Sirrobert
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Everything posted by Sirrobert
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How do I make my Mun Base lag less?
Sirrobert replied to Xaelath's topic in KSP1 Gameplay Questions and Tutorials
Lots of parts results in lag, that's just how it is unfortunatly You can try the welder mod, which allows you to weld multiple parts tougether, to reduce part count -
We have to make some compremises if we want really big bases. In this case, it's having the base survive a crash. Besides, if you mess up the lending in such a way, you already break the lander. It's not like everything involved is static
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about the economy feature that planned...
Sirrobert replied to JtPB's topic in KSP1 Suggestions & Development Discussion
You'll probably get some money back from things you recover -
Help needed: Kethane Miner
Sirrobert replied to psyper's topic in KSP1 Gameplay Questions and Tutorials
Well, if you refine it on the ground to fill up your tanks, and than fill up th kethane tanks to fly those up to the big storage/refine station in orbit, I'd say that's the best option. It'd be pritty heavy though, and take awhile -
So... about resources.
Sirrobert replied to DoctorCruz's topic in KSP1 Suggestions & Development Discussion
Yes, there have been MORE than enough discussions about this when it was announched that they shelved it. Go look those up if you want to find it, I'm not oing to do it for you -
So... about resources.
Sirrobert replied to DoctorCruz's topic in KSP1 Suggestions & Development Discussion
The devs have investigated, and came to the conclusion that the current idea does not work. Suggest some alternative ideas if you want them to concider something, instead of just saying 'I want it to happen' -
What happens when a Black Hole completely evaporates?
Sirrobert replied to jfull's topic in Science & Spaceflight
Well that sure would be interesting, if we'd power our FTL spacecraft with controlled singularitys somewhere down the line. As of right now, I truely do not know enough about this subject to really comment. But it is a nice thing to concider. Would a miniature singularity even have any effect on the universe? -
Help needed: Kethane Miner
Sirrobert replied to psyper's topic in KSP1 Gameplay Questions and Tutorials
Based on the pictures, it seems like you have 1 probe core, and nothing else for control. A probe core adds VERY little torque. Torque is how fast you can rotate a space ship. Try adding some SAS modules to the lander/miner, see if that improves things. Also a safe bad to add some basic solar pannels to the lander, just in case you'd run out of fuel. They aren't that heavy after all -
Should science be relevant to research?
Sirrobert replied to Bobe's topic in KSP1 Suggestions & Development Discussion
Personally I think the science thing is on the right track, in the way that we have a single currency, science, that we use to research new things. The way I see it, is that we research things in outer space (or in orbit, or on the lauchpad. You get the point). Those research points are added to a kerbal national database. And than we (as KSP) are rewarded with a budget (the amount we get in this budget is based on how much date we bring back, and how much this data is worth. The worth of the data is the direct number of science we get in game), and with this budget, we research new things to help progress our space program. If we'd have to do something in propulsion in order to advance propulsion research, I fear the science system would only become more and more grindie-er (is that a word? It is now). There's already grinding biomes on the Mun and Minmus involved in the science system, let's not introduce more -
In the future, a good tip to add crafts to a save file: Produce a dummy craft, and replace the dummy with the actual craft in the save file. To make a dummy, go to the VAB, make any craft (just a probe core is enough), hit launch, and save. This adds the 'craft' to the save file, Just replace this craft with the actual craft, and done without complications
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Stephanie's Suggestions
Sirrobert replied to Stephanie the Viking's topic in KSP1 Suggestions & Development Discussion
Right, I'm sorry. I thought I was playing a GAME. Stupid of me. The things you can 'already manually repair' are things that break for a predictable, consistant reason. Wheels break because you were driving to fast. Lander legs break because you hit the ground to hard. You can identify the problem, and not do it again. Things breaking is no problem, as long as there is a REASON for them to break. And when you have random malfunctions, there is NO REASON behind them. Atleast nothing you can influence. The only differece between a bug breaking your ship, and a 'random event' breaking your ship, is that one is unintended, and the other one is intended, by the devs. In both cases your ship is broken, and there was nothing you could have done to prevent it -
Caught solar eclispe with Comsat!
Sirrobert replied to ThinkOutsideTheHangar's topic in KSP1 Mission Reports
I fail to see what there is supposed to be fixed here -
I think a full partnership would go to far, and might have some bad effects down the line, but endorsment might be nice
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Stephanie's Suggestions
Sirrobert replied to Stephanie the Viking's topic in KSP1 Suggestions & Development Discussion
If I damage my probe, it is because I screwed up somehow. I can prevent it by not screwing up. If a random event damages my probe, there is NO WAY to prevent it, other than praying to RNGesus. And that is the entire reason the devs don't want random events. Every event has to be predictable. There has to be a reason for something happening -
Taking Notes During A Mission
Sirrobert replied to Castille7's topic in KSP1 Suggestions & Development Discussion
I think it's a little redundant. Nothing wrong with having it, but hardly a priority -
Reaction Wheel Nerf
Sirrobert replied to palioxis1248's topic in KSP1 Suggestions & Development Discussion
Realism for the sake of realism is bad. In this case, we need to forsake the realism for the sake of gameplay. -
Stephanie's Suggestions
Sirrobert replied to Stephanie the Viking's topic in KSP1 Suggestions & Development Discussion
Even repairable stuf would still render your probes worthless if they need to be 'repaired' -
Zero-G Touches
Sirrobert replied to palioxis1248's topic in KSP1 Suggestions & Development Discussion
I would spend so much more time in IVA mode if this were the case. Long as they don't overdo it offcourse -
When will the asteroid retrieval mission be released?
Sirrobert replied to kerbonaut101's topic in KSP1 Discussion
Science IS the devil in KSP though. It's evil, it's driving us to killing Kerbals over and over and over