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KSP2 Release Notes
Everything posted by Superfluous J
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I'd forgotten about Spacebase DF-9, which is funny because THAT game is the EXACT reason I have the opinion about EA that I do. I bought that game based on the promise, and we all know what happened there. And to any that don't know what happened there, it went from active development to abandonware in the blink of an eye, and a very buggy but promising game whose "promise" was well worth the ... whatever I spent on it went from that promise to a stain on my Steam Library in exactly that amount of time.
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NO CAREER MODE or Money planned for game
Superfluous J replied to RaBDawG's topic in KSP2 Discussion
While I agree with the first paragraph, I'm a bit leery to on the second. I feel fairly strongly that the problems with KSP1's contract system are due to their strict adherence to the idea that a progressive, semi-scripted quest system would hinder those wishing for a more sandbox play style. If you want to play sandbox, there is a perfectly functional sandbox mode in the game already. If you want progression with no limits, Science mode is a great fit. The contract system that fits what you desire most has totally failed you (and most everybody else), and if a better one has a more scripted game progression but is also awesome, I for one will welcome it. -
Was your REAL complex simulation by chance a video game solar system with user-built rockets with no limits placed on design, that then simulated any number of them in any conceivable situation spread throughout that system? Because if so you should be touting that game here, there are a lot of people - myself included - wanting just such a game. Considering how easy it would be to make and your obvious experience in the field, this seems to be a great opportunity!
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The roadmap is not a promise. It is a plan. That plan can fail for a ridiculous number of reasons, and very few of those reasons are "they're evil and hate us and just want our money." You bought an incomplete product on the HOPE that it would get better, because you thought $50 was worth the risk. That is on no one but you if you now changed your mind and feel the risk isn't worth the cost.
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That other reason is likely that over the past 3 years IG has been using a different bug tracker and changing now is either a low priority or just not something they want to do.
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I'm reporting threads that devolve into personal attacks to the Moderators. As yet, that's about all I can do. When the game's worth $50 in my opinion, I'll buy it and then I'll be able to contribute more.
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I don't even know what that means, so I can't address it. I'll just assume it was a joke I don't get, as most of the Internet is these days
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User locking thread because of fair criticism
Superfluous J replied to coyotesfrontier's topic in Kerbal Network
It's 100% in the rules for the OP to request their own thread to be locked, and also 100% within the rules for the moderators to then lock that thread. -
I haven't bought it yet because there's nothing to do. The only things I can do in the game right now are things I could do in KSP1 for the past several years and haven't, so there's not much chance I'll be doing them in KSP2. I was willing - last week when I had time off - to buy it anyway if I could get something unique and different in KSP2 via mods, however so far the only mods are QOL fixes that make KSP2 easier to play - and not any that make KSP2 different than KSP1. My willingness to buy it and mod it is gone now, however, as I have far less time to play.* I fully expect I will buy the game the moment something unique appears in the base game, be it a refreshingly rethought and better implemented Science Mode, actual Interstellar travel, a modding API that allows for far more mods to be created, or something else. I'm sure something will come along, eventually. And if not, hey there's always Cities Skylines 2 on the horizon. *NOTE: I am not disparaging modders or mods here, just stating a fact. The mere fact that there already ARE mods even though there is no official support for them in the game is AMAZING and (as with KSP1) one of the most positive things about KSP2 right now.
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Until someone with inside information on Take Two or Intercept's finances and schedules says otherwise, I'm going to assume that the parent company demanded they release what they have at the given date for the given price with no excuses accepted and the only other alternative being the closing down of production on the game and the members of the team being either fired or moved to other projects. So, they could release an unfinihsed, immature product with the hopes of making it better over (even more) time, or toss it all in the bin and pretend KSP2 never happened. I don't know which of those you'd prefer.
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I agree with Vanamonde. The target Ap and Pe are just shy of 10 million meters, and your orbit is closer to 90 thousand meters. Also, the target orbit is backward (inclination 180 degrees) so you have to flip your orbit, or when you start over launch to the West, not the East. You can watch the target orbit line in map mode and see which direction it's swirling.
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So these bundle files are just sitting there in the file system like KSP1 config files? Do they have orbital/physical parameters like tilt, obliquity, etc? Any chance you could post full details on a planet or moon?
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Does code diving reveal how it's being implemented? Did you or someone else document what they've found somewhere? Asking for a friend.
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Here you go. +----------------------------------------------+ |Original Restock+ Part | Is this part in KSP2?| | All | No | +----------------------------------------------+
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TimeWarpUnlock - Unlock Your Timewarp Tool
Superfluous J replied to miniroo321's topic in KSP2 Mod Releases
Yes it appears the project is not public? I see no projects under your user, @miniroo321 -
ESC pausing the game
Superfluous J replied to Rodger's topic in KSP2 Suggestions and Development Discussion
I don't like that < pauses the game and ESC doesn't. I'd personally like < to stop slowing down at 1x and have the game require ESC to explicitly pause. Saying this as someone who hasn't played yet, but has experienced similar in other games. -
The Mess Has Started - Two Different Mod Loaders
Superfluous J replied to linuxgurugamer's topic in KSP2 Mod Discussions
From what I can tell, yes. ...when KSP2 works on Linux and Mac https://docs.bepinex.dev/articles/user_guide/installation/index.html -
No, modders are just insanely talented people.
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One of the puzzles in the game is hooking up enough power so you don't need a DHD.
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NO CAREER MODE or Money planned for game
Superfluous J replied to RaBDawG's topic in KSP2 Discussion
https://steamcommunity.com/app/954850/discussions/0/3772364949848937904/ I could very well be wrong, but I do not recognize Steam User Actionjackson as a Kerbal Space Program 2 developer. This seems to me to be the classic case of the end user not seeing the whole picture. Imagine if cars weren't a thing but the Internet was, and some company announced this invention they were working on where you could get in, push a button or turn a key or a crank, and then just go places. Q: So does it use horses or does it use some other animal to pull it? A: No animals will pull this new invention, the automobile! Q: What!? Why would someone ever buy one of these when it won't even go! What am I supposed to do push it myself!? AUTO mobile indeed, what a piece of garbage this company has no idea what they're doing! Headline: Automobile or autoNObile? The answer may surprise you! -
Are those... ...Phillips Screws?
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I'm not, as I said. But I also feel that opinion, if it exists in the minds of long time players, is worth voicing on the game's forums.
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How is KSP 2 Modding Going to Work?
Superfluous J replied to DarkBrave_'s topic in KSP2 Mod Discussions
Where could I read examples of these?