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KSP2 Release Notes
Everything posted by Superfluous J
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Infinite Discoveries 0.9.9 (1.12.x)
Superfluous J replied to Sushut's topic in KSP1 Tools and Applications
Holy cow you're going to get me to play KSP1 again aren't you? -
Predicting the near and far future of KSP 2
Superfluous J replied to Tazooka's topic in KSP2 Discussion
You forgot: X) All the people who were complaining back at the launch in 2023 are still playing the game and complaining about it in 2028. -
While true, no one's spending millions of dollars to launch a tooth fairy discovery test into space.
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I never noticed that, though. Generally I guess I never needed to know anything "recent" from it, just planet stats or what tech node a part was in, and can't recall any of that ever being wrong.
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Well, they've been working on KSP2, so my guess is they'll show that.
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I wouldn't worry about that. No matter how well populated a splinter wiki, if the KSP2 wiki is ANYTHING like the KSP1 wiki, it will quickly dominate if for no other reason than not being full of ads and suggestions for other games' pages.
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What have you been playing recently? (Other than KSP)
Superfluous J replied to a topic in The Lounge
I've been playing 3 games recently: Cursed to Golf - roguelike platformer golf game. Basically ticks all my boxes. Griftlands - roguelike card battler with negotiation options to avoid battles. Or battle options to avoid negotiation. You choose! Big Business - Go from a grocery store employee to a mega mogul in just a few short years. Assuming you don't crash your car too many times. -
If you JUST escape from Kerbin's SOI, you're essentially going the same speed around the Sun as Kerbin is. So, when you burn to the other planet you must do so from the velocity of Kerbin's orbit. If you do that burn instead from LKO, you're traveling 2000 or so m/s relative to Kerbin, so you get a "boost" of about that (a bit less due to stupid Gravity pulling you back but let's not worry about that right now, it's tiny compared to the gains). So if Kerbin's going X m/s around the sun, and to get to Duna you need to be going X+3000m/s, then if you do the burn from LKO you only need to burn about 1000m/s If instead you do it the "easy" way and burn first to just the edge of Kerbin's SOI, first you must burn about 900m/s from LKO to get to that edge, and then when you get there you need to then burn 3000m/s to reach Duna. So doing it "the harder but better" way saves you TONS of dV. (note all numbers were pulled out of the Nether and are subject to being totally completely wrong. But they give the basic idea) Technically yes, but being a duffer has its drawbacks, mostly that there comes a point where you simply can't get your ship launched off the surface because it's too big or too clunky. While the ship that's 1/3 the size but can do 2x the stuff is far easier to launch.
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Cool mod, cool name. I have nothing else to add except I think in the icon one of the eyes needs to be slightly larger than the other.
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I disagree with @regex about a lot of things (and agree on many others) but you cannot fault his consistency. He was very vocal in his displeasure at the path KSP1 took (and I know because I was in the other side of many of his opinions) and then he vanished for years (I know that too because I missed him).
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Asking a Question.....about Borderless
Superfluous J replied to GizmoMagui's topic in KSP2 Gameplay Questions and Tutorials
I don't mind bugs I actually enjoy that part of (true) early access. I'm waiting for some content that will keep me playing after the initial wow factor wears off. -
What if quantum entanglement is because the two entangled particles are using the same seed in the random number generator on the computer that's running our Universe?
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I'm on multiple Discord servers. Some are well-managed and use all the features and are passable - almost as useful as a forum. Others are messes and not really worth my time. Never have I thought "This is better than a forum" and on all of them I've frequently thought the opposite.
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Asking a Question.....about Borderless
Superfluous J replied to GizmoMagui's topic in KSP2 Gameplay Questions and Tutorials
Weird, I don't know what to tell you - mostly because I still don't have KSP2. In KSP1 and every other Unity game I've tried it in though -popupwindow just removes the border from windowed mode, so if the height and width are less than fullscreen you can see what is behind the window. If that doesn't happen for you then I've got nothing -
Asking a Question.....about Borderless
Superfluous J replied to GizmoMagui's topic in KSP2 Gameplay Questions and Tutorials
In addition to -popupwindow, you can set the screen width and height, but I don't see a switch to set the x and y coordinate of the screen. All the commands available are on this page here: https://docs.unity3d.com/2019.4/Documentation/Manual/PlayerCommandLineArguments.html This will make your window old skool vga sized: -popupwindow -screen-width 640 -screen-height 480 To move the window, you may be able to use a utility such as those listed on this page here: https://stackoverflow.com/questions/7977322/set-window-position-of-an-application-on-windows-command-line -
Hardest Weekly Challenge Goal Should Be Jeb Level
Superfluous J replied to VlonaldKerman's topic in KSP2 Discussion
Finally we start getting to the IMPORTANT topics. -
Haha the problem is you're about the 500th person to say something like that and the first 499 weren't joking
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Your math is fine. However... Software versions are not decimal numbers.
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I believe the term refers to how your rocket ends up looking like a bunch of asparagus. It's quite fitting, actually.
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So I hope that clears it up for you, OP.
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using this logic, the Rhino is also useless.
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Don't even expect it tomorrow. EXPECT NOTHING.
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Developer Insights #18 - Graphics of Early Access KSP2
Superfluous J replied to Intercept Games's topic in Dev Diaries
Aren't the tutorials just videos? For all we knew they were done in 2019. -
From that video it seems that you just can't warp fast enough. That was a problem in KSP1 as well. Go to the actual tracking station (I believe you can click on that thing you hovered over in KSP2, but in KSP1 you'd go back to KSC and then click the tracking station, or hit ESC and choose the tracking station in the menu) and then you can time warp faster. This is not a bug, but I find the time warp limits to be extremely frustrating in KSP1, so much that I broke down and wrote a mod for it (and I suck at modding). I thought KSP2 had removed those limits but I guess not.