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Tortoise
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Tortoise started following linuxgurugamer
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Update: I fixed this by going into my save file and updating his status to Crew. But now I can't satisfy the condition that checks if my location is at the KSC Runway. I'm literally on the runway and it won't update...*sigh*.
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I can't get passed the first mission, because I don't see how to add the "KAA Inspector" to my vessel. He doesn't appear in the astronaut complex or under available crew.
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[1.12] B9 Procedural Wings Fork, Modified
Tortoise replied to linuxgurugamer's topic in KSP1 Mod Releases
Update: I browsed the forums and stumbled upon this revision, so I installed it and it seemed to work (1.12). Another update: Just realized, I think I originally downloaded the wrong file. I originally clicked on this link below and downloaded it from the main github repository page, when I should have actually scrolled further down and gotten it from this link: -
[1.12] B9 Procedural Wings Fork, Modified
Tortoise replied to linuxgurugamer's topic in KSP1 Mod Releases
How did you solve this? The menu isn't coming up for me either. I just installed both FAR and B9 PWing. -
[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.9.0.0 [2025-01-22]
Tortoise replied to DocNappers's topic in KSP1 Mod Releases
When will this be ported to KSP2?- 687 replies
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- bdarmory plus
- bda+
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I have this same issue. For developers, if it helps, this is what happens in the log file when I open up my game for the first time and immediately try to save it: ...Then for any subsequent save attempt, this is produced:
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Thanks. I actually just saw someone say this in another thread too. Looks like it works!
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Worked for me thanks
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I have an issue where any rocket that I build, containing a stage that is powered by the RE-L10 "Poodle" engine that is attached to an equivalent-sized decoupler/separator will not decouple while in space. I've built multiple rockets under this same configuration and it's always the same result.
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I think it'd be really nice to have a feature where I can specify the time-of-day I want to launch my rocket, and upon clicking "Launch", the game will auto-fastforward to that specific time. Therefore if I wan to launch at dawn, at dusk, mid-day or night, I won't have to worry about trying to time the "fast-forward" feature just right.