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blizzy78

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Everything posted by blizzy78

  1. Yes and yes. In KSP, the Isp of an engine is only related to atmospheric pressure, so with that being constant (in space, for example), fuel consumption and thrust are linearly proportional to throttle. The keyword is terminal velocity. At lower altitude, the atmosphere is thick enough so that you actually waste fuel by going faster than the terminal velocity. At higher altitudes, the atmosphere gets thinner, and terminal velocity goes way up.
  2. I've noticed that all three buttons are set to IButton.Important=true. Is there a need to do this? Important=true is more intended for buttons that notify the user of something important, such having received a private message, or running out of fuel.
  3. Not sure what this step is supposed to mean. In step 1 you mentioned going into a circular orbit, so why would it matter where your periapsis and apoapsis are with respect to Minmus?
  4. http://www.youtube.com/user/5fhHorseman
  5. Thanks for trimming that down. I'll look into the plugin and what it does there.
  6. Pretty sure that's not what Absolute Human meant...
  7. It should only disappear completely if there are no buttons that could be displayed. If you want to force the issue, you would have to force buttons into play. For example, add a MechJeb part to your ship.
  8. You can also use a new namespace similar to your plugin's. For example, if your namespace was "KerbalAlarmClock", you could use "KerbalAlarmClockToolbar" or "KerbalAlarmClock.Toolbar". My point is just to avoid using a namespace that anyone else would use, too.
  9. Just a minor nitpick there, perhaps the text icon for the rendezvous AP should be "RDV AP", not "RDZ AP"? Same for the rendezvous planner. (Reason being, the Z is silent as far as I know.)
  10. Which one are you talking about? The download link in the OP works just fine for me. Edit: Ah, I see it now. Fixed, thanks.
  11. Just a reminder, starting with 1.5.1, the "update available" notification button can be dismissed (hidden) by simply right-clicking it.
  12. Not changing the namespace might run the risk of having two separate copies (in different plugins) with different functionality in the same namespace. I'm not sure how the mindless DLL system handles that. It could end up with your code calling ToolbarWrapper.cs code from a different plugin that could be incompatible. Changing the namespace to your plugin's namespace will prevent that.
  13. There are only two things in the Toolbar Plugin that would cause KSP to switch to the desktop (and into a browser, actually): - The "update available" notification button. - The "About the Toolbar Plugin" menu item in the triangle button menu. You have to click on either of these to cause it to switch to the browser. Other than that, the Toolbar Plugin is not causing the issue.
  14. Just as an reminder to sarbian, the toolbar addon (and MJ core I think) should be changed to remove all those little "T" buttons since players are now able to configure themselves which MJ buttons should be visible.
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