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Everything posted by CaptainKipard
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I noticed many people changing their avatars, so I headed to Kerbal Network in hopes of figuring out why, but everyone's being really weird about it. What's up?
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(Solved) Pixelated edges on textures.
CaptainKipard replied to Enceos's topic in KSP1 Modelling and Texturing Discussion
Please use MBM for all textures, for these reasons. -
[Mod Idea] Soyuz Style Launch Clamps
CaptainKipard replied to KGas- Inc's topic in KSP1 Mods Discussions
Requests go in General Add-on Affairs. There's a tag specially for that. -
[Solved]Animations are merged in Unity?
CaptainKipard replied to tygoo7's topic in KSP1 Modelling and Texturing Discussion
If it's solved maybe you could tell everyone else how. -
(Solved) What's wrong with my colliders?
CaptainKipard replied to Enceos's topic in KSP1 Modelling and Texturing Discussion
Looks like your collider meshes aren't manifold. -
Any guitarists or sound engineers in here? I need advice.
CaptainKipard replied to CaptainKipard's topic in The Lounge
Luckily a tuner can be downloaded to a phone as an app; same for a metronome. I could even sequence a simple drum beat in a VST sequencer, or a drum machine on my computer. I don't think I can afford to pay for an instructor, but I did find http://www.justinguitar.com a while ago. Is anyone familiar with it? It's not specific like you suggested. -
Have you solved the gimbal animation problem?
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CERN researcher confirmed that the Force exists
CaptainKipard replied to RainDreamer's topic in The Lounge
That made me smile nonetheless. Thanks. -
I'd like to start reading the comics again. I used to read one of the series (I can't remember which) for a very short time, but money was tight and had to stop. I'd like to get back into it, but there's so many titles, and so many years of stories to choose from according to this. Any idea where to start, and which series to choose?
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Any guitarists or sound engineers in here? I need advice.
CaptainKipard replied to CaptainKipard's topic in The Lounge
I'm still open to information. Do you have something to share? -
KSP Interstellar Extended Continued Development Thread
CaptainKipard replied to FreeThinker's topic in KSP1 Mod Development
OK well, if I ever make other gendered parts I'll be following standard names to keep it consistent in my head, and your definitions wont make sense any more. -
KSP Interstellar Extended Continued Development Thread
CaptainKipard replied to FreeThinker's topic in KSP1 Mod Development
Can someone explain to me what FreeThinker did with my parts and why? Also regarding this bit of code you posted: +PART[kipactiveport]:FOR[WarpPlugin] { @name = kipactiveport250 @scale = 2 @rescaleFactor = 2 @title = Non-androgynous docking port 2.5m - Active @mass = 0.46 @MODULE[ModuleDockingNode] { @nodeType = nasize250 } @MODULE[ModuleAdaptiveDockingNode] { @ValidSizes = nasize1, nasize250 } } +PART[kippassiveport]:FOR[WarpPlugin] { @name = kippassiveport250 @scale = 2 @rescaleFactor = 2 @title = Non-androgynous docking port 2.5m - Passive @mass = 0.6 @MODULE[ModuleDockingNode] { @nodeType = nasize250 } @MODULE[ModuleAdaptiveDockingNode] { @ValidSizes = nasize1,nasize250 } } I would recommend you remove "nasize1" from all of these. These are not visually designed to connect to multiple sizes. Only one size. Also for the sake of consistency use "nasize2" for 2.5m parts and "nasize3" for 3.75m parts. Also I'm not sure how "+PART" works but you've not defined the gender here. Have you tested these? -
Any guitarists or sound engineers in here? I need advice.
CaptainKipard replied to CaptainKipard's topic in The Lounge
I already have a guitar, and have gotten some practice. I'm not worried about losing interest. It's not exactly like I'm going to be doing this professionally. It's a health maintenance thing more than anything. -
KSP Interstellar Extended Continued Development Thread
CaptainKipard replied to FreeThinker's topic in KSP1 Mod Development
Well I'm glad my parts are having some success but I have to confess. I have no idea what this is about. -
Any guitarists or sound engineers in here? I need advice.
CaptainKipard replied to CaptainKipard's topic in The Lounge
I'm using the headphones socket and going into the PC microphone input. The USB connection is right now used for controlling the amp from the PC (changing and saving presets). It can be used for audio, but I haven't noticed any change in latency when using it. Maybe I'm doing something wrong. Correct me if I'm wrong but when you're recording if you just listen to the input and the recording is late, you can always nudge it to the left in the sequencer, right? -
Any guitarists or sound engineers in here? I need advice.
CaptainKipard replied to CaptainKipard's topic in The Lounge
My amp is a simple amp combo. It has one Input, and one Footswitch input, so I don't know whether that counts as a second audio input or not. It has 1 Audio out, 1 Aux out, and one USB I/O. I think. -
Any guitarists or sound engineers in here? I need advice.
CaptainKipard replied to CaptainKipard's topic in The Lounge
Gah.. What's a USB interface? Do I really need it? I have Asio4all already, and I'm going to use Reaper(it recognises Asio4all) for recording, sequencing and MIDI'ing. -
Any guitarists or sound engineers in here? I need advice.
CaptainKipard replied to CaptainKipard's topic in The Lounge
I'm sorry guys. I just realised how vague my post was. My setup right now is this: Youtube | V Guitar -> Amp -> PC -> Headphones And I want pretty much what Red and pincushionman suggested, because I'm guessing it'll reduce latency between the guitar and my headphones, but I'm open to any other setups that might work, as long as you use the right names for things so I know what to buy. So... Kurld said "audio interface". Is that the same as a mixer? Red said "analogue mixer". I'm googling the difference between analogue and digital now, and my head already hurts. -
[WIP] Loading textures only as required
CaptainKipard replied to Faark's topic in KSP1 Mod Development
I think Faark has had enough of KSP. Is it possible for someone to take this over?