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SergeantBlueforce

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Everything posted by SergeantBlueforce

  1. Because this mod has a large memory footprint maybe it would be a good idea for it to have modular installation, so you can choose what parts of the mod you want to save memory usage.
  2. I know that there is some documentation on the wiki for plugin development, but can you point me in the right direction as to what software I should use and where to get it?
  3. I am aware that I don't have enough experience yet as I have only begun learning how to program, but how much experience should I have before trying to make a plugin?
  4. I personally have not encountered anything surprising as of yet, but I'm curious see what has happened to other people.
  5. Shouldn't you update the list of mods this addon supports? Because it supports KAS, MechJeb, and RemoteTech.
  6. If this is right I think this has saved me 338 MB, though I could be wrong; I do have about 17 mods installed, 6 of them are just scripts though.
  7. As in preventing I mean crashes on startup, and the plugin I use is far more effective than half-res. EDIT Crisis averted.
  8. Also a reduced texture pack would appreciated, as this mod is now preventing me from playing the game with my other mods, even with rbray's compressor script. (see signature)
  9. Can there be a version of this mod without serious?
  10. But it does both retain more detail and save more space than setting texture res to half?
  11. So it's another mod that just dumps it's parts at the end of the tree, great...
  12. If I just want the RT2 config file from 10.7 will it work? Also do you have any plans for more IVAs, like for the interior of parts with crew capacity, instead of just using the hitchhiker IVA.
  13. Oh..... , I didn't know that LLL hull parts had crew capacity! Not intending to be offensive, but it might help if you listed crew capacity on the part details. Also, what conifg file(s) do I edit to add other parts as compatible?
  14. Just a question, does this retain more texture detail than just setting texture resolution to half?
  15. Will you be able to make the Kethane scanners work while it is not the active vessel or within physics range?
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