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IllicitMedic

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Everything posted by IllicitMedic

  1. Lol, no where in my post did I tell anyone to play it my way....jesus people... Moderators please lock this before it gets any worse.
  2. Yes this is exactly how I'm doing it. Game hiccup? Reload, not my fault. If it is my fault? Tough **** lol.
  3. This is the best idea I've heard yet. I'd prefer a simpler/modified version though 1. Set target before launch, say a 10-20k area? 2. If land within this target your recovery is free. 3. If land outside target area, you pay based on distance from target?
  4. For career mode it makes sense.
  5. I'd think within 10-20km of the space center. That's an extremely easy target to hit.
  6. Yes, thisX100. No quick saving in career mode, that would take all the challenge and risk out of it. It would almost be a cheat.
  7. Lol exactly! Uhh...next question please.
  8. Hope so, and if not, the Crew Manifest mod allows for that very feature.
  9. Nice lol I've never had an actual collision but I have came close to hitting debris before. This was before I designed all my rockets to leave no debris.
  10. Lol naw, just reference Delta V charts and do some math.
  11. I've only been doing research and development waiting for 0.21 and I got to thinking. When I start my new game in 0.21 I'm gonna play without quick saving, NASA don't get them you know? So obviously lots and lots of unmanned testing, flights, scenarios, etc will be needed, should be very fun. This will give me/anyone else even more reason to carefully plan every aspect of even the smallest missions. I just read where someone plowed their ship into a satellite (very easy to avoid) by mistake but had quick saved and this gave me the general idea lol. Gives me more reason to plan and pay attention. Anyway, just thought id share lol.
  12. Am I the only one who plays realistic/as if the Kerbals are not complete morons?
  13. Wonderful thanks. I collect Delta V maps just to do and it have multiple reference sources lol. This makes #6. Thanks again.
  14. Looks like a compacted ball of **** lmao.
  15. The burn required to enter orbit around the Mun isn't that big anyway...we're talking like 200-250 m/s of Delta V.
  16. Yea its backwards, I was about to say, I use MechJeb for some dockings and it avoids obstacles just fine. Chris: It looks like a JR. Docking port backwards.
  17. Even that is pushing it. You'd get Kerbin, everything else would be micro transactions or DLC. Every update would be DLC.
  18. I'd uninstall it and immediately burn the hard drive it was installed on.
  19. Yes I wish they could make it utilize resources better. I run a 64 bit system on 16GB ram, two 2GB GPU's and a i-7 OC at 5ghz and I still lag but I can play FSX with 100's of mods and pull 60 fps lmao...lol its comical sometimes...but so frustrating...
  20. Omfg that ASAS video...I want it...I want it now!!!
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