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Everything posted by drtedastro
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[1.9.x, 1.10.x, 1.11.x, 1.12.x] Mk-X Spaceplane Parts
drtedastro replied to linuxgurugamer's topic in KSP1 Mod Releases
Many thanks. -
Greetings, I have tried going from pad to map and back several times, but still am unable to get the solar panel to track. i have linked the log below. link to dropbox with log thanks for any ideas on how to get around this little issue. cheers.
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Hello to all, and many thanks to akron, the great..... i am having a small issue with the CA-AE20 HGA antenna and solar panel on the landvermesser lander. the ant is deploying correctly ,,,, but,,,, the sun tracking seems to not like 1.7.2 Is this one of those 'things' that firespitter might be causing?? I have looked and searched through the log and see nothing that is a smoking gun... Hey, if this is the worst thing that happens to me in ksp this month, it will be a GREAT month.... I think i have killed more little green munchkins this month than ever before... sad, so sad..... NOT.. lol Again, thanks for this mod and all of the work that you have done and keep doing. cheers. NOTE: i found a ref to this problem back a few pages. i will try to go to map and then back to see if that kick starts it for now. kool.
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[1.12.3] Restock - Revamping KSP's art (Feb 25)
drtedastro replied to Nertea's topic in KSP1 Mod Releases
Many thanks. That did it great. great stuff and again, thanks for the reply and support. Cheers. -
[1.12.3] Restock - Revamping KSP's art (Feb 25)
drtedastro replied to Nertea's topic in KSP1 Mod Releases
Thanks for the reply's and help so far. I am still thrashing around trying to get the .blacklist and whitelist to work. It is obvious that i am missing something basic. For a simple test, i am trying to 'keep' the stock 'Ant' engines, both variants, in the game. I have created a file, "Squad_Engines.restockwhitelist" , that contains; Squad/Parts/Engine/liquidEngineLV-1/ Squad/Parts/Engine/liquidEngineLV-1_v2/ If someone would be so king as to point out where i have run amok??? many thanks in advance. cheers, -
[1.12.3] Restock - Revamping KSP's art (Feb 25)
drtedastro replied to Nertea's topic in KSP1 Mod Releases
Many thanks for the reply and information. Cheers. -
[1.12.3] Restock - Revamping KSP's art (Feb 25)
drtedastro replied to Nertea's topic in KSP1 Mod Releases
First, nice mod. Next, where can i find an example .blacklist and or .whitelist file? I have gone over the wiki, but still not 100% clear. Many thanks. -
Excellent.. Many thanks for update and continued work. Cheers.
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[1.7.2] KK Launchers - Delta, Atlas Pack
drtedastro replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Great work! Many thanks for all of your work @Kartoffelkuchen Looking forward to crashing seeing how many loads get to space now. cheers. -
[1.7.2] KK Launchers - Delta, Atlas Pack
drtedastro replied to Kartoffelkuchen's topic in KSP1 Mod Releases
looking great..... thanks for all of the work. cheers. -
[1.9.x, 1.10.x, 1.11.x, 1.12.x] Mk-X Spaceplane Parts
drtedastro replied to linuxgurugamer's topic in KSP1 Mod Releases
Nice work. As other have said, great to have this available. Cheers, and thanks again. -
Said it before and saying it again... Happy for what ever work you can do, WHENEVER you can... thanks...
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No worries...... RL must take priority. As RL creates the R$'s that are needed... Thanks for all of your work that you have done Cheers.
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A.P.U.S. Aerospace Passenger and Utility System
drtedastro replied to NESD's topic in KSP1 Mod Releases
Just stumbled onto this. Great work! Looks great and fits in nicely. Cheers and keep it coming. And....... if anyone has time to post some craft files, that would be great..... thanks. -
parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
drtedastro replied to sumghai's topic in KSP1 Mod Releases
Many thanks. cheers. -
[1.12.X] RealChute Parachute Systems v1.4.8.3 | 24/01/21
drtedastro replied to stupid_chris's topic in KSP1 Mod Releases
Many thanks... -
Hello @linuxgurugamer It seems that the user modifiable config file, ./GameData/KramaxAutoPilot/Extras/FlightPlans.cfg, is only being loaded once - at time of initialization. If you select "Refresh", or exit that scene and then go back,you are unable to ever see the data from the "FlightPlans.cfg" file. This is shown in the ksp.log, and it looks like on refresh or subsequent reloads after initial that the path is 'off'..... i have included the ksp.log, and both config files. files for KramaxAutoPilot Cheers, and thanks for upkeep and working on this great mod.
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I am trying to add navigational waypoints for the airplane autopilot and autolanding. currently the ability to add landing sites and runways are available and working. Has anyone been able to add a single location that can be brought up and used in flight? idea is to use these to get close enough to runway and on correct side to initiate a landing. Thanks for any ideas and or help. Cheers.
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[WIP] Stella Caerulea Exoarchitecture
drtedastro replied to rfelipe200's topic in KSP1 Mod Development
Interesting... Looking good and good luck. Cheers. -
[1.6.1] Reentry Particle Effect 1.4 (2019-02-12)
drtedastro replied to pizzaoverhead's topic in KSP1 Mod Releases
Thanks for the mod and the updates.! Great mod. Makes all of my crashes re-entry attempts so much more enjoyable. Cheers.