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mwlue
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Everything posted by mwlue
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NuclearFuel - Makes stock LV-N and RTG more realistic [16/12/13]
mwlue replied to CaptRobau's topic in KSP1 Mod Releases
first in, and cool! -
Love your docking assistance light!
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[0.25] 6S Service Compartment Tubes - "Design smooth!"
mwlue replied to nothke's topic in KSP1 Mod Releases
This stuff really looks cool on the ascent module of my lander \o/ -
[0.25] 6S Service Compartment Tubes - "Design smooth!"
mwlue replied to nothke's topic in KSP1 Mod Releases
hmmm, it make my lander looks Kool indeed. i added another attach node in the middle tho. -
[0.25] 6S Service Compartment Tubes - "Design smooth!"
mwlue replied to nothke's topic in KSP1 Mod Releases
oh, dang! this will make my new 3-man lander looks Kooool Orz -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
mwlue replied to Tiberion's topic in KSP1 Mod Releases
^^^^ o_0 Beautiful!!!!! ^^^^ -
Flight path recorder. Record a flight and then chase it around! V1.2
mwlue replied to Snjo's topic in KSP1 Mod Releases
Wow wonderful! now we can have a2a filming -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
mwlue replied to ferram4's topic in KSP1 Mod Releases
o_0 how dare you....... wait, TRUE TRUE.- 2,647 replies
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[1.8.x-1.12.x] Module Manager 4.2.3 (July 03th 2023) - Fireworks season
mwlue replied to sarbian's topic in KSP1 Mod Releases
errrr sorry, what's new in 1.4.1 just curious as the OP didn't mention it. -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
mwlue replied to ferram4's topic in KSP1 Mod Releases
Yep, I have tuned down the decouple force on those LESs. For the reaching-orbit-too-fast thing, its all my bad. My Koyuz is simply too powerful- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
mwlue replied to ferram4's topic in KSP1 Mod Releases
hmmmmm, the NP LES still pulling off dock port from my pod on decouple... may be i need to strut the pod & docking port instead??? also, does 1.3 do anything with the gravity or sth like that?? My 800ton koyuz rocket reached apogee of 190km with 2nd stage only......!?- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
mwlue replied to ferram4's topic in KSP1 Mod Releases
Hmm, i have similar experience with ya. i also use that escape tower on my Katurn, and it pull the docking port out from my pod when decouple.- 2,647 replies
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Because i'm just too lazy to go thru the modelling & texturing stuffs for making my own model.
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Arrr, ok.... thank you. but then i will need to have rcs enabled to operate .....hhhmmmmm
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errr ok, i try to flip it over then. and i have fixed the google drive link to share the cfg. thank you.
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by cloning stock linear rcs pod via cfg. https://drive.google.com/file/d/0B84ETgnUg3Vub1lNV2pKSzVFWE0/edit?usp=sharing but it don't seems work. is the function (ie what the model can do) also defined/compiled in the model? because if i change the model to stock mini liquid engine. it works as intended.... Thank you.
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
mwlue replied to ferram4's topic in KSP1 Mod Releases
try go to altitude control and set Tf to 0.9 , the default is 0.3 which flex long sticks alot.- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
mwlue replied to ferram4's topic in KSP1 Mod Releases
Yep, in 0.23 may be, YAY. This mod rockz with MJ on my Katurn & Koyuz heavy launch vehicles. less struts more fps Yo~ but the long stick still flex with stock SAS/ASAS tho.- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
mwlue replied to ferram4's topic in KSP1 Mod Releases
^ This ^ U are the man! orz- 2,647 replies
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i noticed thru out all the parts either stock or mod, reguardless of their size, these values are the same: maximum_drag = 0.3 minimum_drag = 0.2 angularDrag = 2 I then tried UbioZur's in-game part welding mod to weld some tanks together, it seems adding up the drag values from the parts i used together. Since then, MJ keep flipping over my rocket which use the welded tank. So is that intended? If then i'll tell UbioZur not to add these values on his next release lol. orz
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I have just 1 interstage on my rocket. And i have set KSP persistence debris to minimal (if not 0) because of this but still the same.