SergeantBlueforce
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Everything posted by SergeantBlueforce
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Kerbal AI (not autopilot)
SergeantBlueforce replied to SergeantBlueforce's topic in KSP1 Suggestions & Development Discussion
Alright, even if Kerbals moving by themselves is not a good idea, I still want SOMETHING that stops them seeming like mindless automatons, incapable of doing anything without direct input. -
[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
SergeantBlueforce replied to pizzaoverhead's topic in KSP1 Mod Releases
The version without custom tracks still uses the same settings file as the one including custom tracks.- 779 replies
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For some reason, right-clicking on a window causes it to disappear permanently. I know this can be undone by remove the .dat file, but it's still a pain.
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Kerbal AI (not autopilot)
SergeantBlueforce replied to SergeantBlueforce's topic in KSP1 Suggestions & Development Discussion
Solution: you have to allow your Kerbals to do what they want. -
I'm aware that people have already suggested that Kerbals should be able to fly craft by themselves, but this is not what I'm suggesting. What I'm suggesting is that that EVA Kerbals should have some sort of AI; for example, instead of just standing around gawping at nothing, EVA Kerbals should walk around, chat with other Kerbals (via radio, of course) and interact with their environment. Even though this may not have any real effect on gameplay (as the Kerbals won't actually affect anything) I think it's better than all Kerbals being content with standing in the same place and staring at a wall, forever.
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Krags PlanetFactory. Updated Jan 22
SergeantBlueforce replied to Kragrathea's topic in KSP1 Mod Releases
I tried that, I can't find the file. I can only assume the reason for this is because Serious is a complete clone of Kerbol. -
Krags PlanetFactory. Updated Jan 22
SergeantBlueforce replied to Kragrathea's topic in KSP1 Mod Releases
Will there be a 0.23 version of this mod without serious? Because it's buggy, annoying, and makes no physical sense what so ever (A star orbiting a star of equal mass, what the hell). -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
SergeantBlueforce replied to rbray89's topic in KSP1 Mod Releases
I've found a bug, when I was on the Mun I could see the clouds on Kerbin through a hill; I'm sure this has been reported already, and may have already been fixed, (I'm still using 0.22 until all my mods get updated) but here it is anyway. -
Now-defunct-thread-that-should-not-appear-in-google-search.
SergeantBlueforce replied to Cilph's topic in KSP1 Mod Releases
Is compatibility with the MechJeb 2 pod going to be added? (I'm not talking about the AR202 case) -
LLL - Lack Luster Labs - Development Thread
SergeantBlueforce replied to Lack's topic in KSP1 Mod Development
Guys, if your having problems with 0.23, (assuming you have steam) go to KSP betas and select previous stable release. And Lack, do you think it would be possible to add compatibility for this? Because it would go nicely with the Hog IVA. -
Guys, if you have compatibility issues with 0.23 (assuming your using steam) go to betas in the KSP properties and select previous stable release, I'm using that until all my mods get updated.
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[PLUGIN+PARTS][0.23] SCANsat terrain mapping
SergeantBlueforce replied to damny's topic in KSP1 Mod Development
Does this have proper models yet? -
How big is the memory footprint of this mod? I already have a lot of mods and I don't want to increase my memory load too much.
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Now-defunct-thread-that-should-not-appear-in-google-search.
SergeantBlueforce replied to Cilph's topic in KSP1 Mod Releases
There is no config file of that name. -
Now-defunct-thread-that-should-not-appear-in-google-search.
SergeantBlueforce replied to Cilph's topic in KSP1 Mod Releases
I also assume that probes added by mods don't work? And what does the config file mechjeb do? -
Now-defunct-thread-that-should-not-appear-in-google-search.
SergeantBlueforce replied to Cilph's topic in KSP1 Mod Releases
Antennas added by mods don't work with RT2 unless they have compatibility for it, the experimental LLL release has a optional file that adds support for RT2. -
Now-defunct-thread-that-should-not-appear-in-google-search.
SergeantBlueforce replied to Cilph's topic in KSP1 Mod Releases
If there is a timer for signal delay then why does the thread say it is not implemented? -
What will be the first thing you will do in 0.23?
SergeantBlueforce replied to astropapi1's topic in KSP1 Discussion
Check to see if my save has broken and then checking to see if the new versions of my mods work with the old versions.