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Everything posted by boolybooly
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If the stock game allows it then any amount of intake stacking is allowed, up to the player. OK Naten let us know if you manage to complete the mission. Luckily most browsers don't load all the thread in one go (OK none of them do) so thread length is immaterial and it is in no way better to have several short threads than one long thread spanning all versions. In fact its a bit neater for mods to have one thread and is an interesting historical archive. The whole point of indexing the OP is to allow navigation of much of the thread at a glance. So I am not starting a new thread, but if anyone wants a shorter K-Prize thread they are welcome to start a new one and use the same scheme, providing Waffles Too agrees to use of his badges, but to be clear they will have to run it because I am not going to do it. Congratulations to British_Rover for completing the K-Prize in v0.22 with an orbital docking and satellite delivery and a runway landing earning the highly regarded Utilitarial Commendation as well as the prestigious Advanced Pilot Precision Award 1st Class with R&R Launcher.
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The way its set up encourages multi use probes to dock with the lab and for data to be collected by EVA and not transmitted. Actually doing this turns out to be grindy. It is unjustified for instruments. Where it might just be justified like materials and goo the range to enable the Kerbal to act is too small, this gameplay is disappearing up its own obsession, the point of this game is to have fun not rub peoples noses in how boring data gathering can be. If you can reset materials without EVA then I dont see why you can't collect the experiment as well. IMHO EVA should be reserved for samples gathering and moving and the rest should be easy to do. I think EVA should also be useful ie make and break things. I think you should be able to dock a science probe to a capsule or lab and move the experiment data to either through one button. So they should both have a collect data button which should attract all data to that capsule or lab. I think the only exception should be samples which should always be treated as physical items to enhance the immersion.
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Science Overhaul
boolybooly replied to Schmonzo's topic in KSP1 Suggestions & Development Discussion
I agree with data size and storage being relevant with tech upgrades to improve it like electricity capacity. I disagree science loss is to do with antennae. Its to do with the nature of the experiment and must be in keeping to give texture and immersion. You can always transmit a digital reading at 100%. eg aero thermal gravity seismic barometer [*]Materials bay internal sensors are not as accurate as laboratory analysis so you lose data from transmitting that. But you can get the rest of the data either by recovering the unreset (but transmitted) materials bay to the KSP base lab or by processing it in a mobile lab module. So in a mobile lab you should be able to process the materials and goos to give 100% of the recovery data as transmit data with much higher data volume. [*]Samples should be highest value when recovered of all experiments and should have a different kind of volume to data ie need physical size and mass eg 10Kg. With limited storage for capsules and lab. A crew transmission should be able to recover 20% data from a sample without losing the sample eg like a photo of the sample and other simple readings. The remaining 80% should require recovery of the sample to Kerbin, but a mobile lab should be able to add 30% to the 20% from the crew report to give max 50% field data because one lab is not as good as a university full of boffins with a few grams each. -
Thanks Spartwo, welcome back to the K-Prize. Thanks very much for your mission report of a flight to the Mün (if I read the screenies correctly) and return (by a fine margin) to a landing on Kerbin. For which you have earned the coveted Astrokerbal Distinction. PS Its nearly impossible to see your first Sabre 3 screeny sorry, its so dark on my screen, is that just me (and I need to tweak my colour) or is everyone seeing it like that? NikkyD congratulations on completing the challenge successfully with an Advanced Pilot Precision Award for landing on KSC runway. Welcome to the K-Prize roll of honour aka guest list for the K-Prize party. falconek do you want to be linked as a gatecrasher or do you want to submit a completed challenge report later?
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It certainly did! Its been advisable to have struts linking material bays and goo cans to chutes since 0.22, because either the bays rip off or the chutes do, also chute placement and attitude of craft can sometimes make a difference. Craft will rip apart at one attitude and deploy safely at another.
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falconek, just leave out the url and place the code number between IMGUR [] tags without the #0, currently it cannot parse a url *sigh* so did Bon Bon Mk2 actually land successfully with craft intact ? so is that a new ion craft zekes ?
