Kragrathea
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Everything posted by Kragrathea
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Sounds like you missing something in the system or renaming. Make sure the directory, and system match. PlanetFactory/Foo/Foo.System Also don't try to "backup" .system files by copying them into a different dir. Any .system file in the path will be picked up as a system. BAD-> PlanetFactory/Foo - Copy/Foo.System
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<removed duplicate>
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Water is part of it. Kerbal is made of multiple PQS layers some are ocean and coast line.
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Kerbin won't work as a template currently. Too complicated. Same with Laythe, although I got Erin to work (barely). I don't remember if I ever got Eve to work or not.
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Yeah, me too. Let me know if it doesn't and I'll fix.
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If your new system isn't working you probably missed something while renaming the files or in the CFG files. Look in the log window for hints. As far as a textured planet goes look at Barney, Slade, Planetar and Moonar. All use simple textures I got out of SE. NOTE the only texture format that will work is PNG. No jpgs. When exporting from SE use 2048 as the size. The only textures needed are surface_bump and surface_diff. They should be converted to png and then renamed <planetname>_height and <planetname>_color respectively. The rest are generated when you export from PF. You can distribute your updated system by just zipping the directory and write some install instructions on where to unzip it in PF. 8gig is more than enough. I only have 4. Krag
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Mass and SOI are both derived from GeeASL (see Thud). Be advised it is really easy to mess up SOIs so you cant orbit anything. You can change the radius by modifying both CelestialBody "Radius" AND PQS "radius" (note one is capitalized). Again its easy to mess things up if you go too big or too small. For atmosphere look at Skelton.
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No. And if you have a bad orbit nothing is going to fix it anyway. You need to fix the orbit and reload or everything going forward will be messed up.
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Yes. Barney, Slade and Moonar use height and color maps directly from SpaceEngine.
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PlanetEditorGUI= Lots and lots of work. Cfg+text editor = Free. Easy choice.
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WIP Creators Edition thread: http://forum.kerbalspaceprogram.com/threads/65401-WIP-PlanetFactory-CE
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Aug 15 2014 Update. Hi all! I am afraid I have moved on to other projects and I don't know if I will be able to get back to working on PlanetFactory any time soon. So I have changed the license to straight GPL. That should make it easier for other plugins to make use of the code and even the textures and planets. 0.90 Beta - Dec 30 2014 http://1drv.ms/1y3qwf9 KNOWN BUGS: -New planets show up all black in the Science archives. -Using the Ultra-Timewarp can cause your ship to explode. To avoid this make sure you save/load after leaving Kerbal orbit. Download Old Jan 2014 version here: http://1drv.ms/1Ag49SR PlanetFactory source at Source with new License The Kopernicus team has already expressed interest in porting over the stock PlanetFactory planets. I think that would be really cool since I spent about as much time on making those as the plugin itself. Kopernicus Krag ORIGINAL POST: This is the Creator Edition of PlanetFactory. It allows creation of systems and planets. Eventually it will be merged with PlanetFactory. But until it is stable it will be a separate plugin. http://sdrv.ms/1cUVMkl Includes three sample systems. Serious, Stella and Barry. Barry is a pseudo barycenter binary star system. Notes: -This is a real WIP and has many more bugs than PF. You should only use it with save games you don't care about. For example adding and removing loaded systems on the loading screen will change the indexes of planets in the save game. So your saves are probably borked if you do that. -It uses a bunch of ram. Piles and piles of ram. I would only use it if I had a 64bit window install. Good thing I do. -If anything goes wrong you will probably see some sun surrounding Kerbin. First thing make sure you installed in the right bloody location. Come on guys it goes in the GameData directory like every other plugin since a while ago. Get with the now. If that isn't it you probably made a bad edit to one of the configs or have a missing file. Restore to a last known good state and start over. Ctrl-9 toggles basic GUI for loading/exporting planets. The rest is done with a text editor. If a pics worth 1000 words video should be more right? License same as PF. Source: https://github.com/Kragrathea/PlanetFactory CE Branch. More to follow Krag Notes from the thread: -Mass and SOI are both derived from GeeASL (see Thud). Be advised it is really easy to mess up SOIs so you cant orbit anything. -You can change the radius by modifying both CelestialBody "Radius" AND PQS "radius" (note one is capitalized). Again its easy to mess things up if you go too big or too small. -For atmosphere look at Skelton. -If your new system isn't working you probably missed something while renaming the files or in the CFG files. Look in the log window for hints. -As far as a textured planet goes look at Barney, Slade, Planetar and Moonar. All use simple textures I got out of SE. NOTE the only texture format that will work is PNG. No jpgs. -Kerbin won't work as a template currently. Too complicated. Same with Laythe, although I got Erin to work (barely). -When exporting from SpaceEngine use 2048 as the size. The only textures needed are surface_bump and surface_diff. They should be converted to png and then renamed <planetname>_height and <planetname>_color respectively. The rest are generated when you export from PlanetFactory. -You can distribute your updated system by just zipping the directory and write some install instructions on where to unzip it in PlanetFactory. -8gig RAM is more than enough. I only have 4.
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I hadn't planned on it. I confess I know nothing of such things. If someone wanted to make some I would be happy to include them.
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Hi everyone. Back from a long holiday break and I will have a new version soon. As I said before the next version will primarily be for folks who want to make planets. As such I will post it in a thread in the Plugin WIP section until it is stable enough for general release here. Krag.
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JavaProphet: Its not that. Lots of kerbal code assumes only one Sun and that at the "root" of a system. Shepard:Yes Borisbee:Maybe. Might be able to make the solar panels work right with a simple plugin addition.
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Sorry, new version isn't quite done yet. Lots of changes mean lots of bugs. Plan is to release a WIP version of the plugin called PlanetFactory CE (creator edition). Once it is stable I will do a new PF release that will consume the user defined systems. Re: Orbits: I tried making planets that were not orbiting the Sun and they had various problems. Might be possible but I haven't the time to figure it out. Re: Realism: Not a primary goal with these systems. Going for fun and interesting. New version will allow you to make your own more realistic systems. In new version you will be able to select what systems load at runtime. So you can disable Serious/Sentar if you want. If you want to get a head start on making planets learn SpaceEngine. The controls are wonky but it is incredibly powerful. And you can export in a PF friendly format. Krag
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Breaks how? Never played career mode.
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New version coming this weekend that will fix the 0.23 issues. Ultrawarp is broken until then. I have removed the Autoload save stuff in the next version of PF. Use Sirkuts DevHelper instead. Its better.
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So you are saying it is probably not PF but some other problem introduced in 0.23? If so by all means send a bug.
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Yikes. Anyone else seeing this?
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Ah, sorry to give that impression. Its not quite done yet. Soon.
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Quick development update as I am short on time. Still focused on the configurable planets, but in the course of events I have made a new sample solar system using just cfg files (and texture maps from SpaceEngine). Here is a preview (nothing final). WARNING. If you dislike impossible planets and/or silly names then this one ought to appall you. Enjoy! Krag
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Hypothetically speaking. What would the surface gravity of 60km black hole be?
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[0.24] - Magic Smoke Industries DevHelper v0.6
Kragrathea replied to sirkut's topic in KSP1 Mod Releases
Thanks Sirkut! Anyone who has to load the game more than once a day MUST have this addon. It has saved me many many hours of clicking through menus. And this version is ever better with the new scene load feature. Nice!