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Everything posted by Reddragon
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I understand. I think you have to create an album on imgur and insert the end of the URL between these two lines:[*IMGUR]URL(after 'http://imgur.com/a/')[*/IMGUR] (without the '*' characters) Make a try for it.
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You open your picture in a new tab but only the picture by right clicking on it. In the reply tab here press 'Insert image' and copy the URL of the browser tab whre your picture is.
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Yes, sorry I misunderstood. I didn't remember how fast time warp was in Orbiter. I didn't spend much in that game. It's quite difficult. Didn't dynamic warp have an option of fastering game time more than 10 000x? Haven't used it lately but you're right a plugin should be able to handle that easily.
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Orbiter has time warp. But I agree. This is the smallest issue I think. Current time warp option in game should be enough.
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I didn't think about that scince I never use IF but that's a good idea. I make a try for it. The best in this mod is that even going to the Mun is challenging now. Changing the Mun's orbital declination requires a better planning than before and speaking about that: I guess this is something what is called old but gold. Btw. the bug seems to be visual. The rescaled surface only appears once I'm very close to it. This happened: My perigee disappeared after retrograde burn It seemed that I'm still pretty far from the Mun and suddenly But the collision worked well.
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We have a problem here. On the first picture I orbited the Mun at an altitude of 82000m. On the second one I was orbiting at 32000. I don't know yet if it is only hyperedit or not.
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Thanks! I'll try it with one of the high resolution kerbin replacement packs. I don't know if somebody mentioned a problem with launch clamps (if yes, excuse me). Once I'm on the launch pad it gets somewhat unstable itself by turning on it's side and else.
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Has somebody tried this with Universe replacer?
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I see you made a very good progress with it. It looks very nice.
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[0.22.X] BobCat ind. Historical spacecraft thread
Reddragon replied to BobCat's topic in KSP1 Mod Releases
Sorry, that's right. -
[0.22.X] BobCat ind. Historical spacecraft thread
Reddragon replied to BobCat's topic in KSP1 Mod Releases
Download the Robotic Arms Pack from spaceport. The Soviet Pack doesn't include the manipulator. -
[0.22.X] BobCat ind. Historical spacecraft thread
Reddragon replied to BobCat's topic in KSP1 Mod Releases
Does anyone know why I have to research parts already unlocked in a node? The 'issue' came up after I installed Soviet pack. The problem is not with the mod parts but some of the stock parts had to be clicked on and researched in the R&D facility from the very first node (the one I start with). I guess this is going to be a feature for money in the game but it didn't happen to me until now. -
Finaly we'll have an accurately textured LM as I see. Good work on both of the Atlas and the LEM.
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Kerbals seem to resurrect in the current gameplay. There's no option of switching it on and off. However the 'Crew manifest' mod has an feature where you can chose to turn it off or on.
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That seems to be right. Thanks!
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If I do an experiment with one of the science modules and decide to keep the data it doesn't close like when I transmit it back. So, if I keep the data instead of transmitting it will it be stored in the pod or do I have to keep the module itself as well?
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0.22 Release Date Confirmed for October 16th,2013,3rd Millenia,C.E.
Reddragon replied to Rockhem's topic in KSP1 Discussion
I was almost sure that nothing will happen at 10:00 CST. But it was fun! -
0.22 Release Date Confirmed for October 16th,2013,3rd Millenia,C.E.
Reddragon replied to Rockhem's topic in KSP1 Discussion
https://www.youtube.com/watch?v=mmzV6PFX-es -
0.22 Release Date Confirmed for October 16th,2013,3rd Millenia,C.E.
Reddragon replied to Rockhem's topic in KSP1 Discussion
CST unites the whole world now. -
0.22 Release Date Confirmed for October 16th,2013,3rd Millenia,C.E.
Reddragon replied to Rockhem's topic in KSP1 Discussion
T-2 minutes and counting. Steam servers ready. (Or not) -
Problematic question scince we know that scientific data isn't stored as a resource in pods but I guess you'll be able to return it becouse: 1. If you dock to a station the two ship merges as a single one and no data will be lost (I hope). 2. If you return to ground normaly you will decouple the science modules anyway and at recovery you have the data. I feel kind of disappointed that nobody shared any information about something this obvious because this won't be the first time players assembling space stations. I tried to keep an eye on KSPTV marathon but 'media team' members did planetary fybys, landings anything but not a single station ( not while I was watching at least ). My conclusion is that you'll be able to return data from a station. As for the loss of today's KSP weekly, it's possibly because of the close to the release stage of experimentals. if 0.22 didn't come until next week's KSP weekly there has been one today. It's sort of news blackout (I guess).
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Anyone else realised that there wasn't a KSP weekly today?
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So far it look very confortable for space travel. Definiately gives more options than the soyuz (which can be seen at the end of the video). Are you planning also add the landing legs in the fist release?
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You really got into work I see. The PTK looks very promising. Here's a very good promotional video of it.
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You're right about that. Sorry, I made a mistake by not paying attention to the size of the engine. The only reason I thought about a bit less thrust is that way we had an engine somewhere halfway between 'Mainsail' and the 'Skipper' 2.5m engines. In my opinion it shouldn't really have to go higher than 2300-2500. ~2100 sounds be the best for the stock parts I guess keeping in mind the constant unsability of the rockets at high thrust/normal gimbal range. Bobcat's Ares 1, Ares V and N1 are the best examle of unstability this way scince if the heavy payload starts to wobble even the new ASAS is struggling to keep it on track and as that it's going to be a heavy lifter engine it's recommended to keep an eye of the large payloads.