konsti156
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Everything posted by konsti156
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[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
konsti156 replied to R-T-B's topic in KSP1 Mod Releases
The version with the shadow fix, will it be compatible with 1.11? -
[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
konsti156 replied to Poodmund's topic in KSP1 Mod Releases
The "Long Distance Terrain shadows? After every restart i have to select it anew. And it doesnt change anything. Still getting the shadowed craft. Am I doing something wrong? Any other ideas? Just for information: I am still on 1.11 because of all the mods. -
[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
konsti156 replied to Poodmund's topic in KSP1 Mod Releases
So I have the following problem. If is zoom out with my camera my entire ship will be somehow shadowed, which is pretty annoying. Any solutions for that? -
@Nertea I think I found 2 cryo tanks with texture clipping. H375-72 Cryogenic Fuel Tank, both Isohedral[Compact] and Isohedral[Bare]. There is clippin at the bottom and H500-144 Cryogenic Fuel Tank both in Gold foil and Isogedral in the full version and the compact one It looks like the texture is inside out.
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[1.12.x] Kerbal Atomics: fancy nuclear engines! (August 18, 2024)
konsti156 replied to Nertea's topic in KSP1 Mod Releases
Thank you guys. Now I get it. The LH2 tank was much lighter with less fuel. Now it makes sense. -
[1.12.x] Kerbal Atomics: fancy nuclear engines! (August 18, 2024)
konsti156 replied to Nertea's topic in KSP1 Mod Releases
something isn't right I think. When I use a nuclear engine like the "NV-100 Neptune" i got more thrust and ISP with LOx injection. For example: With LOx: 1,15 TWR 3157 m/s dV Without: 0,77 TWR 1981 m/s dV Should I not get more dV and less thrust without LOx injection? -
[1.11] RemoteTech v1.9.9 [2020-12-19]
konsti156 replied to tomek.piotrowski's topic in KSP1 Mod Releases
is there a way to get only the antenna parts without the whole mechanix? EDIT: Nevermind found out^^ -
ok, I'm a total noob in modding and I tried to install this. In your FAQ you said that it does work for 1.3.1. So I installed Firespitter, DMagic Module Science Animate and I also have DMagic Orbital Science. Yet it still crashed when loading. One of the Chrash Logs is here. So ehm yes ...HELP
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
konsti156 replied to Galileo's topic in KSP1 Mod Releases
Is there a way to fix the shadow around of Lights or do I have to wait for update? -
what a shame the hacked version is the 1.1 compatible version of TAC
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- totm march 2020
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is this still TAC LS compatible?? speaking of the "hacked" version here.
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1.1 64bit always crashing
konsti156 replied to eroglu994's topic in KSP1 Technical Support (PC, modded installs)
have the same guys. try to disable symmetry while move the part, build the thing on one side and then do symmetry. 80% less CTD for me -
[1.9.x] Mouse Aim Flight (1.1.3) - Pilot airplanes with your mouse!
konsti156 replied to tetryds's topic in KSP1 Mod Releases
damn soviet UFO^^ i love this mod. finally i can fly space planes but it still feels a little akward -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
konsti156 replied to rbray89's topic in KSP1 Mod Releases
hmm ... ok that was it. I'm retarded -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
konsti156 replied to rbray89's topic in KSP1 Mod Releases
ok i dont get it how to get more clouds. I did that thing wit the GUI but nothing happend -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
konsti156 replied to TaranisElsu's topic in KSP1 Mod Releases
I wanted to put TAC LS into some non-stock pods and i used this given code: problem is it only adds as much life support as in a one man pod. Do I have to modify something in this code? -
Hello Guys, I am new here in the world of KSP (an epic Game) and i just want to ay a big: HELLO and every time i post something it says that i have to wait that a moderator "unlock" my post, i cant even ask something-.- -.-