![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
vetrox
Members-
Posts
367 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by vetrox
-
How to close all these fuel tank hover dialogs?
vetrox replied to Oddible's topic in KSP1 Gameplay Questions and Tutorials
When it happens to me i open the resource tab. Tick the resource thats showing up then un tick it. -
The worst part is when you have to go to work and are unable to play ksp. At leas the invention of smartphones allows me to at least go on the forums and look at you tube vids.
-
I always thought the career was meant to add another level of challenge? especially when cash comes into play. It will certainly by no means be easier than sandbox mode.
-
I'm no physics god and im not what i would call smart (im certainly not stupid) However when i got ksp in 0.20 I had no idea about orbital mechanics. I thought nasa pointed their rocket at the moon and flew. all i did was all the in game tutorials (which explain a hell of alot without even mentioning delta v or maneuver nodes) and later down the road i watched a rondevous and docking tutorial on youtube. Sure i blew up alot of rockets and alot of it was hilarious! But that is all i needed and I've managed plenty. The only other youtube stuff i've watched is nassaults ksp cinematics. I dont know what the problem is with these people who come to play a space sim, slap some stuff to gether and expect to go out into the the edge of the system. A theory i have (and it doesnt just apply to this it applies to alot of aspects of life) I liek to call COD syndrome. Think about it, COD is a simple game, you are given a gun and some ammo. Told how to crouch and shoot and within minutes your are killing swarms of enemies. You put COD down and go play ARMA and rather than learning how to play it. You assume its crap and go back to the simpler game...my friends just call those people COD kiddies. However I expect alot of newcomers will start with career mode first thinking its the best option and sandbox will be too overwhelming. Personally the next patch should just be a couple of UI boxes when you start your first rocket that say either "have you played the career tutorial" Which will then proceed to take you to a tuturial guide that teaches you how to eva and take samples and crew reports! (took me a couple mins to work it out when 0.22 came in as i hadnt watched any dev blogs or vids) OOORRRR it says something like "welcome to your first day at KSC. We dont have many parts atm but we should have enough to get us nearly to space and collect some science on the way. Would you like us to teach you how?" That should be the priority for the next patch (weather it just be a hotfix patch) It would stop posts like this (although this is the first i've seen of someone outright giving up after what i can only assume is 10 minutes of play time. Please NOTE that in COD after 10 minutes you have probably killed about 50 guys and thrown grenades and shizzle) Its all well and good saying "go watch some vids on youtube" which i personally feel is wrong but not everyone wants to watch a 30 minute vid on how to put a rocket together and fly. I dont buy a game just to learn from youtube vids. It should all be in the game...saying that though this is still in alpha. And to OP. Press the "t" key. Its usefull in helping to stop your craft going all pete tong.
-
Well i would say the compromise because of the same reasoning any game makes compromises. So it works. It takes me an entire night just to get to eloo. Its fine just the way it is Another thing is The kerbol system isnt actually our solar system. Its a fictional/magical place where the laws of physics differ slightly from ours. I cant find the image atm but its online somewhere comparing a kerbal to a human being and the kerbal comes up to our waist or something. The reason its all smaller is because thats how it is. Kerbol is that size because when the universe was created, kerbol was created as it is. And with kerbol being in its current state allows this magical, fictional sillicone based life form to live with their magical resources and what not. I'm trying to think of a good way to describe it but i just keep coming up with a battlefield versus cod scenario. With people saying Battlefield is more realistic when in all honesty it doesnt matter cos its a freaking game!
-
A thrust button, for landing.
vetrox replied to Sathurn's topic in KSP1 Suggestions & Development Discussion
I wish there was a mod that gave you finer throttle controls. When flying my planes in the thin upper atmosphere of kerbin i have to fuble around with alot of flameouts to get the throttle just right! -
Love it! Very talented, u have captured what it means to run a kerbal space program! Gonna download the rover one when i get home and set it as a wallpaper right away!
-
ZRM has a slightly larger scope but his focal length is what allows him to make out more detail. Ive got an off the shelf 130mm 600focal length scope with an orion solar system imaging webcam. The problem I have is bcause of the short focal length jupiter is to small and therfor i have to have the gain set quite high and so alot of the details are blurred out. My camera cannot even pick up saturn as its to small in my scope However i will say my picture (although stretched up in size a little) is a good representaion of what you will see in the eye piece without any filters. As jupiter is back in the night sky now I'm going to try and take some more pics of it. Also on a side note. The moon is a great object to look at with a small telescope, there is so much detail and i still get amazed at the size of some of those craters!
-
From the launchpad to the Mun in 13 seconds
vetrox replied to Ninety-Three's topic in KSP1 Mission Reports
Is there a minimum amount of decouplers. I.E do you have to use 300 to smash into the mun in 13seconds. Could you use 150 and do it in a minute? -
I normally build my orbiter/lander (or whatever part is actually going to be flying through space) first and make sure its got the right amount of dv to get somewhere once it is actually in space. For example, to get a probe to get to the mun (but not orbit it, just to fly past) normally costs me 850 m/s of delta v. So i get my engineer redux out. Build a probe with 1000m/s and then just add moar rockets and boosters to get the probe into space. I personally use about 5500 - 6000 m/s to get to kerbin orbit because i'm bad at the game. But like i said. Build the payload first, then just keep adding boosters until you can get your payload into orbit. I hope the OP knows how to use manuever nodes. They are usefull ( i didnt know about these for a long time)
-
Has anyone played the demo and the actual game. The steam blurb intruiged me but the demo, although interesting, still gives me no idea. I think i'm going to have to just buy and play it!
