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Everything posted by Seshins
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most likely KAS as mentioned above.
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i can VERY much relate to this. Sometimes i get all amped to play, go to update mods and check for something new, spend an hour or two getting things set-up - Start KSP, close KSP since i forgot to install the last mod i downloaded, Start KSP - Cant be bothered....
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[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
Seshins replied to Arsonide's topic in KSP1 Mod Releases
yes! just the contracts ive been waiting for. Thank you good sir. -
Had this happen to me tonight. I assumed it was a mod bug as my skybox didnt render very brightly either.
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The Moon has pits, how about some Mun pits?
Seshins replied to Galane's topic in KSP1 Suggestions & Development Discussion
I live in hope. -
The Moon has pits, how about some Mun pits?
Seshins replied to Galane's topic in KSP1 Suggestions & Development Discussion
Ive said this a few times now but i would love some sort of cave system to explore and build in. Would be excellent protection against meteor showers and/or radiation. -
Make shift+tab pause the game
Seshins replied to r4pt0r's topic in KSP1 Suggestions & Development Discussion
i like this idea - it can be annoying alt-tabbing the game to check a YT vid or something and to have the VAB/KSC music blaring over the video. -
Kerbal Space Program Sound Track
Seshins replied to Sneekit's topic in KSP1 Suggestions & Development Discussion
10/10 i would LOVE these to be in the stock game -
Make The B9 aerospace pack an official mod
Seshins replied to Jpegman's topic in KSP1 Suggestions & Development Discussion
ill add KAS to that list aswell. -
Greeting fellow like minded people. First off - i have no informal education in any science discipline, i merely read books, watch documentarys and ponder. I have had a life long fascination with the stars and space and what the future may bring for humanity. Now it seems that in the last few years the debate for Active SETI has started to revive somewhat, and it poses some interesting questions. For those of you who arent aware of what it is, Passive SETI aka what we do now, involves just listening to signals that could indicate techonology or activity of another civilization, but thats it, LISTENING. Active SETI involves sending focused carrier signals encoded with information or patterns, at high energys toward particular star systems/exo planets. This has become more on topic again since the amount of confirmed exo planets is rising, making the possibilty for life to exist as we know it, more likley. The part of the debate im talking about is what is in humanity's best interests, should we just listen, wait and watch, or start announcing our presence. Now, any decision would require the consensus of humanity in priniciple, but how that would be acheieved is not what im trying to get at in this post. My question is - Who is For, Against, couldnt care for Active SETI to resume? My PERSONAL preference is to stay quiet, and listen, but there are interesting arguments to both sides.
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Like others - i sometimes feel frustrated with what seems like stagnant development, but at the same time im fully aware of the situation, and just carry on patiently. One theme ive noticed, at least of late, and have started a thread on this, is the KSP roadmap/scope completetion/call it what you will. I for one, and im sure others are very interested in where this game is going. 100s of hours of your life, playing a single game, says alot about the concept, the developers and even this amazing community, where these discussions are rather more civilized than other parts of the wilderness/internet. However i feel a sense of commitment to the game, it provides me with a means to somewhat fulfill a fantasy ive had since i can remember, and that is to see and explore the solar system and maybe the star. I would like an actual word from Harv on what HE vstill envisions for KSP, what does feature complete actually mean? What does he see after feature complete? I don' think thats unreasonable to ask, surley?
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What's up with the ridiculous magnet strength on the docking ports?
Seshins replied to Razorcane's topic in KSP1 Discussion
Im pretty sure i can visualise what you mean, do you turn SAS off as soon as the docking process starts? I.e the force of the magnets is felt? Ive found if i leave SAS toggled it can cause some pretty terrible flexing and bouncing around. -
Sciences (plural)
Seshins replied to Winter Man's topic in KSP1 Suggestions & Development Discussion
I like this idea - with new players in mind it would make sense for it to be apart of some difficulty system. Generic science on easy, Complex science on realisim mode. Or something like that. -
My homebuild controller for KSP (Picture heavy)
Seshins replied to Freshmeat's topic in KSP1 Discussion
Needs a yellow post it note apologising about the snacks... -
The mechjeb feels are strong in this thread. My 2c - i wouldnt be overly bothered with people bagging a mod i use...nor do i care to hold or mention an opinion on what others do. Lifes too short. On topic - I dont see FAR being a contract breaker.
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i would love crew transfer contracts between the KSC and a station or some such. Would give me at least a real reason to build and develop space planes. I've dabbled...but never been very successful.
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Where's KSP going?
Seshins replied to Kerbonautical's topic in KSP1 Suggestions & Development Discussion
I pretty much asked the exact same thing in the dev discussion forum. I can understand where the OP is coming from.