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Corw

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Everything posted by Corw

  1. You know what? I quit. I'm done with this thread. Squad had a technical problem and went with reasonable solution for it and you people act like you found some dude in a bed with your wife. Emos, emos everywhere...
  2. The pre-release is not for players. It is not out so some could enjoy the new version before others. The pre-release is for Squad. It is out so people could play it in ways Squad had no idea someone would ever try, hit bugs and post bug reports. It is out so the fresh eyes would look on it and find things that are wrong that the testers got used to it and stopped noticing it. It is out on Steam only because it was the least demanding option, the Steam had ready what Squad needed. Stop talking and thinking like this was intentionally done in this way so you would be screwed over. And for Jeb's sake, try reading the tread before posting your uninformed opinion that was posted and rebutted like 15 times before in the same thread you are posting.
  3. They have set themselves up, that is for sure, but there was no malice in it.
  4. I can agree with that, but until now it wasn't that big issue. You could deliver same version to all platforms at same time. Now, what it became an issue, they don't have the time or resources to dedicate to non-essential development. Take a step back: you are HarvesteR. You have new version that needs some hammering by real players. You have 2 options: - make a patcher that can handle several versions at the same time (release and pre-release), handle hosting and add additional part of software that can cause issues (patcher is likely to have bugs too) and delay everything until the patcher is ready - add pre-release on stable 3rd party platform right now and continue working on the peace that matters the most, the game. What would you do? It is a problem they didn't had before so they have imperfect solution that works for some. Their main goal are bug reports and this way they are getting them at least from part of the community and they have achieved that main goal. Live and learn, they'll have a better solution for the next time.
  5. Wow, the tears... There is no conspiracy here, people. None was planning to have difference between Steam and KSP store. None was planning to have pre-release available to anyone ever. The next patch is major under the hood change and dedicated test team could use some help from general public and Steam was an option that could provide it without any additional resources on Squad's part. 2nd rate customers? Really? Really? I can understand you don't like that you can't access the buggy version (check the bug tracker) that is currently out there, but the only major new feature you are missing is performance improvement. Because the majority of the changes were under the hood in the first place. Wow, you are missing a 64bit version that you probably can't even use because the mods are not ready for it yet. This is first pre-release ever, if there are more to come I'm sure Squad will finally provide a usable patcher. Maybe If you want it, get a new Steam copy. If you don't want to buy new copy, wait it out this time. It is not like world is ending or something. Try to take an objective look at the things that are happening instead of "oh, somebody is playing with toys I can't right now, I'm so mad about it".
  6. It is practice most of all. Once you've made a few it becomes easy. Like with rockets
  7. @regex you did open up kind of condescending on career players, but I think your last 2 posts clarify the issue: you want to play career, but the current implementation is just terrible. I understand you completely, I'm in the same position. It is a random contract generator, there is no flow or rhyme. Why would testing same part on Kerbin going exactly n m/s be different than testing it on surface of the Mun? It makes no sense and it is actually breaking the immersion. I really like part restrictions, I really want to work within the limits of the available parts and other restrictions but the tech tree is meh at best. Every time I start the career, I get annoyed then go hunting for mods, which usually end up bloated because they are trying to integrate everything from the mods forum (so you end up with half empty tech tree and empty nodes, which break the immersion) or just go into other extreme and limit you too much. So I give up and wait for the next version or the next mod to show up. I'm still waiting and it does not look like it will end anywhere soon.
  8. Now that is an idea for a mod. Imagine if mod would add a tombstone north of runway for every Kerbal lost on mission =)
  9. Don't do Mach 1 before 35 km and don't do proper gravity, go straight up to thin out atmosphere? Not optimal but has worked for me before.
  10. Could be vacuum TWR (e. g. trying to lift off with nukes...)
  11. He may not be in that far into tech tree? Would be better if you could add more details which part of the mission is hard?
  12. Personally I prefer spaceplane on top of a booster. For me it is a best mix, easy build compared to shuttle, controlled reentry and landing at KSC with fast time to orbit.
  13. In a way, you are competing vs the creator of the game. Game is made with certain design, with goals and obstacles. Achieving those goals and overcoming those obstacles is intended way for a game to be played. If you modify the game rules in a way that were not intended by game designer, you are cheating. Yes, I've been called "pedantic autistic" before.
  14. Playing KSP is cheating to start with. You should build your own rocket in your own garage and then try landing it on the real Moon. Without MechJeb.
  15. Try to win a free copy, here: http://forum.kerbalspaceprogram.com/index.php?/developerarticles.html/christmas_giveaway/&page=2#comment-30
  16. Hey, can I take another shot at this? If this was a real life thing, the closest you would ever get to a real rocket is a paid guided tour, so you can leave out the real life arguments out of this topic. Yes, you are a new player, so we are were once upon a time. I bet not even a Harvester made the orbit from the first try. Don't sell yourself short. So many people before you made it without MechJeb, many of them, including yours truly, made it before the MachJeb even existed. Yes, you can insert "through snow, bare footed, uphill, both ways" joke here, but it clearly represents the fact that game can be played and learned without MechJeb, so we can take that argument out of the topic too. So now, I'm going to make my point why I think you should try it without MechJeb. For me, this is the best game I have ever played. Seriously. Despite its flaws and rough bits, it is truly the best game I have ever played. Large part of it is because it can be hard, but it can be done, we have proved that point already. It takes some effort, but because it takes effort the feeling of accomplishment when you actually pull trough, the rush you get when you actually do it is worth the effort. The thrill of making to orbit, the feelings I had looking back at Kerbin spinning slowly beneath me, Kerbin going smaller while I was going to the Mun, ... So many moments in this game that made me feel so much. And I did it with help of others, with their advices, with their tutorials, but in the end it was me who did it, every step of the way. Through all explosions and spins and all others obstacles it was me pushing trough, learning something through it all, getting better every time. And when I finally made it, it was all me, on top of the world, feeling the pride, the joy, the excitement. That is why I'm so much against new players using MechJeb. It is not cheating, but you are depriving yourselves of the best bits of the best game I've ever played...
  17. This. And yaaay, its one of these threads again. I don't have issues with MechJeb whatsoever. What I do have issues with is people telling new players that are learning to get to orbit/dock/go interplanetary to just use MechJeb. It completely defeats the point of the game. It would be like advising someone to use an aimbot in FPS, even if that particular FPS is singleplayer Once you've figured out what you are doing, power to you, automate whatever you like, but doing it by hand the first place makes you the better builder and mission planner to start with, because you have first hand experience what is required to make it work.
  18. Well, I've played it when it was free only and bought it when it started with first paid version, but technically, that could have been called a demo. I also agree it is a shame that so few games have demo version these days.
  19. This is one of the best things in KSP. One way to improve your gaming skills is to read upon real astronaut real PhD thesis
  20. In my space program, it is actually very common. Bulk of my crafts are smallest/simplest/reliable probe designs and that mostly ends up as monoprop final stage. Few examples, satellite and Minmus biome research probe: http://imgur.com/a/cSQC2 EDIT: Who in his right mind thought this reply sistem was a good idea? This is pure unworkable bullkraken.
  21. I prefer to have my satellites (final stage) monoprop only for circularization and fine positioning, which can't be really done without RCS. I like to keep it simple.
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