-
I've pretty much run out of science fiction movies
vetrox replied to mushroomman's topic in The Lounge
FIREFLY! and then serenity -
I love the munar poles (well the northern one, i havent been to the south) they are were i test rovers and pratice landing. Nothing like having to hover over the surface to go somewhere flat! Actually i love the poles on kerbin too. Theres just something about having kerbol constantly on the horizon!
-
.22 Feedback/Suggestions
vetrox replied to Caelib's topic in KSP1 Suggestions & Development Discussion
This is my only gripe with 0.22 Just a simple UI that shows the experiments you have done on what body and how many times you have done it. Maybe with greyed out ones to show you havent done a certain experiment but not telling you what it is! I'm on my 3rd career start now just so I can keep track of where i've been. -
I've pretty much run out of science fiction movies
vetrox replied to mushroomman's topic in The Lounge
I dont want to sound like a jerk but read some books (i dont know how to type that without sounding like a complete jerk!) There are some superb sci fi books (my personal favourite being dune!) -
The "You know you're playing a lot of KSP when..." thread
vetrox replied to Phenom Anon X's topic in KSP1 Discussion
I was out the other night trying to take pictures of jupiter but for some reason i couldnt spot jupiter (i dont normally have a problem as its pretty obvious) I think it took a good 10-15 minutes before i realised that jupiter was indeed sitting there in the sky but i had ignored it thinking it was minmus. I'm such a tool. I also know i play KSP too much as its close to over taking my dota 2 in terms of hours played. dota 2 is sitting at 508...ksp isnt far behind. -
I do, horrible things happen when i turn it off. I found as well that a reaction wheel at the rear of the plane helps with high altitude flight
-
As a rule I always put chutes on my planes now just incase i fumble the last 5000m of height and cant regain control. I used to find landing hard but noticed a few factors that made things easier. Being able to adjust your verticle speed easily is usefull. Theres nothing worse than having a poorly designed plane that has to pitch up 40 degrees just to keep a level altitude. MMOOOAAARRR LIFT Try to aim a couple of km before your target landing spot. That way you can get close to the ground and get your speed reduced to something more manageable. I try to get my speed down to about 40ms before touching the ground. If you cut your engines then your speed naturally works its way down to zero (kind of) Keep the brakes on so when you hit the ground you come to a stop quickly before hitting a ridge or hill. If your struggling to land on the launch pad then try landing at one of kerbins poles. Thats where I practice. Km after km of flat ice. Makes landing a breeze plus if you land on the pole you can just watch the sun hover around the horizon. Well placed landing gear. Where you place the landing gear will effect how will your craft lands Just like designing a plane, landing them takes practice. Everynow and then goto your cockpit view and keep an eye on the verticle speed meter. I use this more for flying at altitude but its sometimes helpfull when landing. Like Scarecrow88 said. The easier the plane is to take off and fly, the easier it is to land.
-
Does any nation like their politicans? (i hate my local councillors...they are all too old to be making 21st century decisions) Good to see the nasa site back up. Gives me something else to look at whilst at work tomorrow
-
The thermometer is more advanced than the goo. They were going to use a store bought model with the same scientific value as Mysterious Goo Tm. However after putting more thought and effort into it, kerbal engineers were able to release a far more usefull non-storebought version. I too feel that the thermometer and barometer should be sooner. This is only because I have spent the last 15 hours or so just exploring kerbin taking various temperature and pressure readings in various biomes at different times of day(not that you get any bonus science for this I just like to RP like in sandbox) . Theres so much to see on Kerbin but i never bothered to look in sandbox mode.
-
Unable to construct stable rocket in career
vetrox replied to Nostur's topic in KSP1 Gameplay Questions and Tutorials
Make sure the thrusters you use are the ones with thrust vectoring. You lose 15 thrust but you gain control. On my early designs i had srbs firing with one vectoring engine on 1/3 throttle to control its ascent otherwise bad stuff happened! -
Science leads to wonderful things (PIC HEAVY)
vetrox replied to Dave Kerbin's topic in KSP1 Mission Reports
Its really interesting to see how your 8th mission orbiter and transfer stage up, looks almost identical to mine (and alot of others too) I must have picked the most efficient design Note, that exact design will get you to minmus surface and back -
I must admit i do think this too. And maybe limit quicksaves to 1 or 2 a flight. However the beginner players are going to go through alot of science and kerbals. Maybe a difficulty system. Easy allows reverts and invitate quicksaves, medium allows reverts up to 10 minutes into a flight with limited amount of quicksaves hard doesnt allow reverting or quicksaves hardcore. Same as hard but with time warp limited to 2x (or something stupid like that a silly idea i know but I would attempt it ) I personally set myself the task of not reverting to launch unless i deem it a test flight. If my craft makes it to 60km i will revert and class further flights as KAR (kerbal at risk) flights