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GavinZac

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Everything posted by GavinZac

  1. RemoteControl is aerobraking with dish due to open in 6 minutes MC: Turn off the engines, and call home! RC ... MC: Turn off the engines, and call home! RC ... MC: Turn off the engines, and call home! RC ... MC: Turn off the engines, and call home! RC ... MC: Turn off the engines, and call home! RC ... dish opens MC: Turn off the engines, and call home! RC : TURNING ENGINES OFF, CALLING HOME MC: Turn off the engines, and call home! RC : ENGINE ALREADY OFF, CALLING HOME MC: Turn off the engines, and call home! RC : ENGINE ALREADY OFF, CALLING HOME MC: Turn off the engines, and call home! RC : ENGINE ALREADY OFF, CALLING HOME MC: Turn off the engines, and call home! RC : ENGINE ALREADY OFF, CALLING HOME MC: Turn off the engines, and call home! RC : ENGINE ALREADY OFF, CALLING HOME Mission control receives confirmation MC: confirmation received, over. RC : ENGINE ALREADY OFF, CALLING HOME MC: confirmation received, over. RC : ENGINE ALREADY OFF, CALLING HOME MC: confirmation received, over. RC : ENGINE ALREADY OFF, CALLING HOME MC: confirmation received, over. RC : ENGINE ALREADY OFF, CALLING HOME MC: confirmation received, over. RC : ENGINE ALREADY OFF, CALLING HOME MC: confirmation received, over. RC : ENGINE ALREADY OFF, CALLING HOME MC: confirmation received, over. RC receives end of transmission footer RC : ... MC: confirmation received, over. RC : ... MC: confirmation received, over. RC : ... MC: confirmation received, over. RC : ... MC: confirmation received, over. RC : ... MC: confirmation received, over. RC : ... MC recognises RC has stopped transmission MC: ... RC : ...
  2. The same thing happened with Insewerant's ISAMapSat, except kind of in reverse. The dev build worked for 0.20, the previous version did not. The first post contained both versions; every day for a month the thread was bumped by people asking why the download wasn't working and why they couldn't put the (old) version in the new folders. Insewerants appears to have disappeared, for some reason..
  3. ok, i searched the thread for 'explode' and nothing came back, so here goes. First of all, I can't believe I waited this long to install this; I had thought mechjeb's "warp to" was fine but I only now realise how awesome it is to have two spacecraft on two different missions to two different planets at the same time. This is great, thank you! Secondly, unfortunately I'm having a bug. I quicksave before every switch because, for some reason, if I use KAC's prompt to switch ships, there seems to be a 50% chance the ship - every single part on it - will instantly explode when it gets focus. Is this a known issue?
  4. I've asked a simple question about the production twice and it's being drowned out by a constant stream of "oh god, nothing is working". this is why it's not a good idea to put a link to an early development version on a "Release and Showcase" forum. That's what the development forum is for.
  5. There's already a dismountable radial connector port included by default.
  6. Sorry for the v1 question, but is there a hotkey to open the Comms Status window? Mine has disappeared and so I can't change the target of the dish. Doing it via the right click menu on the dish doesn't work. I can still control the ship so I assume it's working correctly otherwise.
  7. Having been up the Himalayas in Nagarkot, Nepal on a clear night, no, you can't see colours like that anywhere on earth. You can certainly see the Milky Way clearly, but then again that should be obvious, since we've been looking at it with that name for millennia (or indeed eons). Also, the ISS moves quickly but this doesn't affect how space would look. The stars are too far away for our mediocre speeds to matter.
  8. I would really love a "record until" option. "record until landed", "record until crashed". I just lost a lot of nice data that Graphotron had recorded, because I smashed into the planet slightly too hard. Slightly... but that data should already have been 'transmitted' and I'm sad to have lost it. I'd also like to record with the GUI not visible, although this might be possible already, perhaps I just missed what was going on, but I'm not likely to be able to quickly switch on the GUI and click "save to csv" just as I'm about to crash/"scientifically impact"
  9. Sorry for the v1 question, but is there a hotkey to open the Comms Status window? Mine has disappeared and so I can't change the target of the dish. Doing it via the right click menu on the dish doesn't work.
