-
Posts
376 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Space Scumbag
-
Cool mod. Did you test it in space? I did. I made a video for it:
-
I blew up Laythe with my new Death Star: http://gfycat.com/EthicalDarlingBadger
-
[1.0.4]Better Buoyancy v1.4 - obsolete as of 1.0.5; 7/29/15
Space Scumbag replied to ferram4's topic in KSP1 Mod Releases
Finally a mod which improves the water, thanks! -
X-MAS by Lunatic Aeronautics [Dec.11.2015 - 1.051 )
Space Scumbag replied to ximrm's topic in KSP1 Mod Releases
Nice, but damn I see this too late. I just made a christmas video. This would have come in handy. -
Pro Props - Wearable items for your kerbals. Updated to KIS!
Space Scumbag replied to Locob's topic in KSP1 Mod Releases
Can you add a Santa hat? For christmas, and maybe a Santa beard. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Space Scumbag replied to BahamutoD's topic in KSP1 Mod Development
Ok, some not so good news. The seismic charges doesn't work very well in space. The problem is the orbit velocity. When it explodes the effect expandes only in the current orbit position, while the other crafts move away from it with their respective orbit speed. I tried it in Duna orbit with ca. 550 m/s orbit speed. You can't see the explosion when you are too fast, or at least it is far away from you. For now it is only enjoyable on slow orbits like Gilly with its 9m/s. Is there a way to make the effect travelling in space? I hope you get what I mean. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Space Scumbag replied to BahamutoD's topic in KSP1 Mod Development
Yep, that can happen. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Space Scumbag replied to BahamutoD's topic in KSP1 Mod Development
You can destroy air targets, but the charge's orientation is random. Here my quick test video of it: -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Space Scumbag replied to BahamutoD's topic in KSP1 Mod Development
Yes! Give it to me, NOW! Just kidding, that is awesome. It's nice that I came up with this, now I feel I contributed something useful for this mod, besides the videos. Btw, it looks like the bomb needs to hit something to explode. Could you add a timer for mid air explosions? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Space Scumbag replied to BahamutoD's topic in KSP1 Mod Development
New update video is finished, enjoy: -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Space Scumbag replied to BahamutoD's topic in KSP1 Mod Development
The 30mm ricochet, at least in my game. But lol, let the tank shells ricochet, would be awesome. Nah, just kidding. Everything is good for me now, no bugs found. And the video makes progress. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Space Scumbag replied to BahamutoD's topic in KSP1 Mod Development
Nice, I think it is time for a new video. -
[Part][0.90] KerTex Explosives (K-Tex) v1.2
Space Scumbag replied to gesture68's topic in KSP1 Mod Development
Could you add a timer and a key for action groups? I don't want to click on the KerTex every time to explode it. Just pressing a button would be nice. -
Pro Props - Wearable items for your kerbals. Updated to KIS!
Space Scumbag replied to Locob's topic in KSP1 Mod Releases
Glorious! I have plans with it. -
Pro Props - Wearable items for your kerbals. Updated to KIS!
Space Scumbag replied to Locob's topic in KSP1 Mod Releases
You watched Guardians of the Galaxy. Would be cool if we find a way to carry/wear multiple parts. -
[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
Space Scumbag replied to benjee10's topic in KSP1 Mod Releases
I made this: TARS Not perfect, but it looked and moved like in the movie. -
Pro Props - Wearable items for your kerbals. Updated to KIS!
Space Scumbag replied to Locob's topic in KSP1 Mod Releases
Wow, really wow. It looks so nice and clean. How is the viking Helmet going? -
Yeah, I also noticed that Kerbals running on crafts create sparks/sounds and the yellow glowing. Would be better if Kerbals don't cause this effect, at least at low speeds. Also, a short video with use of this mod. Everything looks much cooler with it. wy00k
-
Love this mod, it's so Kerbal. Btw, is it back, because of my video or was that just coincidence?