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Everything posted by Seshins
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I would very much like to see the outcome of this. Those vehicles are impressive to say the least.
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Fixed! Thank you again Haully - i really appreciate you using your time to sort that out for me.
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understood - waiting.
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Many thanks Haully - i'll d/l it in 5 mins and let you know how it went.
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I assume it was the project - from here: https://github.com/ScienceFun/Kerbalism-Continued I saw the mention of the Category / Filter By Function (case sensitive issue). If you can point me to which cfg file this line is contained in i'm happy to just go edit it myself.
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Negative. I have all the functionality of Kerbalisim (resources in pods, van allen belts etc) but not parts category in the VAB. I used the Kerbalisim-Continued link on Github
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It's not a button per se - just all the parts (i.e. Geiger counter) are only under the special category's, not the utility parts list in the VAB. Same issue with the current release of Kerbalisim 1.2.9
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Sorry i'm kind of new to modding KSP - a print?
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Hey @HaullyGames Apologies i know this was mentioned a few pages back but using Kerbalisim-Continued i still don't have the parts in the usual category's - is there a fix? Thanks!
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[Released] Free IVA Alpha v0.2.1 [1.12.x] (2022-11-24)
Seshins replied to pizzaoverhead's topic in KSP1 Mod Development
ive been waiting for this feature since i purchased KSP - thank you for this! -
yessssss!!!!! so glad you've started. Ive been checking this thread pretty much every day. love your work.
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Have your mind ever gone empty when building a Ship?
Seshins replied to Pedro_daher's topic in KSP1 Discussion
I totally feel like this when playing KSP lately. To be honest it has been the basis of my long term hiatus from actually playing the game. Sometimes there are moments of inspiration, but most of my KSP time these days is starting game, getting to KSC screen, maybe VAB, exit because BLANK -
I love your idea. I had always understood that there would be some form of discovery mechanic. But completely support this.
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what specific problem are you having? renedevous in orbit? docking ports not connecting? If its the latter sometimes i found turning SAS off would help the docking ports connect. ninjad.
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Developing Duna (pic heavy) - ^_^ with Part 11 ^_^
Seshins replied to Brotoro's topic in KSP1 Mission Reports
I can completley understand it would be difficult to motivate youself to continue these storys, and im sure everyone is grateful for the time and effort you put into this save and story already. I dont begrudge you at all for not updating. I have to say i would be somewhat sad if you ceased all together though. Maybe you could start a new save and write it up more "express" to cut down on time spent to yourself, but allowing us to get our fix! Your story telling is what i love about it. -
3 kerbal capsule too heavy?
Seshins replied to Vegetal's topic in KSP1 Suggestions & Development Discussion
i like the idea of the keeping the current 3 man capsule as a low tech, maybe low distance (if life support was added) option, and adding Orion and/or Dragon as a top tier capsule. Should make Orion and Dragon 4 or even 5 man capsules too. -
Developing Duna (pic heavy) - ^_^ with Part 11 ^_^
Seshins replied to Brotoro's topic in KSP1 Mission Reports
Read from start to finish(middle?). Loved it. -
What new parts could the game realistically use?
Seshins replied to Frostiken's topic in KSP1 Discussion
Actually would really like some form of robotics or hinges so you can fold up rovers into fairings. As AbacusWizard has already mentioned. -
What new parts could the game realistically use?
Seshins replied to Frostiken's topic in KSP1 Discussion
new parts? as others have suggested a 2.15 (and even a 1.5m) low profile engine for landers and such. exisiting parts? Integrate KAS/KIS.