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KSP2 Release Notes
Everything posted by Virtualgenius
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Man that looks excellent you do great work
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[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Virtualgenius replied to DasPenguin85's topic in KSP1 Mod Releases
yep the only MM file is the included one, just verified the install downloaded the mod again still doesnt assign it I will edit the part cfg to add the module and see if that works MM dll must have been broken downloaded 2.5.6 and its fixed thanks for all your great help I will give you some rep -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Virtualgenius replied to DasPenguin85's topic in KSP1 Mod Releases
I have a test install with MJ and boxsat installed and the MM Dll I have tried using the MM file included I have tried using yours and tired using mine it doesnt accept any of them and I am not sure why I think I will download the mod again and verify the install and see how we go -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Virtualgenius replied to DasPenguin85's topic in KSP1 Mod Releases
This one @PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[MechJebCore]]:Final { MODULE { name = MechJebCore } } Works for everything except boxsat -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Virtualgenius replied to DasPenguin85's topic in KSP1 Mod Releases
Then I am using it incorrectly then, I attached the engine to the solid box the one with only one hole and that of course leaves you with no node to attach the motor to a decoupler they are great little engines and if they had a bottom node they would serve other applications Here is what i built For some strange reason the MM file isnt putting Mechjeb in the probe core still trying to work that one out -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Virtualgenius replied to DasPenguin85's topic in KSP1 Mod Releases
Would it be possible to add some scansat modules to the list of shelves I would really appreciate it. Its a great mod enjoying sending them everywhere also the payload frames need an additional attachment node added to the bottom so you can decouple them from a launch vehicle -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Virtualgenius replied to stupid_chris's topic in KSP1 Mod Releases
The cruise ships I have been on had excellent internet and it wasnt that expensive also stop thinking about KSP and start thinking about cocktails sun and fun -
You have to delete the atm config for alcor or modify it to exclude the rpm config same happened to me just deleted the atm config fixed it
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Thanks for the reply and I guessed it would be a lot of work, I scanned with a multispectral scanner and they didnt show up, but I have now downloaded the latest dev release 9rc4.1 and placed it into a vanilla install and its working fine either i dint install it properly or i had a conflict, so ignore my last previous comment
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Virtualgenius replied to bac9's topic in KSP1 Mod Releases
Do you have tweakscale if so remove the B9 config and try- 4,460 replies
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Component Space Shuttle - dev thread [IMG heavy!]
Virtualgenius replied to a topic in KSP1 Mod Development
We are not allowed to know or question why the ban was imposed we will find out in due course as he is moving his updates to a different location refer post #794 -
Mk2 Lightning Cockpit for B9 Aerospace v1.3 (FAR drag fixed)
Virtualgenius replied to BahamutoD's topic in KSP1 Mod Releases
The craft is available on kerbalx -
I am waiting for CKAN intergration if they can do it
- 3,403 replies
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- renaissance compilation
- visual enhancements
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(and 1 more)
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