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Superfluous J

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Everything posted by Superfluous J

  1. I won't. "You can't make a good game in Unity" is a far cry from "This game sucks and was made in Unity."
  2. As Walt Kerman* says, "Failure is merely one of MANY options." And you found another option. Well done! *On the old podcast "Kerbalcast" that I used to love.
  3. Yup. I've been using a credit card nearly exclusively and with no cost to me for over a dozen years now. I very occasionally do use paper money but I can have cash in my wallet for a year and not spend it. I'd never use a volatile currency like bitcoin. May as well restrict your grocery purchases to only be done with your Vegas winnings. Anyway we're a bit off topic now. Back on topic, I don't see why money has to be "pretty". It should be obvious where it's from and what it's worth, and bonus if you can glance at 2 different denominations and tell that they're both from the same country. After that I don't need Kennedy or Neil Armstrong or Bill Gates or Obama or whatever on my money. I just literally don't care.
  4. You're welcome https://bugs.kerbalspaceprogram.com/issues/21006
  5. I agree with you on both. I'm just explaining their outlook which frankly is a lot more reasonable than "think of the childrens!"
  6. I'm pretty sure it's not to keep some guy from parking outside your house and downloading illegal stuff. It's to keep you from saying "Hey my Wifi's not secured it was probably some guy parked outside my house who downloaded all that illegal stuff." Essentially it's easier to prosecute someone if they don't have an alibi.
  7. Welcome to the fray! If my challenge can make a veteran feel bad about their abilities I feel I've accomplished something
  8. I have no idea. I just know what they meant by what they said I personally have no iron in this fire. I try really hard to care but at the end of the day I just don't.
  9. I think that's a viable workaround, though better would be to aim for a large biome (like @GRS said water is great, as are the ice caps). Another potential workaround I'd feel better about accepting would be to only recover one of those (preferably the one with the Kerbals and science) and leave the rest behind.
  10. Not the poster you quoted, but I'm 100% sure it means, exactly, using your mouse to aim your digital gun at a digital head on your screen, its placement determined by network traffic that may or may not be hindered by KSP gathering metadata in the background.
  11. That's at least part of the idea, making cash by delivering LF home when necessary. Or refining it on the ground if you're so inclined
  12. I hadn't given it any thought. Not a bad idea though, as those ARE the only contracts you'll start with. Might fit better than the other two, dunno. I don't think I've ever had a wish about the admin building (other than I wish it was for something other than strategies) but I wish there was an option to upgrade strategies. They can make you lose the current one and have to pay for the new one, I'd just like to know before bailing on the current one if I hand the currency available to pay for what I want to upgrade to.
  13. Same goes for mass, though. Proper TWR is needed no matter how much mass OR dV you have.
  14. Just because the numbers fit, I have to ask. Did you perchance switch from Surface to Orbit mode?
  15. Well to be fair when this thread was originally active the Earth was cooling external command seats weren't considered "crew capacity" from what I remember, as you couldn't put crew in them to start. However, there's no reason you can't do the test that the post you quoted suggested
  16. Actually I tend to drink my coffee cold. Cold brewed coffee drunk cold is absolutely glorious.
  17. Depends on what they meant by "Cup". 8 oz? Sure, lightweight. What most everybody considers a cup of coffee? That's about a pot. The mug I use? That'd be about 2 pots.
  18. I saw the same thing on my first Mun flyby, but haven't had time to test it without any mods. It was also before upgrading anything. Though IIRC mine snapped to the correct place once I was in Mun's SOI.
