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Everything posted by boolybooly
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Well I hope they took lots of sandwiches RocketPilot573 linked as a gate crasher. Congratulations drewscriver on another successful mission with Hypatia II, which has interesting Corellian lines. The escape pod is a nice touch, very cute.
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Congratulations to EdwardKu and Treldon for completing the mission. Thanks for your reports and thanks also to Rakaydos whose mission I linked as a gatecrasher with quip because it used FAR which modifies the lift characteristics. Maybe that will be integrated with KSP one day, or KSP aerodynamics will evolve, who knows.
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Thanks for your screenies and report BrainiacBlue and congratulations on successfully completing the K-Prize mission with the dual rapier, delta wing design of The Precarious. I linked this in the roll of honour as an Advanced Pilot Precision Award as this is what the images show but since you mentioned a payload capability, if you wish to confirm the payload mission was completed etc then this would deserve a utilitarial commendation as well. Welcome to the party
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Congratulations brainlordmesomorph on completing the K-Prize mission and thanks for your mission report. The flight of the GullWing 1 qualified for the Advanced Pilot Precision Award for finishing up on the runway, one way or another!
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Thanks AstroDoc zawine Rofltcopterkklol bakanando and GloriousWater for your mission reports and congratulations on successfully completing the K-Prize mission. Honours and plaudits are listed in the guest list for the K-Prize party, to which you are all welcome.
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Rosetta, Philae and Comet 67P/Churyumov-Gerasimenko.
boolybooly replied to Vicomt's topic in Science & Spaceflight
If it completes the isotope ratio analysis its a success. -
Rosetta, Philae and Comet 67P/Churyumov-Gerasimenko.
boolybooly replied to Vicomt's topic in Science & Spaceflight
Must have put the butter on the wrong side. -
Thanks for some interesting mission reports making good use of the excellent new spaceplane parts from porkjet. Congratulations to Lou GoSlash27 ScriptKitt3h drewscriver Signo Astrobond Grumman The_Rocketeer and Bill Zarr for completing the K-Prize challenge mission succesfully, your accomplishments are identified and linked in the Roll of Honour. Signo thanks for your combined craft/lander entry. To explain the award, the precedent is that where a craft splits up and rejoins the award applies to all accomplishments as the whole craft but not to the different parts which can have significantly different fuel usage. Hope that seems fair. GoSlash27 thanks for your VTOL report. I hope you enjoy your additional gatecrasher entry, unfortunately K-Prize achievements cannot be awarded where the K-Prize mission is not completed eg where the craft is disqualified due to a vertical takeoff, however you do get a special bespoke quip tailored to your entry which I hope you will also enjoy in the light hearted spirit which is intended.
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Thanks to all for your reports and congratulations to Spartwo, Kokanee, Overfloater, Toxicblue, Tarmenius, AstroDoc and VincentS on completing the mission and winning the K-Prize. Your achievements have been listed on the Roll of Honour aka the guests list. Roflcopterkklol just one question, did White lightning mk2 land safely and complete the mission? numerobis thanks for your gatecrasher report which has been added to the bouncers list, suitable (hopefully) quip applied
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Your word is good here Lou, thanks, so I linked and logged your mission. It would still be interesting to see how it landed though.
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Thanks all and congratulations to those who completed the K-Prize. Accomplishments and links added to the Roll of Honour aka the Guest List. Let me know if I bodged anything. Lou did Lou's Space Plane make a safe landing, the mission report was missing a landed screeny !? Likewise Spartwo, did yours land safely? Cheeseit lovely craft but are those wings stock ?!
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10% no sandpit is good. Makes every dollar matter, also must land as much as possible at KSP, makes for some harebrained schemes. This is my sub 20k Mün lander.
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Thankyou all for your mission reports. Congratulations to carazvan and Jean Deaux on completing the K-Prize challenge in style making good use of the vast array of excellent new spaceplane parts available in 0.25. Big thanks to porkjet for making this happen and Squad too of course. Links added to the guest list aka roll of honour for v0.25. Particular mention should be made of carazvans Utilitarial Commendation for an efficient satellite launch and Jean Deaux's mission video with additional atmospheric Kerbal transmission sound effects. RocketBlam, thanks for your report screens, glad to see the successful orbit PE, just one thing, did the Wee Bee manage to land safely?
