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KSP2 Release Notes
Everything posted by Xzabath
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Xzabath replied to rbray89's topic in KSP1 Mod Releases
Just wanna say love this mod, landed on Duna for first time with this mod excellent views, Ike wobbling in the sky and clouds blowing over head, awesome work and thank you. -
This reminds me of Montezuma's Revenge at Knott's Berry Farm hehe without the Loop. How fast does the Catapult get to ?
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Yes the wheels are awesome, I use the rollkage for little airships with hooligan, firespitter for the electric propellers. Its Awesome. I would love some bigger rollkages like a 2 4 and 6 seater .
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Now-defunct-thread-that-should-not-appear-in-google-search.
Xzabath replied to Cilph's topic in KSP1 Mod Releases
can I just say WOOOOOHOOOOOO, love this mod, love how I need a signal to send my science also, I need those satellites before I go to duna hehe. Looks good, I noticed the download was labeled remote tech lite, what else is in the works for one of the best mod in this game?? -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Xzabath replied to Majiir's topic in KSP1 Mod Releases
Can you kind of go into more detail how to do this please, just copy and paste it into any cfg file? -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Xzabath replied to Majiir's topic in KSP1 Mod Releases
Hello Kethaners, I got a question, So I have the science tree all unlocked and kethane installed, but I cant get the parts to load up in career mode, what do I do? I see the kethane grid, but no parts. Thanks for your help. -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Xzabath replied to ferram4's topic in KSP1 Mod Releases
OH man this looks awesome gonna try also.- 2,647 replies
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- kerbal joint reinforcement
- kjr
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Absolutely, whenever I land on the mun, I have to reposition 90% of the time to get something safe, I like the craters, but it would be nice to have a few munar plains(planes??) Gonna start using those old balloon landing cushions and roll to the flat. hehe.
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I am having Issues as well I get this when I run the new b9, I have firespitter , kethane, KW and Nova started game with those just fine, I don't know what this means. Crash!!! ERROR: Error while initializing dbghelp.dll, GetLastError: 'The operation completed successfully.' (Address: 00000000) ========== OUTPUTING STACK TRACE ================== ERROR: Error while initializing dbghelp.dll, GetLastError: 'The operation completed successfully.' (Address: 00000000) ========== END OF STACKTRACE =========== **** Crash! **
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I was just wondering I have done a fresh install with the .22 version, I want to DL a few mods but I don't want it to screw with the career mode, are mods just gonna stay in the sandbox? Just wondering before I install and check myself I guess. I got my first solar panel
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I got a question, I am researching science on the mun, left it on time warp for an hour about had about 1200 science, when I transmit the science I guess I need some kind of receiver somewhere? I think I transmitted the science without a receiver, is this what the microwave recievers are for, can someone please explain how I correctly transmit science. Thanks for any help.
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SPACE STATIONS! Post your pictures here
Xzabath replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Not My first space station but the first one I am quite happy with, not a frame killer. Used the big 5m sas for some extra style hehe. First pic posted on forum also set up a imjur account hehe. Probably wont work just noticed the god awful strut that doesn't have its matching partner wth. -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Xzabath replied to Majiir's topic in KSP1 Mod Releases
Just want to say thanks for this awesome mod. -
Congrats Kat , I have been hooked on your vids since the Duna Beetle Rover.
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MechJeb 2 - Patch test bed release (October 10)
Xzabath replied to sarbian's topic in KSP1 Mod Releases
Yes, Thanks a bunch Sarbian and anyone else who got this up and going again, I am back to the KSP universe now. WOOHOO -
[0.20] RemoteTech: Relay Network – V 0.5.0.1
Xzabath replied to JDP's topic in KSP1 Mod Releases
Cant wait for this one, I haven't installed RT since 21.1, does RT1 still work?? -
Ill try and help, the wings go on the side but they are folded up and twisted, (hehe) so put them on so the wings are flat against the body of the probe, and the engines will be pointing in the wrong direction but once deployed they will be correct, the wheels are kind of backwards also instead of attaching the landing strut first the wheel hits the body first, then the wheel is deployed down the strut to the correct place. I hope this kind of helps.