restock - Revamping KSP's art (August 28)
cineboxandrew replied to Nertea's topic in KSP1 Mod Releases
what do you mean "not compatible with the regular docking ports", they replace the regular docking ports models so what are you trying to dock them to? for the second point: they are 1.25m in diameter, which is actually slightly wider than the stock ones -
[1.12.5] Restock - Revamping KSP's art (August 28)
cineboxandrew replied to Nertea's topic in KSP1 Mod Releases
Maybe try Near Future Solar -
[1.12.5] Restock - Revamping KSP's art (August 28)
cineboxandrew replied to Nertea's topic in KSP1 Mod Releases
Ah, that mod is probably not handling skinned meshes correctly, the same problem KIS and FAR had -
[1.12.5] Restock - Revamping KSP's art (August 28)
cineboxandrew replied to Nertea's topic in KSP1 Mod Releases
What do you mean by “inline hangars”? Is this another mod? -
Should we make a Community Mods Wish List?
cineboxandrew replied to GoldForest's topic in Prelaunch KSP2 Discussion
We are not a secret organization. -
[1.12.5] Restock - Revamping KSP's art (August 28)
cineboxandrew replied to Nertea's topic in KSP1 Mod Releases
make sure you give the cloned part a new name, multiple parts with the same internal name tend to cause weird things to happen -
[1.12.x] Near Future Technologies (September 6)
cineboxandrew replied to Nertea's topic in KSP1 Mod Releases
does deploying and retracting the panel fix it? -
thanks will do
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NESD's warehouse (9 oct 22 - New mod "SpikeX")
cineboxandrew replied to NESD's topic in KSP1 Mod Releases
Hey, if you wanted to give the RCS a real interior instead of just a black cover this might be useful: -
This plugin allows for parts to have hollow insets that dont clip into other parts, ideal for engine nozzles, landing gear, air intakes, solar panel bays, and more. It is a standalone version of the depth mask module included in the Restock dll, along with the addition of depth masks to several stock parts ModuleDepthMask 1.1.2 requires KSP 1.11 or later. If you are using an older version of KSP, please use version 1.1.1. Downloads Source Code Usage Add a depth mask mesh to your part model. It should cover up the hollow area you want to prevent clipping in, without sticking out. Mark the depth mask object with the Icon_Hidden tag to prevent it from showing in the VAB part picker Add a new ModuleDepthMask to your part config Add the name of your mask object in the maskTransform property (Optional) Add the name of the object you want to restrict the mask effect to in the bodyTransform property An example config: MODULE { name = ModuleDepthMask maskTransform = mask bodyTransform = interior //Optional } Creating the depth mask model The depth mask will prevent any other parts from rendering behind it. Because of that, it should not be used on any kind of bay where other parts will be placed, or on any part you can look completely through. It also shouldn’t "bubble" out above the hole you want to cover, otherwise it would be possible to see through it from the side. Also double check your normal direction, since the depth shader only works one way. Screenshots mask meshes and configs for stock parts are included in Restock Licensing This plugin is licensed Creative Commons Sharealike Attribution. This means that you can redistribute it and its source code however you like under the same license as long as you include attribution and indicate the changes you made, if any. Redistribution You are free to redistribute this plugin in your mods, or embed the code in your own plugins (with a different module name for compatability of course.) To prevent duplicates of the plugin, please add the dll to the root gamedata directory. In general, treat this mod the same as Modulemanager for redistribution
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[1.12.5] Restock - Revamping KSP's art (August 28)
cineboxandrew replied to Nertea's topic in KSP1 Mod Releases
Make sure texture quality in the settings is set to full and restart the game -
[1.12.x] ModuleSequentialAnimateGeneric
cineboxandrew replied to linuxgurugamer's topic in KSP1 Mod Releases
ah, understood. that does sound useful, in fact you might see an optional patch for restock making use of this... This is... not even remotely true