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Topics posted by CaptainKipard
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[1.0.5] Kip Engineering: All Docking Ports updated for 1.0.5! (11th Nov 2015) 1 2 3 4 15
By CaptainKipard, in KSP1 Mod Releases
- 361 replies
- 166,343 views
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[WIP] R.E.L Skylon C2. Alpha Released. FAR config broken. (08 Dec 2014) 1 2 3 4 24
By CaptainKipard, in KSP1 Mod Development
- 576 replies
- 146,137 views
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Mod Development Links Compilation - Some links do not work / Formatting broken 1 2 3 4 7
By CaptainKipard, in KSP1 Mod Development
- 153 replies
- 131,991 views
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- 23 replies
- 3,664 views
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- 12 replies
- 2,911 views
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[SOLVED] Unwrapping multiple objects on a single texture.
By CaptainKipard, in KSP1 Modelling and Texturing Discussion
- 13 replies
- 13,612 views
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- 16 replies
- 21,878 views
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- 29 replies
- 7,555 views
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Main and Nose Landing Gear Rigging/Animating 1 2 3 4 5
By CaptainKipard, in KSP1 Modelling and Texturing Discussion
- 114 replies
- 20,128 views
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- 5 replies
- 836 views
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[WIP] Kip Engineering: Now updating - Universal Docking Ports 1 2 3 4 9
By CaptainKipard, in KSP1 Mod Development
- 200 replies
- 47,571 views
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- 46 replies
- 5,135 views
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A more intuitive tech tree 1 2 3 4 16
By CaptainKipard, in KSP1 Suggestions & Development Discussion
- 384 replies
- 52,205 views
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Intermediate Texturing Guide. (Colour, Specular and Normal maps)
By CaptainKipard, in KSP1 Modelling and Texturing Discussion
- 16 replies
- 8,105 views
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- 21 replies
- 2,476 views
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- 0 replies
- 514 views
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- 1 reply
- 674 views
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- 7 replies
- 2,129 views
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- 1 reply
- 640 views
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- 8 replies
- 2,233 views
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- 9 replies
- 1,346 views
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- 4 replies
- 2,470 views
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- 6 replies
- 1,144 views
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- 26 replies
- 2,764 views
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- 56 replies
- 8,351 views