

m4ti140
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Everything posted by m4ti140
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Is there any way to prevent Kerbalism from stopping timewarp whenever a vessel (any vessel, not just the focused one) loses signal? When I launch something into an inclined LKO I can't timewarp at all, it gets halted every time the offending vessel completes half an orbit.
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Cé ná ulco sís nurtaina! I ettuluvas caninye! Cánin i sá tanuvaxe!
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Still broken in 1.4.2
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Continuing a started mission is not working
m4ti140 replied to lodger's topic in Making History Support
I had Kerbalism trigger this bug for me, along with constant NullRef spam in log, if you have it installed remove it, it's incompatible with MH. -
Do you have access to the related API then? So that you could make it disable itself when the missions are run, like it does in scenarios? It's kinda cumbersome having to uninstall it every time I want to go anywhere near the mission system
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Are you planning to support the Making History expansion? Currently I have to remove Kerbalism every time I want to play/build a mission, otherwise I get a constant nullref spam when piloting and the scenario starts falling apart until Kthulhu swallows the universe... The vanilla scenarios are fine (Kerbalism simply disables itself in those) but missions are borked.
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Alternative sugg. to stock dV readout debate
m4ti140 replied to Spraki's topic in KSP1 Suggestions & Development Discussion
The game should either calculate the dV for you or have all the data for calculation readily available in a nice table. Otherwise I'm not gonna launch the game without KER installed, like other 90% of users. -
DX11 messes up part icons in the editor as of 1.4.1, and for KSP this is basically game-breaking. I don't think it's a good idea to introduce features that require DX11 API into mods without fallback functionality for DX9 users, at least until Squad introduces proper DX11 support (which might never happen). Oh f, for some reason I thought that was the last page... and it made sense, cause the atmospheric effects are indeed broken in 1.4
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[delete this]
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I noticed that neither the 1.3.1 nor the 1.4.1 installer allows directory selection during install, it only asks whether to create a desktop shortcut and then proceeds to dump the files into C:\Kerbal Space Program, completely disregarding whether there is an existing installation there or not. I wanted to install the game into a separate folder on my SSD (which is not the C: drive in my case), but for some reason the installer doesn't feature such basic functionality and the links to zipped versions at Store are all broken.
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Hello, For some reason I can't download the zipped version of 1.4.1 from the store, the link just times out. The installer downloads fine.
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More realistic gas giants and sun?
m4ti140 replied to hanhan658's topic in KSP1 Suggestions & Development Discussion
0m is the crush depth, everything above that is flyable atmosphere and you can easily design a spacecraft capable of descending this low in KSP. Anything below that gets obliterated no matter how hard you try, so all we need is for atmosphere above that point to be more realistic. And one can already achieve that with EVE+Scatterer if they choose the settings/textures carefully -
Will we be able to make carrier contracts with the mission editor?
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- making history expansion
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What does FH have to do with sending people to Mars? Have you been listening to Musk for the last 12 months? Red Dragon has been cancelled, because the idea of astronauts spending 3+ months in a tin can is ridiculous and certifying a capsule with stuff popping out of its heatshield (hell, designing it) is more hassle then it's worth. We won't see human Mars exploration until they finish ITS, and 2024 is an optimistic date, it could be delayed until 2030 or more. Remember ITS has new, untested technologies everywhere in its concept, delays and mishaps can and WILL pop-up, hell, they already did as they had problems with the composite fuel tank. Hell, FH has been not only delayed but also cancelled several times, because it doesn't really offer much cost saving to LEO in reusable mode when compared to an expandable Falcon 9 launch. Most of Falcon Heavy launches we'll most likely see will be near maximum payload weight and won't be recovered.
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[1.7.3] Graphics Enhancements Assembly (GEA)
m4ti140 replied to Davian Lin's topic in KSP1 Mod Releases
Adding credits != obtaining permission -
Are the Sorbtsiya pods part of the wing model or separate parts? Do they have the BDA ECM functionality added in?
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[1.4.3]Automated Aerial Refueling System[V0.4.3] [2018-06-10]
m4ti140 replied to Icecovery's topic in KSP1 Mod Releases
I swear, translating this game to Chinese was one of the best decisions the dev team has ever made. There are so many amazing mods coming in from the Chinese KSP community it's incredible. -
[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
m4ti140 replied to Kernowden Kerbin's topic in KSP1 Mod Releases
OMG, is it Christmas again already? -
[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
m4ti140 replied to blowfish's topic in KSP1 Mod Releases
I noticed that all jet engines in AJE 2.9 (tested with both stock AJE engines and the Airplane Plus patch so far) have extremely high idle thrusts, around 25% of max static thrust on average. Is this intended? It's quite problematic when landing. -
[1.9.x] Mouse Aim Flight (1.1.3) - Pilot airplanes with your mouse!
m4ti140 replied to tetryds's topic in KSP1 Mod Releases
Hmmm... I have no interface whatsoever in 1.3.1 with this build, not even the cursor. It does work because the hotkeys work and the craft reacts to input, but that's all. EDIT: Uhh.. I'm retarded, I missed the part where it says it's only the dll -
I'm having a serious issue with the EVE configs in this pack. I have no night city lights or glowing lights on eve and I can't edit clouds because EVE throws errors about invalid names. I'm also getting nullrefs related to UI, not sure if they are caused by Astronomer's Pack yet. Am I supposed to install EVE configs too, next to the Astronomer's configs?
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