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SergeantBlueforce
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KSP2 Release Notes
Everything posted by SergeantBlueforce
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Now-defunct-thread-that-should-not-appear-in-google-search.
SergeantBlueforce replied to Cilph's topic in KSP1 Mod Releases
I also assume that probes added by mods don't work? And what does the config file mechjeb do? -
Now-defunct-thread-that-should-not-appear-in-google-search.
SergeantBlueforce replied to Cilph's topic in KSP1 Mod Releases
Antennas added by mods don't work with RT2 unless they have compatibility for it, the experimental LLL release has a optional file that adds support for RT2. -
Now-defunct-thread-that-should-not-appear-in-google-search.
SergeantBlueforce replied to Cilph's topic in KSP1 Mod Releases
If there is a timer for signal delay then why does the thread say it is not implemented? -
What will be the first thing you will do in 0.23?
SergeantBlueforce replied to astropapi1's topic in KSP1 Discussion
Check to see if my save has broken and then checking to see if the new versions of my mods work with the old versions. -
LLL - Lack Luster Labs - Development Thread
SergeantBlueforce replied to Lack's topic in KSP1 Mod Development
Shouldn't you update the list of mods this addon supports? Because it supports KAS, MechJeb, and RemoteTech. -
LLL - Lack Luster Labs - Development Thread
SergeantBlueforce replied to Lack's topic in KSP1 Mod Development
As in preventing I mean crashes on startup, and the plugin I use is far more effective than half-res. EDIT Crisis averted. -
LLL - Lack Luster Labs - Development Thread
SergeantBlueforce replied to Lack's topic in KSP1 Mod Development
Also a reduced texture pack would appreciated, as this mod is now preventing me from playing the game with my other mods, even with rbray's compressor script. (see signature) -
Krags PlanetFactory. Updated Jan 22
SergeantBlueforce replied to Kragrathea's topic in KSP1 Mod Releases
Can there be a version of this mod without serious? -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
SergeantBlueforce replied to Normak's topic in KSP1 Mod Releases
Is anyone ever going to update this thing? -
So it's another mod that just dumps it's parts at the end of the tree, great...
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LLL - Lack Luster Labs - Development Thread
SergeantBlueforce replied to Lack's topic in KSP1 Mod Development
If I just want the RT2 config file from 10.7 will it work? Also do you have any plans for more IVAs, like for the interior of parts with crew capacity, instead of just using the hitchhiker IVA. -
LLL - Lack Luster Labs - Development Thread
SergeantBlueforce replied to Lack's topic in KSP1 Mod Development
Oh..... , I didn't know that LLL hull parts had crew capacity! Not intending to be offensive, but it might help if you listed crew capacity on the part details. Also, what conifg file(s) do I edit to add other parts as compatible? -
LLL - Lack Luster Labs - Development Thread
SergeantBlueforce replied to Lack's topic in KSP1 Mod Development
Yes I did.... -
Does this mod have Tech Tree integration?