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KSP2 Release Notes
Everything posted by Space Scumbag
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Update, boat battle finished.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Space Scumbag replied to BahamutoD's topic in KSP1 Mod Development
Hey BahamutoD, just a quick question. How can I change the size of the tracers/bullets? I know you can change the start and end width and color, but how do I change the length of a tracer? In one of your old versions of this mod I could make huge lasers, you can see it here: I know you changed the bullet shaders during the updates, is this the reason why it doesn't work anymore? -
Planes, Tanks, Boats fights and much more is coming. Large scale battles, with weapons mods and AI fighting against each other. Here are the first two videos. Kerbal Thunder - Air Battles: Kerbal Thunder - Tanks Battles: Kerbal Thunder - Naval Strike:
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Space Scumbag replied to BahamutoD's topic in KSP1 Mod Development
Thanks. And Retro Future works, but I haven't tested much and some things are buggy. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Space Scumbag replied to BahamutoD's topic in KSP1 Mod Development
Here is my new masterpiece: The AI is awesome. 6 vs 6 works. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Space Scumbag replied to BahamutoD's topic in KSP1 Mod Development
Perfect timing for the update. Many useful things. Just wait for the "results". -
Helwyr Replica Starships LTD (accepting Requests!)
Space Scumbag replied to Admiral-Helwyr's topic in KSP1 Mod Development
OH my god! I just found this mod and your thread awesome work. I can't wait for more. -
I can't wait anymore!
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[1.4.1] Glass Panes and Enclosures (GPE) v1.9.1
Space Scumbag replied to 2001kraft's topic in KSP1 Mod Releases
It's nice to see someone updated these parts. I love to work with them. -
[1.1.2] Kerbal Attachment System (KAS) 0.5.8
Space Scumbag replied to KospY's topic in KSP1 Mod Releases
It's finally there. Thank you for this wonderful mod and update. Time to go harpooning stuff! -
Imperial Star Destroyer from Star Wars
Space Scumbag replied to Space Scumbag's topic in KSP1 The Spacecraft Exchange
I know. Awesome Teaser! The Hype is real! And Battlefront trailer in just 19 hours. Can't wait, can't wait, I CAN'T WAIT! Edit: Btw, now you can see how detailed I made my Star Destroyer. Just compare it to the new video/picture. -
Imperial Star Destroyer from Star Wars
Space Scumbag replied to Space Scumbag's topic in KSP1 The Spacecraft Exchange
I tried, but the game always crashed when I tried to make such a huge crash. This was the best I could do. -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Space Scumbag replied to girka2k's topic in KSP1 Mod Releases
My latest weld. From 2300 parts to ~20. -
Imperial Star Destroyer from Star Wars
Space Scumbag replied to Space Scumbag's topic in KSP1 The Spacecraft Exchange
I know, but I welded the craft. So the struts would be redundant. There is no way to play with it (unwelded) with a bearable framerate. And struts would just increase the part count. So I just left them out, don't need them with the welding mod. -
Imperial Star Destroyer from Star Wars
Space Scumbag replied to Space Scumbag's topic in KSP1 The Spacecraft Exchange
Already done, watch this: It's the correct scale of the first Death Star. And you can see more of the Death Star in Part 7. -
Imperial Star Destroyer from Star Wars
Space Scumbag replied to Space Scumbag's topic in KSP1 The Spacecraft Exchange
Yes I already welded it and changed some details, you can see it in the imgur album. The FPS have more than doubled, still it's laggy at some points. -
Pro Props - Wearable items for your kerbals. Updated to KIS!
Space Scumbag replied to Locob's topic in KSP1 Mod Releases
Wow, everything updated. And a new shield, nice. Sorry I couldn't help, I had not enough time and only tested a few props. I knew you would do it better, anyway. -
I build a 2300 stock parts Imperial Star Destroyer II-Class from Star Wars. I made it as accurate as possible with the stock parts. Download the craft Low FPS Warning! I got max 12 FPS. Have Fun! Full album A little crash test video of the ship:
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[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
Space Scumbag replied to benjee10's topic in KSP1 Mod Releases
Yes, please make a full release thread. I think it is time. And can you give us a full changelog? -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Space Scumbag replied to KospY's topic in KSP1 Mod Releases
It is possible to use weapons with this mod. I already did it with KAS. Look here: Just rescale the BD Armory weapons and edit the part.cfgs. But it would be cool, if someone would make new small arms weapons, I already asked BahamutoD, he won't do it. The Pro Props mod by Locob already has some rifle models for use. But they aren't animated and don't shoot, maybe we can rework them to usable guns. And I have a funny idea, the Telekinesis module from Dead Space would be cool. Picking up parts and throwing them. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Space Scumbag replied to BahamutoD's topic in KSP1 Mod Development
Hey BahamutoD, any chance you will update BurnTogether? I miss this mod. And can we suggest some new weapons? I would like a bomb, which only has a shockwave, without explosion damage. Just pushing everything away. Maybe add a nice expanding sphere effect or something like that for the visuals and a cool sound. You already did a fantastic job wtih the seismic charge, so I think it is possible for you, if you have time. And the laser weapon damaging/destroying buildings, any update on this front? -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Space Scumbag replied to KospY's topic in KSP1 Mod Releases
I have so much do to with this mod. Really weird and awesome plans. Thank you! -
Pro Props - Wearable items for your kerbals. Updated to KIS!
Space Scumbag replied to Locob's topic in KSP1 Mod Releases
But why were they added... nobody knows. Thanks mate! -
Yes, finally a new thread. Good luck!
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Space Scumbag replied to sirkut's topic in KSP1 Mod Releases
Because it would be even simpler and faster if it is build into this mod. I never really tried KOS. For my crafts, I would have to program dozen of hinges etc.. Don't know how much time that costs.