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mwlue

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Everything posted by mwlue

  1. ok, i recorded another one.... but i have no idea what's those values means and MJ seems lost control of the rocket randomly..... like this time i lauched the rocket ok, then revert flight to launch, then MJ will lost control & crash my rocket. Sometimes simply revert the flight again will get it working properly again but most time i need to restart ksp..... weird...
  2. Here is a video of the problem, my rocket is not too complicated i think.... basically the 1st stage is the launch stabilizers, SRBs & big engines. 2nd stage is procedural fairing & engine + tanks. 3rd stage is stretchy tank + engine. may be those procedural fairing & tanks casing the problem??? edit: ignore the mess up prior srb sep & stage 1 sep, that could be the turn shape is to sharp, was trying 40% in that video.
  3. Anybody encountered occasions that when auto stage on, MJ will switch to next stage too early. I'm having this randomly that MJ dumped my 2nd stage when it still have over 90% fuel in it......
  4. updated my Katurn mun rocket abit. Strapped 4x Glode X5 SRBs to the 1st stage to get max. power for the initial ascent. Using smaller power engines on the 2nd & 3rd stages to get them a bit more fuel effective hopefully.
  5. hmm, this seems help alot on my 640ton mun rocket. I have cut down half of the gimbal range (.5 - 0.25) of the NP 5x bear engines tho.
  6. It seems to be my case too, do you use MJ? i noticed significant lag on my mun rocket with MJ.
  7. I'm using stock pod, fuel tank from "Nova punch" & large nuclear engine from KSPX v2.2 . I'm not sure the solar panel is stock or not (i don't have ksp to verify on the comp i'm typing atm). Oh almost missed the heatshield from "deadly reentry" pack too. http://forum.kerbalspaceprogram.com/showthread.php/3870-0-21-NovaPunch-2-02-RELEASED-July-25th-2013 http://kerbalspaceprogram.com/kspx-kerbal-stock-part-expansion-mod-v0-2-2/ have fun, cheerz!
  8. Thx to the author and everybody involved in the development! orz it just awesome! My first procedural fairing fitted mun rocket with successful test flight & CSM-LM docking \o/
  9. COngratz on the 2.02 release!!!! but mediafire is dxxx slow here in hong kong....
  10. hmmm, cant wait to build my mun rocket, with that5x b5 and radical mounting 6x b5s. yumyum
  11. I want that Bear now~~~~~ <3 this make copying saturn v easy!!
  12. i think i have further nailed down where i get fps-drop. if i have radical mount rockets and the fuel is about to burn out, fps drop all the way until flame out. Any idea to fix?? Thank you. edit: the drop is more notable if ascent AP is "off". it drop just abit less if AP is on.
  13. wow, looking forward to the new engine models. gonna replace KWs with these when it is out. Thanks alot for the team's effort to make this mod. orz
  14. Oh jesus, i don't realize we can play huge balloon here :p:p
  15. Hi, im new to mechjeb2. It is awesome! But i entered significant fps drop when my rocket is about to leave atomsphere, and also when i try to do slingshot to Mun, dose anyone encounter this too?? Thank you.
  16. Arr ok, thanks all for the feedback. gonna put some fins at the tail then . Thank you.
  17. I'm having hard time placing the fuel lines and struts. and they keep my rocket spins even with mechjeb killroll enabled.... Thank you.
  18. Ok, just back to report the result. changing to Module = AdvSASModule / SASModule + those SAS parameters do get the pod have sas. But then i can not control the pod after i dumped all engines..... can't pitch/roll/yaw anymore.....
  19. OK, Thx all for the input, i'll go trying modding my own pod based on these. THX THX!! orz
  20. errr ok. Thanks you. I know i can jeb'izer the pod, i have downloaded the mod that jeb'ed default command pod :pp, but i want sas/asas instead when i'm not using mechjeb.
  21. i tried coping the parameters in sas/asas part to command pod's cfg, but don't seems too work. Thank you.
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