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Everything posted by inigma
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Draconiator 1 Aerodynamics 1 NotAnAimbot 2 Hill 3 KSC Island takes the Crown! seriously though, i think we need beefier machines to process these matches. i...cant...seem...to...see...how...fast...paced...the...battle...is...except...wow...was...that..drunk...flying...or...lag...? and is it me, but did these planes really defeat the battle-hardened Battle Doves in the previous match? it can't be! Drac, I think your pilots partied a bit too much after your recent win.
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No turrets. Fixed only. tested? I am not accepting submissions for ASC III until June and only when this thread is renamed to ASC-III. Feel free to share with the others though. Yes. Just no KAX airplane parts except engines only. in the air. standard ASC match rules. its fine. added to roster. I recommend that you update your current entry as-is. When you edit your craft, you can upload a new version to the same entry, so I don't have to constantly update the OP with your version changes.
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
inigma replied to nightingale's topic in KSP1 Mod Releases
using tonight's latest dev build results in contracts showing up duplicated, regardless of the maxsimulatenous value (currently set to 1 for most of my contracts)- 5,206 replies
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OP updated with current roster and results. Get your crafts in soon! ASC II roster locks out tomorrow night Wed May 25. If your craft is not on the roster please, make sure your craft meets all Entry Requirements per the OP, and provies a KerbalX.com link, and a statement that you've tested your craft against the current King of the Hill. I'm afk tomorrow night, but I will fill the up roster with any remaining entries Thursday morning. Concerning ASC III: KAX has been updated for KSP 1.1.2! Now's the time to start building test craft with these restrictions: 50 part strict count limit, command seat only (Take Command mod required), max of two 50 cal guns, no mk3 parts, no probe cores. Think WWI guys. Battles will be over KSC itself, 4v4. Submissions will not be accepted until this thread is labeled [ASC-III]. I want to see some Kerbals get sniped this time.
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Have you tested it in combat at least 2v2 vs the current King of the Hill? Also, match hosts do not turn on radardomes. You will need to have it toggled via the Staging action group.
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Kings always start on the west runway for the very purpose of being put at a disadvantage to defending the hill, as they mostly have to climb it before beginning their defensive attack. This was to cycle out winners faster, but your craft proved to be rather resilient in spite of the hill climbing disadvantage. Future matches at the island will have Kings start on the west side for this reason. In any location, if there is a difference, the advantage will always go to the challenger, not the King. Kings that survive simply prove their ability to handle both situations. ASC-III will most likely be over KSC itself. ASC-IV will be over KSC2. perhaps ASC-V when we return to modern jet dogfighting. perhaps ASC-V when we return to modern jet dogfighting. I especially like those mountains near the pole. lasers will be permitted in the anything-goes series of ASC-IV. all other series they are not allowed.
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Obligatory video before the Battle Dove 5 engages the new KOTH: The first round intro go cut off (I dunno why), but the fighting is intact all the way to the end. Enjoy! The original match I recorded was even more amazing than this. Unfortunately it's on hold until copyright is appealed. If it even gets released, I'll release it for your viewing pleasure.
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I've updated the Battle Dove 4 to the Battle Dove 5. https://kerbalx.com/inigma/Battle-Dove-5 The VulcaRaptor King is dead! Long live the VulcaRaptor 2 King! aw man, did you have come up with a upgraded version of the VulcaRaptors? No worries. My Battle Dove 5 shall meet you in battle. I have faith that single wing designs will still carry the win to the end. KerbalX only so we can validate parts. please. No more dropbox.
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For those who want a transparent image for use in videos, feel free to use: By the way, this is yours, for 10 straight wins:
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ASC-III will have the strictest (or simplest) of rules. We will return to anything-goes in ASC IV.
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His amazing 10th win! And with that... g00bdog takes the first ever ASC Grand Champion crown - and per tradition, triggers an automatic rules discussion on whether or not we want to lock the current roster and simply finish ASC-II early and begin discussing rules for ASC-II, or finish through the rest of the month. Thoughts? To be honest, I think my Battle Doves 4 stand a chance at ending this incredible reign of the VulcaRaptors.
