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Everything posted by Gargamel
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Arecibo Observatory has been damaged
Gargamel replied to munlander1's topic in Science & Spaceflight
Bit of the damage, and a bit of the History. EDIT: I did not know that the Radar is not limited by the power of it's transmitter, but by how long it can keep a target in it's sights. Still, 10 AU is pretty dang good. -
Contract Orbit not working.
Gargamel replied to JWil's topic in KSP1 Gameplay Questions and Tutorials
One common problem when trying to complete these contracts is going in the wrong direction. You might have achieved a perfect match for the orbital parameters, except that your inclination is 180. in the wrong direction. Check that and the report back. -
FLAT EARTH VERSION, PLEASE!
Gargamel replied to Techclerk's topic in KSP1 Suggestions & Development Discussion
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Unify the settings menus
Gargamel replied to coyotesfrontier's topic in KSP1 Suggestions & Development Discussion
I know you're making a joke, but with some of the arduino mods for KSP, making a pip-boy controller for KSP would possibly fall into the "almost trivial" category. And how did we get so far off topic in 3 posts? Geesh. -
Moved to add-on Discussion.
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For Questions That Don't Merit Their Own Thread
Gargamel replied to Skyler4856's topic in Science & Spaceflight
Alright, this is for yous that like crunching rocket equation numbers. SWdennis recently made a video using BDarmory and only Gatling rotary cannons to launch a vessel to orbit. I know the A-10 feels a noticeable pushback from the cannon when it fires, so is there some arrangement of cannons that could possibly get a mercury-esque sized capsule to orbit and back? Not using them for landing, we can use a standard re-entry and parachute package for that. EDIT: Of course this would be a Kessler Syndrome Machine, but let's ignore that for the moment -
I don't see the problem with this. I park my craft on the pad, and I know in the VAB the support vehicles are all automated, so I go grab a drink from the fridge, come back, time warp a bit if I really want to add the time it takes to refuel something, and then refuel the vessel via hyper edit. I would be more annoyed with a mod that forces some time delay to the refueling if it occurs during a gameplay that I really don't want it. Options are options, but it's more unrealistic to go changing options during a game. This. You can get by with a dozen or so part vehicle. Just use the tank itself as the chassis, slap a cuppola on the front, some wheels, fuel cells, and batteries, and you're good to go! But then comes the question..... how do you fuel the fuel truck? You can despawn it and respawn it, but if you're trying to simulate an active spaceport, this nerfs the realism just as much as despawning and respawning the original craft. Might as well use hyperedit. Now if we are writing a mod to do this, I would say limit it to a few places, in front of the SPH, and on top of the VAB, and maybe a couple others. When you are parked in these locations, a window pops up asking if you want to refuel, and what resources (I might not want to add Ore or something like that). But until that mod is made, your best bet is Hyperedit.
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Screen glitching
Gargamel replied to d0ckie's topic in KSP1 Technical Support (PC, unmodded installs)
Try changing the resolution till it fits and you're happy? -
alt-f12 just opens the "cheat" menu. From there you have to, I believe, select cheats and then unlimited fuel. If you are not getting the cheat menu from alt-F12, try Ctrl-Alt-F12. The nvidea software can hijack the Alt-f12 command.
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Most likely. He bought Delos in '09 in Seattle after selling all his posessions, refit it, and then hasn't been back. They're currently "stuck" in the Bahamas during the pandemic. But I used them as an example because the video and explanation is very well done, and they are a typical design for a small/medium cruising yacht.
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Might have, they're pretty high profile on Youtube, it's one of my guilty pleasures. And when they come into a port, their patrons end up throwing a pretty big party.
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They have their uses, but they also have their limitations. No wind while at anchorage? No wind power. Running dead down wind, at almost the speed of the wind? The apparent wind speed is almost zero, creating almost zero power. But once the apparent wind, in any scenario, reaches the generators minimum threshold, they produce power. Long distance cruising yachts are not designed nor rigged for speed usually, with lots of windage from dinghies and other items stowed on the deck. This often creates good apparent wind speed when a cruiser is on long a sail, as it can rarely keep up with the wind. Since the drag losses on boat speed from a small wind turbine are minimal compared to the rest of a cruiser's windage, the fuel savings from not having to run a generator (as much) do tend to add up over time. These generators do usually pay for themselves fairly quickly. Most cruisers have a combination of small wind turbines and solar panels to offset the fuel costs of running a generator: https://svdelos.com/sailing-videos/system-overview-for-solar-wind-and-lithium-batteries-electrical-boat-tech/ FWIW, the captain of the boat (the one writing the article and video) is an Electrical Engineer.
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I heard no snap. Thanos has no power here. Now, if I snap...... half this thread disappears. -evil stare-
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Remember this statement next time you announce what page you think the thread is on.
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[Discussion] My thoughts on life-support.