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F1 takes a screenshot in game in KSP. Goes to the screenshots folder in the game folder.
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You can scale back the rewards by putting the difficulty sliders for research and finance at 10%. It becomes quite a challenge but I am enjoying it. I nearly lost the game at one point, I could not even afford to put a $6K orbiter in flight after losing a returning craft and pilot in the ocean. I recommend accepting the challenge these sliders offer, it really changes the game. Though I will agree that the current difficulty settings for these two sliders should be about halved. Probably best achieved by halving the base rate for everything and leaving the sliders alone, mind you 10% would then become incredibly difficult.
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Its a fun design Kokanee and I linked it as a gatecrasher because, correct me if I am wrong, it appears to use the twin engine tank part which was at the time non-stock? (Come to that the RCS blocks look a little unfamiliar as well!) To clarify, since the update a very similar looking twin engine part is now stock. I know it sounds a bit picky but I am not sure if it has the same specs as the mod part and it would set a precedent to allow mod parts which would break the stock only code of the K-Prize but a craft using the stock twin engine part (but not the mod part) would currently be perfectly valid for the prize. Same applies for beta test parts too btw as they are non-stock until released. Does that make sense?
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Thanks for explaining GoSlash27. If it works, use it. The rule is that if it is in the stock game its in the K-Prize, so deeply controversial though it may seem, congratulations on completing the K-Prize mission successfully. Ingenious !
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Hi GoSlash27, thanks for sharing your mission report. Can you explain how the Kraken drive works as I am having trouble working out how the fuel rules apply!
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Yes indeed, some regard gatecrashing as a rite of passage your mission is linked at the bottom of the gatecrashers list with appropriate quip. Thanks for sharing your mission report, its an interesting craft design in its own right but unfortunately, from what you said, the use of rocket motors to reach orbit which were later decoupled from the aero jet carrying craft broke rule 1 and proviso A of the K-Prize rules. Ditto Aero jet engines for the two rocket powered craft. FYI if it reintegrated in orbit and landed as a single craft it would count as a K-Prize mission. The precedent for modular craft is that the mission counts for K-Prize purposes as far as the craft is intact, EDIT rethink... but the docking process would not count towards an Advanced Pilot Precision Award 1st Class because none of the three craft counts as payload it demonstrates pilot precision.
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Congratulations davidparks21 on successfully completing the K-Prize mission and earning the highly prized Kosmokerbal Commendation for visiting Minmus SOI and returning to land safely on Kerbin's green and pleasant grasslands.
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Sorry Samniss Arandeen... FAR is currently treated as non stock so it doesn't qualify for a K-Prize. Congrats cake>pie on your Advanced Pilot Precision Award 1st Class. Fengist did the middle craft make it to orbit without using the thrusters or fuel on the "payload" craft? Gravaar did you want a gatecrasher link for your second? With a successful K-Prize mission you have the right to choose to have the gatecrasher removed or linked.
