-
Posts
1,285 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by JewelShisen
-
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Anybody have any input or suggestions about the new drone? -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
At long last! The Drone Airship is released! This Airship comes in four parts: Nose (Control), Body (Lift), Tail (Energy), and Engines (Thrust) So say hello to the Ike class airship! -
[0.23] Crowd-sourced Science Logs: SCIENCE NEEDS YOU!
JewelShisen replied to codepants's topic in KSP1 Mod Releases
You make it sound like this is a massive challenge. It would be a simple MM cfg to make. Then just crowd source the logs with you all and viola~ Job done. -
[0.23] Crowd-sourced Science Logs: SCIENCE NEEDS YOU!
JewelShisen replied to codepants's topic in KSP1 Mod Releases
That is my point. Making a seperate experiment type just for probes. That could be done with ease right? -
Go get infernal robotics. And will a mod please lock this thread? it is dead.
-
[0.23] Crowd-sourced Science Logs: SCIENCE NEEDS YOU!
JewelShisen replied to codepants's topic in KSP1 Mod Releases
Not really. The science logs are split up based on what is pulling it so it would just take adding a new section to that right? -
[0.23] Crowd-sourced Science Logs: SCIENCE NEEDS YOU!
JewelShisen replied to codepants's topic in KSP1 Mod Releases
I have a request~ I'm about to release a probe that can do some science and I would like it to have its own pool of science logs to pull from. Any chance of that happening? -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
lol. I had just sent it when i saw this XD -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Yes I am and actually I could use your help with the nodes for the engine->main body connection. I need to figure out the placement of them. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Yes it will! In fact I just finished the nodes for the main body. Now I just need to get the engine nodes figured out and it should be set for testing. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
I am making progress on the new drone blimp. I have split it into four parts due to balance and UI size issues. I am testing it now but hope to have a usable version by the end of next week. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
You actually had it right! -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
It should be. Correcting it now. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
WOW... BIIIIIG set up... -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
O.O wow... that is REALLY wide and short screen... -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Those are SUPER squished vertically... -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Glad to hear it is working again! And it doesn't surprise me that the Megastrut doesn't work right. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Odd... Parts should always show up in sandbox. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Sounds cool! Can't wait to see what you make! -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Hehe~ Can't wait to see what everybody thinks of the tech tree locations. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
The HL Submarine mod has now been brought into the 0.22 Tech Tree! No new parts have been added but I plan to get some probe sizes done once I have the airship drone working right. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
You would be surprised how happy that actually makes me! -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Now uploading the V2.3.0 update to the Airship Mod. EDIT: It appears that Spaceport is not wanting to let me update the mod there so I am putting it in a temp location here: https://www.dropbox.com/s/qb8y222454cufyw/Hooligan%20Labs%20Airships%20V2.3.0.zip Changes in this update: Changed version number to keep in line with previous versions Added probe sized air envelope -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
I am not certain about that. I will need to look and see if any modules have changed. -
Custom Control Pad + Sneak Peek video
JewelShisen replied to L.J. Silver's topic in KSP1 Mod Releases
Need an Android tester??