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KSP2 Release Notes
Topics posted by CaptainKipard
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[Workaround] How to convert angle to unit vector (angled stack nodes)
By CaptainKipard, in KSP1 Mod Development
- 24 replies
- 10,175 views
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[1.0.5] Kip Engineering: All Docking Ports updated for 1.0.5! (11th Nov 2015) 1 2 3 4 15
By CaptainKipard, in KSP1 Mod Releases
- 361 replies
- 170,769 views
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[WIP] R.E.L Skylon C2. Alpha Released. FAR config broken. (08 Dec 2014) 1 2 3 4 24
By CaptainKipard, in KSP1 Mod Development
- 576 replies
- 153,130 views
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Mod Development Links Compilation - Some links do not work / Formatting broken 1 2 3 4 7
By CaptainKipard, in KSP1 Mod Development
- 153 replies
- 136,165 views
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- 23 replies
- 4,087 views
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- 12 replies
- 3,170 views
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[SOLVED] Unwrapping multiple objects on a single texture.
By CaptainKipard, in KSP1 Modelling and Texturing Discussion
- 13 replies
- 13,881 views
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- 16 replies
- 22,369 views
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- 29 replies
- 8,356 views
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Main and Nose Landing Gear Rigging/Animating 1 2 3 4 5
By CaptainKipard, in KSP1 Modelling and Texturing Discussion
- 114 replies
- 21,804 views
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- 5 replies
- 931 views
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[WIP] Kip Engineering: Now updating - Universal Docking Ports 1 2 3 4 9
By CaptainKipard, in KSP1 Mod Development
- 200 replies
- 50,012 views
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- 46 replies
- 5,696 views
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A more intuitive tech tree 1 2 3 4 16
By CaptainKipard, in KSP1 Suggestions & Development Discussion
- 384 replies
- 57,119 views
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Intermediate Texturing Guide. (Colour, Specular and Normal maps)
By CaptainKipard, in KSP1 Modelling and Texturing Discussion
- 16 replies
- 8,522 views
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- 21 replies
- 2,710 views
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- 0 replies
- 577 views
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- 1 reply
- 744 views
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- 7 replies
- 2,304 views
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- 1 reply
- 693 views
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- 8 replies
- 2,383 views
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- 9 replies
- 1,478 views
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- 4 replies
- 2,770 views
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- 6 replies
- 1,214 views
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- 26 replies
- 3,067 views