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Ya, its legal. Any AI setting is legal as long as it is made in the editor. I like the look of the jet too. Just hope it can re-claim the ASC-II throne from the VulcaRaptors.
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Aw man! I was really hoping. Those VulcaRaptors must be taken down. And you had the win in the first two rounds... only no Kerbal to claim it. And what wicked turn and fire properties your drones have. WOW. Those would kill my Battle Doves easy. If you have a battle recorded though, go ahead and post it. Just title it Test Battle or something. Don't want to see good work go down. Update: I clarified OP rules concerning draws: Essentially, if survivors do not have all the requirements to be counted as a survivor, the round is considered a draw. - 3 draws in a row will have the match going to the current King of the Hill (to prevent endless battles). These rules will continue into all future ASC tourneys.
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Official Score per the OP rules: Round 1: Draw, Round 2: jrodriguez Another round is required to be run. Jrod's Kerbal fighter must survive to be able to land on the Island and plant flag. If round loss, then round 3 required. Round 1 is a draw (you have no Kerbal surivor), Round 2 is a win for you though. You only need to win Round 3 to claim title. Good luck.
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To win a round, at least one surviving (flying) craft must have a Kerbal. If the only survivors are drone craft, the round is considered a draw, requiring another round. The theory is that your survivor should at least be able to land on the island, and plant a flag to claim it for King and country. Drones can't do this.
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Most likely: Command Seat only, max two Kerbals, min one Kerbal, 4 planes, max 50 parts, max 2 canons, and fighting over KSC or KSC2 instead of Island.
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Actually, they only help stabilize the gunfire spread. They don't help dodge missiles. VulcaRaptor uses two, so I caved in and added two to the 4th generation Battle Dove. It made a lethal distance at long range gunfighting but I had also tweaked the Dove's wings to give more V shape to force the AI into naturally occuring pull-ups and tuned the AI pilot to not be so aggressive. To be honest, I think the Battle Dove 4 is a thing of beauty. Can't wait for it to eat the Raptors. The Battle Dove's strength is in getting rid of is smaller missile count early, and a high minimum combat speed, to force the AI to bring the craft within gun range far sooner than the VulcaRaptors can accomodate while they are still firing off their missiles. Of course, the Battle Doves can dodge like champs, so their advantage is in getting in fast and hitting hard with guns first if they can. Sometimes luck is on the Raptor's side and they manage to evenly attack all three Battle Doves which somewhat nullifies their early game rush advantage, but overall, the improvements made to the Battle Dove in version 4 should make mid game wins possible too. The only disadvantage to the Doves is that they are not redundant, in that all it takes is one wing hit, and they are dead, whereas the freakin' VulcaRaptors can take a few hits, lose a wing here, and aileron there, and keep on ticking as if nothing happened. That is why the Doves have to be fast and maneuverable in order to dodge the slower Raptors, hopefully long enough until a team mate can rescue them. What I've noticed though that if at any point the Doves score a lucky Aim120 hit on any of the Raptors, it's game over for the Raptors. I've never seen them recover from a 1 man deficit (caused by a 120 hit) vs the Doves yet in any configuration. Sometimes I've seen them rush a Dove into the raptor pile long enough to distract while the other Doves lob off their remaining missiles, which also usually winds up as a double kill streak for the Dove in the pile. I've run over 20 hours of matches trying to beat those darned VulcaRaptors. Using an innovative vertical stack triple canon config (which I call the buzz saw) to maximize the up-turning dogfighting advantage it has, and focus its hits on the hardened parts of the VulcaRaptors, the Battle Dove 4 will be my last attempt to re-claim the ASC-II throne.
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I present to you Battle Dove 4. Tested undefeated 3v3 vs the VulcaRaptors. https://kerbalx.com/inigma/Battle-Dove-4
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Uninstall GAP and reinstall it. Any other mods?
- 1,046 replies
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- contract configurator
- contract pack
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Research air breathing engines. Research airplane control surfaces. Or buy them using the SSI prototype market (they are contracts that appear after joining SSI). Make sure you have the latest mod version installed. 1.2.5. not possible without rendering player's use of other tech trees invalid.
- 1,046 replies
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- contract configurator
- contract pack
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