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TimMartland

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Everything posted by TimMartland

  1. I bought KSP of the website quite a while ago, before I really began to use steam. Now however I buy practically all my games off steam. Unfortunately, this means that KSP doesn't run in steam for me because I never bought it on steam. I was wondering - could SQUAD allow us to sync our official website accounts with or steam ones, like the game NETHER does? Because that would be really useful.
  2. The warp drive isn't so bad (That surprised me) its some of the other engines. If you watch EnterElysium play KSP, he does big, grand tour missions in a single interstellar powered ship without difficulty, because te whole assembley has a massive ISP and yet a good TWR. Correct me if I got this wrong, I think it's the deuterium engines. It kinda strikes me that it makes big, endgame missions far too easy if you can send a single launch vehicle that just goes to wherever, lands itself, then flies home. (Without difficulty - Single Stage to laythe and back planes can do this in stock, but that is countless hours of engineering effort).
  3. Yeah, like the island chain being named 'Hellou-Its-Scott-Manley-Here' or something like that.
  4. Hmm. Interstellar, in my opinion at least, is ever so slightly OP. Power transmitting and some of those engines just make everything too easy. I would recommend EL once 3.8 comes out, because some awesome new textures are going in to replace the alpha-y current ones. Also, NearFuturePropulsion is very good. KSPX too. And maybe station science. I could go on for a while
  5. Great model. Maybe try cleaning up the connections between the side tubes and middle bit, its a bit strange. Also, a texture pass wouldnt hurt.
  6. Boom boom boom. Boom boom. Boom. (Minor Blackadder 4 reference.)
  7. Why interstellar? It's not particularly essential and is (at least in my opinion) quite overpowered. I get its endgame stuff, but power transmitting is just weird and some of the engineers are far too unrealistic. I might get lynched for that, but hey, it's an opinion.
  8. I really hope this project gets continued. Have been sitting on my hands waiting scince first posts.
  9. Mainsail-Powered Human Cannon. Go on NASA. You know you want too.
  10. Banned after I read your search history. Seriously, it disgusted me.
  11. I have fuzzy memories of Rollercoaster tycoon and Locomotion, but the first game I really tried to beat was Wind Waker. I still love that game
  12. Open the pod bay doors, MechJeb! Awesome cinematic, someone go tell Scott Manley
  13. Maybe you should replace the 'snacks' resource with 'Research Materials'. It would make the mod much more believable.
  14. Whats the difference between standard and aggressive? And, considering I use quite a few mods, about 50% of which are covered by this mod, can I expect to see a visible performance boost?
  15. +1, would be great. May have already been suggested about 10,000 times though.
  16. Granted, but during R+D Skylon was changed from an SSTO into a kettle maker. Enjoy your kettles. I wish that this wish dosent get granted.
  17. I think SQUAD should just give modders a simple way of editing orbits and adding planets, rather than having to delve though code and find work-arounds in order to get it to work. Sharing should be easy too - put it in a folder that goes in GameData.
  18. I tried deleting Laythes new texture in order to get the vanilla one to replace it, but I just ended up with a blank planet. I have reverted the stuff and it all works again, but I still can't find a way to change back Laythes texture. Anyone know how I can find the original textures, disable the change or edit the texture? What program was used to paint the textures?
  19. Unfortunately: Detail on Space Engineers level is pretty much impossible for KSP Rocketry simulation, detail and physics is impossible for Space Engine
  20. Does custombiomes 1.0 work with this? Also, is there a way to revert Laythe to its vanilla textures? The new one looks really cool, but I like my crazy new modded systems to feel extra-barren.
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