  19. I've been playing and testing and fiddling under the hood with KSP persistent.sfs files and I've finally reached a point where I can release something. It should be considered in the "Beta" phase as it's not really balanced, but it is playable and fun. THE PROBLEM I've started a lot of careers. That's an understatement. I've started a ridiculously large number of careers. Hundreds, probably. Most of them were in career mode, with contracts. For the most part, I've enjoyed them. Lately, however, I find a dual problem in that I am sick of doing the same old contracts over and over AND I feel the relentless need to perform them. Especially the progression contracts do this, and I also find myself putting off things because I've not gotten the progression contract for it yet. Why put a base on Minmus NOW, when I know I'll eventually get a contract to do so? I'm sorry, I can't land on Mun yet I have to dock two ships in LKO first. My first attempt at fixing this was the "No Contract Career Challenge" which was fun, but not really a way to run a full career. It was a challenge, and not an idea for a new game mode. But that started the wheels turning in my head. What I wanted was a sustainable, long-term game mode that had the freedom of Science Mode but the restrictions of Career mode. I wanted to have to upgrade buildings. I wanted to care what my ships cost. I just didn't want to perform a spacewalk around Minmus on command. THE SOLUTION So I fiddled with career mode options and persistent.sfs file checks until I came up with a cocktail of changes that made just such a mode. Below are how you can try the same. As I said this is a "Beta" of the idea so any problems and suggestions should be reported, and may affect how this post and thread progresses. THE SPECIFICS Start a new career, use whatever settings you like but note, you will ONLY make money for milestones and strategies. I suggest you give yourself some cash to start (default is fine) and EITHER: Set science gains pretty high (Maybe 200%?) so you can convert them to cash. OR Set cash rewards fairly high (Maybe 200%?) so you can get the early unlocks before the cash train runs out and you have to convert science to cash. Exit back to menu and open persistent.sfs MANDATORY: This makes it so you can't even go into Mission Control. You'll still need to upgrade it at least once to get maneuver nodes. Search for: CanGoToMissionControl = True Change to: CanGoToMissionControl = False OPTIONAL: This will allow you to start with the Strategy to convert 25% of your science gains to money. I suggest it, especially if you didn't up your cash rewards. Search for: sci = 0 Change to: sci=777 MANDATORY: This will make it so no contracts even generate. Mostly it's to keep satellite contract orbit lines from cluttering your Tracking Station. Search for: name = ContractSystem Under that, find a couple dozen "[thing] = 30" lines. Change every single one to "[thing] = 0" Under that, find a dozen or so CONTRACTS. Delete all of them. The contract scenario should look exactly like this when you're done: SCENARIO { name = ContractSystem scene = 7, 8, 5, 6 update = 1528816.7603717183 version = 1.8.0 WEIGHTS { ROCScienceRetrievalContract = 0 ROCScienceArmContract = 0 DeployedScienceContract = 0 SentinelContract = 0 RecoverAsset = 0 PlantFlag = 0 PartTest = 0 GrandTour = 0 CollectScience = 0 TourismContract = 0 SurveyContract = 0 StationContract = 0 SatelliteContract = 0 ISRUContract = 0 ExplorationContract = 0 BaseContract = 0 ARMContract = 0 Eeloo = 0 Dres = 0 Pol = 0 Gilly = 0 Tylo = 0 Bop = 0 Vall = 0 Laythe = 0 Jool = 0 Ike = 0 Duna = 0 Eve = 0 Moho = 0 Minmus = 0 Mun = 0 Kerbin = 0 Sun = 0 } } Save and exit the edits of the Persistent.sfs file. Open your save again, you'll note you can't even enter Mission Control but you can upgrade it. If you gave yourself 777 science, go into the Admin building and select the science to funds strategy 25% commitment. This will use up all the science you gave yourself. Start playing. You will get money for pretty much everything you do, but not a lot and it can dry up. You could lose (!) so tread carefully.
  20. I cannot. I fiddled quite a bit with the move widget (no rotation) when building a ship and there was no slowdown. I have all the extra VAB animations (Kerbals and cars and whatnot) turned off, maybe that's it?
  21. I started a whole new install so had to set it anyway. I just figured it'd always been there.
  22. Maybe you already had it set to High Quality. It's not a new setting; you just won't see them unless you have that setting set to High Quality.
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