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JewelShisen

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Everything posted by JewelShisen

  1. Found a bug. Once you attach a hinge it won't come back off.
  2. Found a new issue. I put the included craft out in the water and it won't float or level out. It just sinks...
  3. Awesome. Once most of the bugs get hammered out of the new sub module I'll add a section to the wiki for it! Edit: Did you figure out the bugs I mentioned?
  4. Yea I know... I was trying to keep it small and wasn't sure I would be able to put that much weight on the DODEC.
  5. Landed my first probe on Eve! Granted I wanted it to remain airborn but the game wouldn't let me save it that way. >.> But here it is! Landed with a Dodec, some science tools, antennas, and an OCTO core. Power from three small RTG HexCans
  6. Well I ended up finding both bugs at the same time. My water launch part doesn't work and so i decided to stick on an airship envelope, float over to the water, then ditch the airship part. Loaded the new craft and my airship envelope had detached, was not being effected by physics, AND my engine was started. >.<
  7. I'll do what I can and I have two BIG bugs to report with your new sub mod. First: Having it and the airships completely disables the airship parts. Second: Having the ballast parts is causing it to automatically fire off all my stages when it loads the ship. It loads and the engines are started and decouplers have been fired.
  8. Hey does the new sub part need ModuleManager? (Please say no...)
  9. Awesome! Post some pics and a needed mod list and i'll get it up on the wiki for you!
  10. Come on folks! We need some more airships to post up on the wiki!
  11. Oh this is just a part from RemoteTech that I stripped of the remotetech module. It just has a TON of attach points! I think it has 46 attachment points total and is the main body of the airship I posted to the gallery.
  12. I've added two more photos to the wiki and if I can figure out how to record my screen at a decent resolution I'll see about making a tutorial video for YouTube even~ But if not then I'll be happy to make a slideshow tutorial!
  13. Alright then! I'll get to work and see what I can do! Also I have a part, from the old remote tech, that i altered and have found to work GREAT as the main core for any airship that won't be leaving atmo if you would like to add it into your pack.
  14. The Attachment Pack is not something supported in this thread as, if I am correct, it is not an 'official' KAS extension. You should probably ask the creator of the attachment pack.
  15. Alright. Well I'll be happy to test anything you need tested.
  16. Hey can you make a mission pack or two for people that use Kethane or Extraplanetary Launchpads?
  17. Can I help in any way? My system isn't overly powerful but I think she'll hold up. Just may be a little hard for me to get the debug menu to appear as I'm on a laptop and my f-keys are bound to various shortcuts by default.
  18. Hey soon as people message me their designs and mod list to make it I'll post them! So come folks!
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