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Kerbal Space Program 2 Knowledge Repository
MartGonzo replied to The Aziz's topic in Prelaunch KSP2 Discussion
Thanks TLTay -
Kerbal Space Program 2 Knowledge Repository
MartGonzo replied to The Aziz's topic in Prelaunch KSP2 Discussion
Does anyone know which API the game will use? Dx11? 12? and / or Vulkan? (I'm hoping Vulkan will be supported because of it's excellent performance and compatibility) -
Working great in 1.12.1, no major issues found. There is one minor thing that it would be good if you could look into, the lights don't scale any more, seems they've had an update recently and tweakscale no longer recognises them.
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Thanks Lisias for continuing to support this mod, it's definitely on my essential list.
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
MartGonzo replied to Galileo's topic in KSP1 Mod Releases
I just got the Kopernicus update, should all be working now, many thanks DeadJoe. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
MartGonzo replied to Galileo's topic in KSP1 Mod Releases
Hi Galileo, just wanted to let you know that SVE is working perfectly in 1.6 (minus kopernicus' Jool ring) so you might want to put that on the title page. Thanks for creating and continuing to support this awesome mod. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
MartGonzo replied to sirkut's topic in KSP1 Mod Releases
Thanks for the new beta Ziw, you're a star! -
Did Backspace Stop Working in 1.2.1?
MartGonzo replied to Starhawk's topic in KSP1 Technical Support (PC, unmodded installs)
ok, thanks again. -
Did Backspace Stop Working in 1.2.1?
MartGonzo replied to Starhawk's topic in KSP1 Technical Support (PC, unmodded installs)
Thanks Sal Vager, I was just about to ask about this. P.S. I've been wondering for a while why double clicking on the ship in map view to change focus was removed? -
[Request] Kerbal type specified in rescue contracts
MartGonzo replied to MartGonzo's topic in KSP1 Mods Discussions
Ah that's a shame, I like to have a nice balance and I'm far too penny-pinching to spend money on them. There free ones floating about after all! It does specify the gender if you read carefully, where it says return the kerbal to Kerbin it will either say him or her. That's handy to know, I can save before accepting the contract and then decide whether to rescue or go back to the save instead of having to rendezvous and then find out. Thanks for the replies fellow Kerbalnauts. -
Hi folks, I'm looking for a mod that add the type of Kerbal to the page for rescue contracts, I tried a few search terms but couldn't find whether there already is anything like this. If anyone knows of a mod that does that (preferrably a small mod that doesn't make any other major changes) or is capable of creating one I'd be very grateful. Thanks .
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
MartGonzo replied to ferram4's topic in KSP1 Mod Releases
Thanks Ferram, just thought I should let you know that the date of the update is incorrect, it should be 10/27/16 (or for us contrary UK residents 27/10/16)- 2,647 replies
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[1.2] Hatch obstruction error
MartGonzo replied to optimusjamie's topic in KSP1 Technical Support (PC, modded installs)
Thanks Fourfa, wondered what was causing this. it was a real head scratcher as I could EVA on the pad so there was obviously no hatch obstruction. -
[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
MartGonzo replied to Athlonic's topic in KSP1 Mod Releases
Thanks Athlonic, much appreciated.- 751 replies
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[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
MartGonzo replied to Athlonic's topic in KSP1 Mod Releases
Thanks for the 1.2 update @Athlonic I notice there's no option for Blizzy's toolbar support anymore, as toolbar has been updated too any chance we could have that back?- 751 replies
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