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SargeRho (sorry got my ranks in the way of my spelling earlier, fixed now) your word is good enough I just wanted to check it was correct to assume that the orbit was an orbit. Thanks for the extra screenies, sorry about the crash landing, I feel bad now! I find that flipping happens a lot with canards when the fuel is used changing the balance. Its because the center of mass moves back behind the center of lift, so it wants to fly backwards. This, is why I always try to balance without canards these days. Center of lift needs to be just far enough behind COmass. Lift off is then easy if you get the rear undercarriage in the right place, just behind the COM and control surfaces some distance behind the COM, then canards become unecessary unless you want them of course. In any case congratulations on your Advanced Pilot Precision Award with Skylon. kahlzun thanks for your mission report, congratulations on your Advanced Pilot Precision Award with Rapier_Test_Rig. Those Rapiers do make it easy dont they but on the other hand I bet we can think of some interesting things to do with them. Welcome back to the guest list. Dooz congratulations to you are also in order and thanks for your first (Rapier free) K-Prize report. I dont know of a medal for not using a Rapier since they are supposed to be the pride of Kerbal technology but I can add that to your craft name on the front page link in the roll of honour if you like. Then people will know that there flies a Kerbal who doesn't use Rapiers!
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Lab currently as I understand it gives you the chance to grind even more slowly. Far too punitive. What it should do is act like a mobile laboratory (!) and enable 100% recovery of experiments with reset (except samples, see below). Then it should be able to transmit or store the experiments. Materials and goo should need processing but then transmit 100% without losses (otherwise only transmit 40%). Stop the grinding. (Digital readouts should always transmit 100% without processing). Surface samples should require a lot of processing but transmit a maximum of 30% from labs but with the ability to store the same samples which are processed for a return to Kerbin to get the other 70%. Surface samples should have highest relative science values of all the experiments when fully recovered. The lab should have a large but finite capacity for storing surface samples, they should increase its mass / weight eg 10kg a pop x 100 slots (+1 tonne when full). A Mk1 capsule should have 5 slots (50kg) just to give you an idea and a Mk2 three-Kerbal capsule should have 25 (250kg). This means the lab acts as a lab and also as a transport for samples like the capsules. Then you can bring in a laden lab and either land it or unload it in Kerbin orbit into return capsules.
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OK thats a workaround but that is clearly not the way it should be out of the box. A crew report costs about 30 electricity to send Algiark and a Mk1 capsule stores 50, so if you are for example visiting the Mun SOI and Minmus low orbit on your first career mission you are going to have trouble sending all those crew reports, in fact you cant.
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eg when lifting off from Minmus with a Kerbal in EVA, the reorientation of the camera on reaching orbit completely screws up the orientation of the camera and thus the orientation of the Kerbal which follows the camera. This loses the bearing and and wastes critical monopropellant. Would like to avoid this. Would also like to avoid unsolicited camera changes on larger craft as likewise it screws up the orientation of the thrid person perspective.
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This one is GUI interface error, when you set out your node and then zoom out the screen can change geometry quite a bit bringing the active node under the mouse cursor whereupon the use of the wheel over the node changes the settings and distorts the flight plan. Attempting to use the wheel to manipulate settings is not fruitful at all and results in zoom only, so it does not seem like intended behaviour, but when you least want it to have an effect, when intending to zoom out, for some Murphy related reason it does manipulate the node adjustment. Please stop the mouse wheel messing with the node adjustment. I trust noone is pedantic enough to suggest closing the node before zooming, when you often need to have the node open at zoom and cannot open it at zoom, which is also un poco difficil.
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Thanks for your reports. Congratulations whistlehead on completing the K-Prize challenge with Soothsayer, welcome to the guest list for the K-Prize party. Congratulations to The Jedi Master for completing the challenge with Fencer Mk.1. Likewise welcome to the party and your name is linked on the roll of honour. Congratulations to RocketPilot573 for not only completing the K-Prize challenge but also for earning a Utilitarial Distinction for delivering a 15t research base to the surface of Minmus and returning to the island runway which earned an additional Advanced Pilot Precision Award. Well flown and welcome to the party guest list. SargeRho thanks for your report. I just wanted to check with you that the screeny log you added is of a full orbit (PE>70km), sorry but unless you say so specifically or show evidence there is no way for me to know. Also I wanted to verify you were not using FAR like El Wonso since you mentioned stalling which is a much bigger factor for FAR though it can come into play in stock KSP. El wonso, what can I say, nice looking ship with payload capability but with gate crashing tendencies. Thanks for the report which I have linked with the other gatecrashers with a suitable quip and I hope that's OK.
