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rowns
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KSP2 Release Notes
Everything posted by rowns
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Some things I hope that remain in KSP2 is the wrong staging of boosters and parachutes that we all have a had a few times and the explosions on the launchpad and things like that. Misstakes should be punished in a great or funny way. Nothing should be perfect and I really like those love ups after building a craft and it should stay in KSP2. KSP2 wouldn't be ksp without explosions. Also the Kraken, I think we all had an love/hate relationship with the Kraken.
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CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
rowns replied to politas's topic in KSP1 Mod Releases
Thank you very much. -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
rowns replied to politas's topic in KSP1 Mod Releases
i can't figure out how ckan works, I have used it before but after installing KSP and trying CKAN again I can't make it work. I can't figure out how to add repo. https://imgur.com/a/hqgQpQc I tried pressing the: new KSP instance button but I have no clue what to select as it wants me to select an txt file. Someone who can help me out? -
[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
rowns replied to sDaZe's topic in KSP1 Mod Development
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
rowns replied to sDaZe's topic in KSP1 Mod Development
On his first post he said that it won't be able to download from CKAN.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
rowns replied to sDaZe's topic in KSP1 Mod Development
Downloading right now, but I am a little bit confused. with the download. What do I need to download?- 2,401 replies
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[1.7.3] Exploration Rover System by A.S.E.T. v0.3 (04.08.19)
rowns replied to alexustas's topic in KSP1 Mod Development
Whould this mod still work? -
Hi I really want to try out this, but when I try to use Ckan, i get errors that it can't download all the mods those are: Modular fuel system, Betterbuoyancy and Deadlyreentry. Does this means that I have to download them on my own? Sorry if this has said before.
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[WIP Plugin](0.90) Burn Together! Alpha v7.0 (3/29/15)
rowns replied to BahamutoD's topic in KSP1 Mod Development
Welcome back, nice to see you again. -
[WIP Plugin](0.90) Burn Together! Alpha v7.0 (3/29/15)
rowns replied to BahamutoD's topic in KSP1 Mod Development
Is he back now? -
[1.7.3] Exploration Rover System by A.S.E.T. v0.3 (04.08.19)
rowns replied to alexustas's topic in KSP1 Mod Development
Sombody knows if this works with 90.0 -
resource mining mod (not just like kethane etc)
rowns replied to noobsrtoast's topic in KSP1 Mods Discussions
I think that he want a mod where Kerbals have a inventory, where the Kerbals can keep stuff like, building materials and tools. And that you can mine for metal, and build building or something. -
Oke thank you akron
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Somebody can help me, everytime I try to make a car the wheels fall trought the runway and I can't drive. Am I building it wrong?
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Game won't start on mac
rowns replied to rowns's topic in KSP1 Technical Support (PC, modded installs)
Thank you all very much and I am sorry for bumping my thread, im not really patient I will try to do what I can do. -
Game won't start on mac
rowns replied to rowns's topic in KSP1 Technical Support (PC, modded installs)
Nobody can help me? -
Game won't start on mac
rowns replied to rowns's topic in KSP1 Technical Support (PC, modded installs)
Nobody knows what I can do? -
Asteroids wont appear
rowns replied to Ghostexx7's topic in KSP1 Technical Support (PC, modded installs)
You also have 2 Module managers and I believe that you only need the latest one.