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mwlue

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Everything posted by mwlue

  1. Love your docking assistance light!
  2. This stuff really looks cool on the ascent module of my lander \o/
  3. hmmm, it make my lander looks Kool indeed. i added another attach node in the middle tho.
  4. oh, dang! this will make my new 3-man lander looks Kooool Orz
  5. errrr sorry, what's new in 1.4.1 just curious as the OP didn't mention it.
  6. Yep, I have tuned down the decouple force on those LESs. For the reaching-orbit-too-fast thing, its all my bad. My Koyuz is simply too powerful
  7. hmmmmm, the NP LES still pulling off dock port from my pod on decouple... may be i need to strut the pod & docking port instead??? also, does 1.3 do anything with the gravity or sth like that?? My 800ton koyuz rocket reached apogee of 190km with 2nd stage only......!?
  8. Hmm, i have similar experience with ya. i also use that escape tower on my Katurn, and it pull the docking port out from my pod when decouple.
  9. Because i'm just too lazy to go thru the modelling & texturing stuffs for making my own model.
  10. Arrr, ok.... thank you. but then i will need to have rcs enabled to operate .....hhhmmmmm
  11. errr ok, i try to flip it over then. and i have fixed the google drive link to share the cfg. thank you.
  12. by cloning stock linear rcs pod via cfg. https://drive.google.com/file/d/0B84ETgnUg3Vub1lNV2pKSzVFWE0/edit?usp=sharing but it don't seems work. is the function (ie what the model can do) also defined/compiled in the model? because if i change the model to stock mini liquid engine. it works as intended.... Thank you.
  13. try go to altitude control and set Tf to 0.9 , the default is 0.3 which flex long sticks alot.
  14. Yep, in 0.23 may be, YAY. This mod rockz with MJ on my Katurn & Koyuz heavy launch vehicles. less struts more fps Yo~ but the long stick still flex with stock SAS/ASAS tho.
  15. I do have constant stutters with KSP, adding MJ make it even more obvious.
  16. i noticed thru out all the parts either stock or mod, reguardless of their size, these values are the same: maximum_drag = 0.3 minimum_drag = 0.2 angularDrag = 2 I then tried UbioZur's in-game part welding mod to weld some tanks together, it seems adding up the drag values from the parts i used together. Since then, MJ keep flipping over my rocket which use the welded tank. So is that intended? If then i'll tell UbioZur not to add these values on his next release lol. orz
  17. I have just 1 interstage on my rocket. And i have set KSP persistence debris to minimal (if not 0) because of this but still the same.
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