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KSP2 Release Notes
Everything posted by Superfluous J
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I don't understand why that's so hard to do, as a fan of the franchise. To me it's obvious that they want all the things we want (within reason of course) and it's also obvious to me that they are trying to do it. It's even more obvious to me that marketers gonna market. Oh no by all means consider that. Just don't consider the existence of it in a video as a promise that it'll happen in the game.
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Is it possible? Obviously. Should you do it? Absolutely not. N O T H I N G is a promise when it relates to someone you don't know trying to sell you something. This doesn't matter if it's a beloved franchise or a can of soda. Unless they can be sued for saying it, ("I, Nate Simpson, Hereby vow in front of Congress that Jeb and Val will knuck-bump in the game when things go well") assume it's - at the absolute best - a wish they have for the future.
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Here is a list of what was promised: And here is a list of all the smarmy evasive slimeball stuff they lied to us about:
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I was answering why the game was released in this state, not why it is in this state. It's obvious to me why it was released, having worked in a large company for a long time. It is not obvious to me why it is in the state it is, having worked with computers for an even longer time.
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I love odometer numbers. This is almost exciting.
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You have both gotten this explanation and will never get it. The explanation is that the publisher told them that they were releasing on that day, with 0 wiggle room. And on that day, what they had got released. You will never hear that from anyone whose job revolves around KSP2 because their job will stop revolving around KSP2 if they say it. [snip]
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Every single API call - and there will be hundreds of them - need to be written, tested, fixed, retested, approved, and rolled out. Then some of them will need to be fixed and retested again. It's an undertaking of similar size to adding multiplayer. It could have its own spot on the roadmap.
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Opening the game to modding - at least in the way you mean here - is a huge undertaking.
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Well at least we'll always have these numbers to talk about, no matter who does or does not start threads in the future.
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Which car companies never do. But this metaphor doesn't need more fuel I suppose.
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Having worked in computers professionally for mumble dozen years (thankfully not as a programmer, but talking to them pretty much daily), when you're doing something that nobody's done before and there's a problem... sometimes you have no idea how to fix it. Sometimes, NO ONE knows how to fix it. It can take between 1 second and infinite time to fix a bug. It doesn't matter how critical, game breaking, or "so obvious" the bug is. If you've worked on a bug for some time and still have no idea how to fix it, it becomes less and less productive to sit there banging your head on the keyboard instead of putting it on the back burner and moving on to something else. Now, actual critical bugs (hint: deteriorating orbits, incorrect trajectory predictions, and lack of Science Mode aren't critical bugs. Not being able to launch the game or the game crashing when you click a button that's needed to play, those are critical bugs) NEED to be fixed right away and it's worth spending any amount of time fixing them because the game LITERALLY won't work if they're not fixed. Any other bug is NOT critical and SHOULD be shelved if it can't get fixed, if for no other reason than it's wasting time that can be used on other bugs. And frequently, giving the bug time to cook in your subconscious is sometimes the best way to fix it.
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I disagree. Nate was almost late with the announcement. We have a term for almost being late. It's called "on time."
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Eager is fine. It's impatient to the point of entitled that irks me. And yes I do not own ksp2. I'll buy it when I feel the product is worth the price. Until then though I will enjoy the updates as they come. And other entertainment options.
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Great to hear progress is continually being made to make this the game I'll want to play. Are you on a deadline?
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You want an update of what they did Monday-Friday to wait all weekend and be posted on the following Monday?
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Post another picture of the map mode where you can't place the maneuver node. My only guess without seeing a picture is that your ship is past that point in the line.
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I refuse to acknowledge anything Nate Simpson says without him first committing to a pinky swear and a promise that if he doesn't deliver, I'll get to drink his Coke. Regarding vital features, we don't get to decide that. They do. We get to decide if their choices are worth our money.
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One CRITICAL thing, don't just do the retrograde burn anywhere on your line. Do it near the PE marker. If you do it too early, you'll end up with what you describe, an orbit that is more crashy than what you're wanting.
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I get tagged every few months in the... tag... someone... thread. Something about "guess who'll reply next" or something. I do not believe I've ever gotten to the thread before someone else has already replied, so the win/loss ratio of choosing me is 0/X where X is the number of times it's happened.
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What happened to the reworked core systems?
Superfluous J replied to VlonaldKerman's topic in KSP2 Discussion
I do own Juno (I bought it when it was called Simple Rockets 2). I should install it and see how much better it's gotten in the past ... 5 years or whatever since I played it last. I'll say 5 years ago the name "simple rockets" was very apt. -
The roadmap is a list of stuff that is vital. It may not be comprehensive, of course, but I bet it's the top items.
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NavBall Changing?
Superfluous J replied to Angrasion52's topic in KSP1 Gameplay Questions and Tutorials
You can also change which direction a part thinks is "forward" in the right click menu. -
I was merely asking for clarification. I'm not sure the target country would be okay with "The Kerbal Space Program forums said it was okay."
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You want to fire a cannon at another country?
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And yet not one has.