-
Posts
1,493 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Albert VDS
-
Science is pretty much stupid. Just get rid of it.
Albert VDS replied to JoeSchmuckatelli's topic in KSP2 Discussion
I don't get the complaint. Sure it's not going to be like KSP1, because why else make KSP2? KSP1 had/has loads of things that people wanted or didn't like. You what happened? It got added by mods. It's the reason why more than half the player base of KSP1 plays with mods and I don't see why it would be different with KSP2. If enough people want it then it will be made as a mod. -
Parts & Vessels Parts inside fairing heating up
Albert VDS replied to GradientOGames's question in Parts & Vessels
As a temp fix you can attach 2 fairing bases together and only create a fairing shell for the bottom one. This somehow stops the parts inside the fairing from overheating. -
Contacted @DanGSun to see if I can maintain this mod, I've added some things to the API for personal use. Also a build for the latest KSP as it's not that stable for me(mainly debug spam).
- 151 replies
-
- 5
-
- telemachus
- webui
-
(and 3 more)
Tagged with:
-
It's [1.8.x] Docking Camera KURS Style Re-Adopted (Fixed in 1.9). I took a look at the code and it does exactly what I suggested above. That code could be used. Only thing that needs to be done is to set the location of camera object to the hullcam object location. Edit: Ideally you want just extend that class or you could even merge the 2 mods.
-
It might be possible by creating a 2nd camera object, render it's view to a texture and have that texture displayed on a window.
-
Which keys are you trying to change it to?
-
You can actually change the buttons through the settings.cfg in GameData/HullCameraVDS/Plugins/.
-
I could take a look at that.
-
Are there any mods with very large (circular) cargo bays
Albert VDS replied to Albert VDS's topic in KSP1 Mods Discussions
Hey thanks, that's exactly what I was looking for. -
It's an old mod and never got out of WIP state, but it's fairly usable. The mod includes a docking ring to attach to a top stage and allows a engine to be connected inside. The 2nd part is a dockable interstagefaring which connects to the ring. It's great for for reusable rockets. The problem is the links doesn't work anymore. Does anyone have a copy lying around?
-
[WIP] Bahamuto Dynamics (Dockable Fairings) 11/5/13
Albert VDS replied to BahamutoD's topic in KSP1 Mod Development
It's an old thread, so sorry for posting in it. But does anyone have a copy of the bahamutoD-dockingRingsv0.2.1.zip ? The link in the first post seems to be gone. -
After years of playing I finally found out that you can enable advanced tweakables, which is great for having the docking port in the staging. It works great as an alternative for decouplers. Though what I was hoping for is to hook 2 stages back together and then being able to fire them again, which sadly it doesn't. So here's the question, is there a way to reset a staged item to fire it again, or an other way to solve this problem?
-
Screaming through the Cosmos - Goodbye for now
Albert VDS replied to NotAgain's topic in KSP1 Mission Reports
Wow those are some nice shots.- 128 replies
-
- 1
-
- incompetence
- what could possible go wrong
-
(and 1 more)
Tagged with:
-
How do do I find out which name the texture has? In this case the icon for a vehicle.