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cineboxandrew

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Everything posted by cineboxandrew

  1. No fix for the game running at absurd resolutions on retina screens?
  2. I just double checked in blender and the restock HECS2 collider is identical to the stock one. The nose cone collider was also identical but the collider was rotated 15° which I'm going to open a ticket for
  3. What collider changes are you having issues with? the colliders should all be the same as stock
  4. what do you mean "not compatible with the regular docking ports", they replace the regular docking ports models so what are you trying to dock them to? for the second point: they are 1.25m in diameter, which is actually slightly wider than the stock ones
  5. Ah, that mod is probably not handling skinned meshes correctly, the same problem KIS and FAR had
  6. What do you mean by “inline hangars”? Is this another mod?
  7. back port to 1.6.1 should be possible (did you try it? it might work already). There shouldnt be much performance impact from this plugin, less so than even using a transparent shader
  8. Released version 1.1.1, which just fixes the code using the Restock namespace. no effect in-game but might confuse anyone wanting to tap into the code of this plugin for whatever reason
  9. make sure you give the cloned part a new name, multiple parts with the same internal name tend to cause weird things to happen
  10. As well as its own plugin which could be broken by an update, but so far the most recent updates have been pretty forgiving to plugins besides the most heavyweight ones
  11. Released version 1.1.0 This update adds support for using multiple depth masks with the same name, as well as hopefully better supporting multiple depth mask modules on the same part
  12. Hey, if you wanted to give the RCS a real interior instead of just a black cover this might be useful:
  13. In general, any other parts do not render behind the mask. This makes it not useful for cargo bays. The body property just lets you treat other transforms in your part exactly as you would any other part
  14. This plugin allows for parts to have hollow insets that dont clip into other parts, ideal for engine nozzles, landing gear, air intakes, solar panel bays, and more. It is a standalone version of the depth mask module included in the Restock dll, along with the addition of depth masks to several stock parts ModuleDepthMask 1.1.2 requires KSP 1.11 or later. If you are using an older version of KSP, please use version 1.1.1. Downloads Source Code Usage Add a depth mask mesh to your part model. It should cover up the hollow area you want to prevent clipping in, without sticking out. Mark the depth mask object with the Icon_Hidden tag to prevent it from showing in the VAB part picker Add a new ModuleDepthMask to your part config Add the name of your mask object in the maskTransform property (Optional) Add the name of the object you want to restrict the mask effect to in the bodyTransform property An example config: MODULE { name = ModuleDepthMask maskTransform = mask bodyTransform = interior //Optional } Creating the depth mask model The depth mask will prevent any other parts from rendering behind it. Because of that, it should not be used on any kind of bay where other parts will be placed, or on any part you can look completely through. It also shouldn’t "bubble" out above the hole you want to cover, otherwise it would be possible to see through it from the side. Also double check your normal direction, since the depth shader only works one way. Screenshots mask meshes and configs for stock parts are included in Restock Licensing This plugin is licensed Creative Commons Sharealike Attribution. This means that you can redistribute it and its source code however you like under the same license as long as you include attribution and indicate the changes you made, if any. Redistribution You are free to redistribute this plugin in your mods, or embed the code in your own plugins (with a different module name for compatability of course.) To prevent duplicates of the plugin, please add the dll to the root gamedata directory. In general, treat this mod the same as Modulemanager for redistribution
  15. Make sure texture quality in the settings is set to full and restart the game
  16. ah, understood. that does sound useful, in fact you might see an optional patch for restock making use of this... This is... not even remotely true
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