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Boost Research Cost / Science ratio
boolybooly replied to boolybooly's topic in KSP1 Suggestions & Development Discussion
Well that will help modders, though I feel the stock game should aspire to be complete and worth playing in its own right. I just wanted to point out that the current situation there is too much science available and not enough to unlock with it and so the game is over too quickly. These two aspects need to be tuned in relation to each other to get the most out of the game and increase the gameplay time. To balance these it is either necessary to reduce the science yield or to increase research costs, there are various options though. As suggested in the OP you can expand the tech tree by researching components individually at the same cost as the parent category, there isnt enough of it at the moment and that would help. You could also provide other things to spend science on. Such as functionality, ie you could start the game without the ability to plot nodes and spend science to get a tracking computer added to the tracking station. If you can do that why not start without the ability to predict vectors ie no orbital lines at all, and use science to buy a radar for the tracking station to add it, so the game would play out by starting at kerbin with aero craft, you would do a few missions exploring Kerbin to get radar and rocket engines/tanks/capsule, do a few launches to get tracking computer and go from there. If this kind of balance and incentive was included you could also have enhancements to these such as range which looks like it is planned for transmissions. So your first tracking radar might only be able to reach a few miles from KSC and if you went outside it or didnt have it you would be flying by the seat of your pants and the navball (maybe without the radar/map view available). Then you could upgrade radar to get one which covers a wider range and then spend science to add radar to your capsules and cockpits so they take it wherever they travel (which would then justify the MkI, MkII etc) so they get vector prediction wherever they go. Ditto you could use science to add tracking computers to the base tracking station and to the command modules, which could calculate nodes and then project one conic patch then two then three to assist the player with of more ambitious launches. Adding these functions to command components likewise add a Mk number and making them more expensive, potentially requiring a change in the model from something like Gagarins spherical Vostock capsule as a starter capsule to the more advanced Gemini capsule we start with now. So a Gagarin/Vostock capsule would only be able to house the basic radar say and only able to plot a node when in transmission range of the base tracking computer. Transmission range could depend on antenna range (already planned) and the receiver transmitter dish at KSC tracking station which would be a third piece of equipment to use science on enhancing. So you could compensate for lack of or low grade navigation computer in early command capsules by using a transmission link to the base computer. If you had zero nav computer on the Vostock capsule but a grade two tracking computer at the base you could provide control nodes with one additional conic projection as long as the capsule was within transmission range of KSC. Then you might consider transmission shadows in much the same way as light is blocked by solid objects, making satellites a useful part of gameplay acting as transmission links to facillitate control of distant flights when KSC is f acing away from the space craft and blocked by Kerbin. In a sense this recapitulates the development process for KSP which is nice but is also recapitulates the history of aerospace technology which adds a little nuance credibility which makes it more fun. Done right this could enhance the sense of the scale of space and the satisfaction of making progress. But it needs to strike a balance between nerdy obsessive and fun gameplay, of course. -
Boost Research Cost / Science ratio
boolybooly replied to boolybooly's topic in KSP1 Suggestions & Development Discussion
Just an update to say that I still think the above is a good idea and that I have begun a career game in which I have a rule that I cannot get any science within the bounds of Kerbin SOI or do any mission with the word Kerbin in it including the Mun and Minmus and it has the right feel to be obliged to plan more and more ambitious missions and has proved much more challenging and interesting to use early tech parts to achieve them but even so it has only taken a few trips into Kerbol orbit and and a single probe mission to Eve with lander to Gilly to complete half the tech tree and get all the sensors. I feel that it needs to be much more carefully balanced than it is now and at hard settings it should really test your inventiveness and most of all I want it to last longer! Its over too quickly. Kerbin in particular is an anomaly because it gives minor tech rewards but requires a huge investment to get them, bang for buck its much easier to go to Minmus than anywhere on Kerbin even at tier 1 because aero capability is too far down the tech tree. It feels like the game is missing a stage of play involving Kerbin exploration with basic cheap but slow and limited aero parts like dirigibles, canvas wings and prop engines with a steam punk era feel (imagine Jeb with a pilots hat, scarf, goggles and insane grin) which should be available at the start and this should make it economical and fun to collect enough science from Kerbin in a couple of missions which would then allow you to work your way up to what is currently tier 1 of space rockets. I think that would create a kind of theatrical experience because of the contrast between planet bound exploration and escape to space, which would make the space exploration seem special. I know Harv just wants to do rockets and was not very keen to add plane parts and I think he should do what he wants as he will do that best but I am just saying I can see the scope for aero as a context and significant addendum for the space game (due to the possibility of spaceplanes as was the focus of the most popular mod contest winner) and it may be that someone else in Squad would be interested in doing the necessary to put it in place. -
Nice work porkjet, the IVA especially is extraordinarily good, as a stock player I will be glad when your mod becomes stock in 0.25, so thanks