  10. I think you lads should work together! I'm alright with C# too if there's something that needs thinking about What I would like to see is the 'recycle' functionality done in the tracking centre with the 'recover' button, as this is where it's going to be in the finished KSP product. It's a bit tiresome to have to switch to the vehicle, click recover to end the flight, then go to the tracking centre and then recover the flight. It would also fix a current exploit where you can 'recycle' a part more than once by clicking 'recycle', then going to the tracking centre, then switching back to the (still existing) vehicle, then clicking recycle again.
  11. Against... open source? Why would anyone be against open source? It has nothing but benefits for the user and is entirely optional for the developer (assuming they're not using some licensed material themselves). What you mean to ask is should this forum endorse closed-source code. No, an 'official' forum should not allow this, particularly when the game itself does not yet place the right restrictions on what a mod can do; feel free to do so elsewhere, however, and people will be free to download it if they want. Evidently you do not know a single thing about how open source software licenses work. I'm sure the GPL is available in your language, please read that, or the MIT license or something.
  12. There is more than one Kerbal Space Center.
  13. There are female names. Sherry Kerman is currently escaping Kerbol.
  14. Plugins could use separate threads, yes - but that only affects CPU usage, which is rarely an issue with KSP. What is an issue is memory, and since each thread needs to access the main memory, it's shared amongst all of them, making threads useless for that. No, there is no real way to have mods that sometimes add up to 1GB of memory usage - ISAMapSat, KWRocketry et al - use 'separate' memory - KSP still needs an address to find them, and that address must be somewhere in KSP's 4GBs. Today's mod friendly games use a LOT of memory, simply because they are very free and open to loading in new models and so on - in the old days, graphics were produced by maths and functions, rather than loaded from PNG files. That is why Space Invaders originally fit on 8kb chips, whereas modern recreations take up 'only' 1mb. It's much easier to draw the sprites and load them from disk than writing code to produce them. It's been a LONG time but I remember writing maths functions to draw fractals on an old Amstrad and it was *infuriating* at times, but what are you going to do when the whole computer has 128kb RAM to function? Theoretically, a procedural parts game would use a lot less memory - one type of capsule that can be scaled, one type of engine that can be scaled, one type of fuel tank that can be scaled, etc; and the parameters for each type could be set in game procedurally from that scaling and from options the user chooses. This is part of why Spore - useless as it was - was able to share creations to every other player - everything was sculpted from the same few parts, just procedurally adapted with a bit of maths by the player. However, if we want to keep mods, the mods just need to be better at being efficient, memory-wise, Squad need to optimise memory usage (it's understandable that it has to *work* before you can optimise it, so we won't worry about it just yet), and the holy grail is that the Unity Engine finally gets its 64-bit version that seems to have fallen by the wayside. Even then, KSP is so far entrenched at this point it might not even be possible if Unity *did* manage to modernise.
  15. Try coming in from a higher orbit. Killing horizontal speed from a low descent is hard to do and leaves you less time for doing a perfect suicide burn.
  16. Both; it fixes the bug that was making it incompatible, and adds the feature sirkut added about locking parts (I think that's what he means).
  17. Ah, ok. I had 'updated'' the mod with the PART { trick as that's all that needs to be done most of the time.
  18. Yeah - presumably you don't want it just drawing power at all times, but rather when it moves. The module will need to tell the game when to start drawing power.
  19. Actually I've just tried installing it and it causes the game to lose every other part, and no existing crafts can be loaded.
  20. Do you see the hatch open? Then how do you see the other side?
  21. Open the browser on a second screen, and have windows/tabs open for different things? There used to be at least some addons for Firefox that created a 'tiled' screen showing more than one tab at the same time.
  22. cheers! I also like a good graph so if you've made an excel template that'd be awesome to share.
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