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SergeantBlueforce

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Everything posted by SergeantBlueforce

  1. I do remember one of the devs saying that ksp would be available on 64-bit as soon as Unity was fixed.
  2. The reason I'm eager to use the Vanguard plugin is because I'll then to make use of your 3d corridors to move Kerbals around my space station or base.
  3. The IVA for the science lab has very low resolution textures even though I have textures at the highest setting.
  4. I did change it, and it was a general statement, directed at no one.
  5. Would it violate the license to upload an updated config for each part with tech tree compatibility?
  6. You know I kind of disapprove of dumping mod parts at the end of the tech tree.
  7. By the way Lack, would it be possible to add compatibility for RemoteTech 2? ; As your mod contains a lot of antennas that would go with it nicely.
  8. But how does RemoteTech find and read the data in that config? Does it scan the entire gamedata folder?
  9. Where do I find that file? EDIT: It also doesn't work with LLL parts either...
  10. What is the maximum size that the GameData folder can be? Because whenever I install B9 alongside my other mods the game crashes at startup.
  11. A few screenshots of a craft I threw together to demonstrate my problem:
  12. Ok, but do I create an entirely new config file for the mod antennas or do I use of the existing RT configs, like the squad one or something.
  13. So there are a bunch of nodes that the Squad put in for mods to use?
  14. How can the parts be assigned to the Experimental Motors node when such a tech tree node does not exist?
  15. So is there are way to modify the config files of antenna parts added by mods to make them compatible with RemoteTech?
  16. I'm hearing a lot about this mod being buggy, might uninstall it at this rate.
  17. I heard some people say this isn't integrated with the tech tree, why is this so?
  18. I attached it right onto the command module and enabled it, but it still said the same thing. Also aren't the generators a bit overpowered? Generating power without any fuel of any type.
  19. Does this mod have compatibility with the Kethane mod so that thorium deposits show up on the kethane scan map; and if not will you do this?
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