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Sorry do you mean Ferram Aerospace Research? That changes stock lift characteristics so it would be a gatecrasher.
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Is this deliberate? It used to be quite handy to dump oxidiser on returning spaceplanes for example to reduce landing weight while retaining liquid fuel for aeroengines. More the case than ever now with the new RAPIER engine. I cant see why Squad would not want you to be able to dump oxidiser except on those few occasions where someone did it by accident, all I can say is you wouldnt do it twice, would you?
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OK here is my first attempt with the RAPIER. I decided to dust off the Diamondback blueprints with its characteristic double delta wing. This is the Diamondback R and I think Burfry earned himself an Advanced Pilot Precision Award 1st Class by docking at an unmanned orbital fuel depot in a 100km orbit and returning to KSC runway.
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Spartwo, the way I see it, in this transition it depends on the current version of the game engine being used when the mission ended, since if balance changes to make it easier (as appears to be the case in v0.23 going by Eric S's and Rhomphaia's observations), then this could be a factor in the mission's success. Let us know when you land the Soothsayer whistlehead, you can reload from F9 save, if you have one. SargRho, wlecome back to the K-Prize and congratulations on making the first successful v0.23 K-Prize mission report. I like the chute placement though it looks like deployment didn't quite go according to plan this mission, no ?!
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Thanks Mecha Pants for what is probably the last V0.22 entry. Congratulations on a classic K-Prize winning orbit and successful bush landing with Dodo SSTO. Welcome to the guest list for the K-Prize party. Thanks also to Rhomphaia for your Imgur record of the first rapier attempt. Bad luck on your attempted bush landing crash, the rear wheels look like they might be a little close together for rough terrain. For future reference it is OK to reload from a save. Your attempt earns a link as a gatecrasher with suitable quip. I will be trying out the rapier tomorrow. I think the space plane builders have a special toy in that and a special thankyou is due to HarvesteR and Co. for such a nice Christmas present. So thanks Squad, have a merry Christmas y Feliz Navidad!
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They are a mixed blessing, the rocket output certainly used to be able to break fuel pipes and struts. So I use them in pairs on asparagus which wont drop straight, I set them on the outside of the stack, about 45° apart, symmetrical about the outermost point on the circumference of the stack at the approx center of mass of the empty stack to point towards the core stack but deflected out so they dont harm any struts or pipes as they drop and fire. You then have to get them coordinated with the right decoupler which can be a pain, but once you have it set up right they can make separations a lot easier. An alternative to this is to spin the rocket so separations fly away.
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wow! last week Elite Alpha and now KSP 0.23 truely my cup runneth over and maketh a mess on the floor...!
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Did the VAB get a pass?
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Thanks Rosarium for you screenies, welcome back and congratulations on successfully completing your K Prize mission with Advanced Pilot Precision Award for docking in orbit. Hope you made class OK that1guy! Thanks for your video report and congratulations on acquiring the Advanced Pilot Precision Award 1st Class for docking and landing on the runway. I think you are right, the electric charge transfer is unavoidable on a station with power generators. Its might be open to abuse but I am inclined to discount charge entirely from the K Prize rules on fuel transfer except in a case where it contributes to ion propulsion where it acts as fuel, which will have to be judged case by case. Pernickety attitude control related electricity transfer rules are not going to add to the enjoyment of the K-Prize especially when you can use Timewarp to reduce the amount of control you need already by stopping rotation. So yes you are right it is perfectly acceptable, in this case.
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Hi again bsalis, welcome back and thanks for your mission report. What an unusual design with the elongated fuselage, forward nukes and assymetrical aerospike, I would guess that can add a bit of thrust, but can the reaction wheels compensate for the torque at that small angle or do you have to make short burns? Is the engine slightly angled as well, doesnt look it? Anyway congratulaitons on your Expeditionary Astrokerbal Distinction and Advanced Pilot Precision Award. leafty thanks for your mission report and welcome to the K Prize. Congratulations on completing the mission successfully, with a precision orbital docking and landing earning you a deserved Advance Pilot Precision 1st Class.
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Thanks for your mission report El wonso, the highly regarded Advanced Pilot Precision Award 1st Class is yours. I have given your report its own link so people dont miss the additional screenshots from the first mission. Spartwo thanks for your screenshots, the Arrow looks very suitable for spaceplane duty. Congratulations on your Advanced Pilot Precision Award and welcome to the K Prize party.
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