@FaterW: That indicates that TweakableEverything is updating the scale of parts way, way, way too often. There is nothing I can really change on my end, because I have to update the shape every time the part is rescaled; if TweakableEverything is rescaling parts when it doesn't have to, that's on that mod to be more efficient. My only other solution is to drop any kind of TweakableEverything / Tweakscale support. Which, given the frequency of bugs with it, might be the best option at this point. I kinda like TE and I kinda like FAR so I'd hate for support between the two be dropped.. Removing TweakableAnimateGeneric.dll and its .cfg seems to fix this issue, so I assume the incompatibility lies with that plugin. I guess this is a temporary solution until this gets fixed.