Gargamel replied to Acid_Burn9's topic in Prelaunch KSP2 Discussion
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In the video you linked, that I watched, they ran small currents of electricity through a plastic wrapper to sterilize food. Not sure how this applies to electrolysis or the creation of free energy on cargo ships. I quote, from your OP: That would be a hypothesis, or a conjecture if you will. I think the confusion we are having is we are unclear of what you are trying to say. Are you proposing using cold plasma to create fuel for a boat underway? If so, the answer is a simple no, not efficiently or cost effectively. If your proposal is that we change sterilization techniques for food storage, then of course, there are a number of ways to sterilize food stuffs for transport, one of which seems to be cold plasma. But that wouldn't deal with the shipping companies, but the packaging companies. I think we are having an issue with the number of arguments being presented here. I think we should try to find one point of conversation and go with that, instead of taking an idea in multiple different directions at once.
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Alright, Arugela, I looked at the sources you quoted. First off, Researchgate has been listed as non-reliable. While this only means the reader needs to find more sources to back up a paper posted there, one of the things they were dinged for was supporting "magical impacts". Secondly, one of the links you provided was merely a question with some random answers, not a paper backing your hypothesis. These don't invalidate the hypothesis, but they do bring it under heavy scrutiny. The method listed in your one paper is for creating fertilizer from sulfuric acid, which required a source of pure water. This involves using N2 gas to form the cold plasma, interacting with a sulfuric acid solution , resulting in the 2N binding with the freed 6H from the reaction to form 2NH3, ammonia. The ammonia would then be used to make fertilizer. Extra O2 from this reaction appeared to be a byproduct and was off gassed. So yes, if the paper can be trusted and the system fleshed out, this method is a more efficient method of electrolysis for separating Hydrogen and Oxygen from water, for the creation of ammonia used in fertilizer production. But.... The method requires a sulfuric acid solution. This means any ship trying to employ this method would require the mechanisms to create sulfuric acid, since we are using sea water in our hypothesis. This means more machinery, more energy, and a source of the sulfur, all of which takes up valuable cargo space. Then you need pure water. Sea water is dirty. Ships already have a method of desalinating water, but only for human consumption and the various machinery that requires it. The electrolysis you are trying to achieve would require a desalination plant on an industrial scale, again taking up more energy and valuable cargo space. Then we have the resulting Ammonia to deal with. Since the method requires using N2 to form the plasma, we are forced to deal with the resulting ammonia. So now we need a method to again break up the NH3 into N and 3H. Again, more energy and valuable storage space. Dealing with the waste N2 is easy, we can recycle it back into the system. But we need a source to start with, and assuming it's not 100% efficient, a way to produce more. Drawing N2 from the atmosphere would require more machinery, which takes up more energy and valuable cargo space. The electrolysis system itself requires platinum electrodes. Having worked in the platinum electrode business for a while, I can tell you first hand that those electrodes are expensive. Just a rough guess at the cost of the electrodes, based on a guess of the volume of gas produced, would run ~$100,000 a year. Most electrolysis cells like this are setup to be run in batches, where you might have 20 cells in a system, but 2 of them are not in use as the electrodes are getting replaced at any given time. This would require more staff and provisions, taking up valuable cargo space. So, even assuming we are energy neutral, which is not possible given all the extra machinery required to make this system function, but even assuming we are energy neutral, the loss of cargo space on a cargo ship and increased operating costs would not even come close to being offsett in fuel savings. There is no way any shipping company would consider this a smart investment. They would be far better off installing hard sails, roto-sails, and solar panels on their ships. The bottom line is though, this electrolysis method requires a third gas to form the plasma, which will inevitably bind with either the Oxygen or Hydrogen, which then requires another system to separate that, making the whole thing not energy efficient.
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If you read his autobiography "On Writing", he explains his writing style. Basically, he gets an idea in his head (which is a dark and twisted place mind you), and then somebody else in his head writes the story, and he has the joy of being the first person to read it. For every really bad story he's written, he's written 10 good ones, and at least one epic one. Couple of his huge works are my all time favorite reads The Dark Tower and The Stand. Since both are set in the same universe, along with a lot of his other books, I fully contend this is a world creator to rival Tolkien. Been a while since I read that one, but I really enjoyed the series. --- Another two series I recommend are the Johannes Cabal Necromancer series by Jonathan Howard ( @Snark will agree with this one) and Mercury Falls by Robert Kroese. Both are light hearted sci-fi / fantasy dark comedies, with a strong hint of Douglas Adams in their style.
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Heck... I've been trying to work that out for years. Thanks. My mother ships often have 100 or so experiments stored on them.... that gets annoying real fast.
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Finished the Relentless Moon. Pretty good stuff. Kind of a spy thriller mixed with space exploration. Looking forward to the rest of the series. Picked up Stephen King's The Institute. Only about 1/3 the way into it, and it's his normal great story telling. You might think he puts out a lot of dross that normal people couldn't get published, and you'd be right, but regardless of the topic or plot, he always seems to write an engaging narrative. I'm really starting to think this might be a close tie in to the 4th (5th?) book of the Dark Tower series, but I'm not far enough in to find out. Still didn't like the last act. It really needed to be a separate book, so the characters and story line could be smoothed out more and not rushed.
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Music in the Loading screen
Gargamel replied to Lanley Kerman's topic in KSP1 Technical Support (PC, unmodded installs)
Moved to tech support, as I think you're trying to ask for help? -
how to install KSP mods in MacBook Air
Gargamel replied to WF Zergon's topic in KSP1 Mods Discussions
Or, you can you look at this very well written tutorial we have pinned at the top of this sub forum: