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Everything posted by Dooz
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[1.2] Stock Planet Revamp/remake Kopernicus planet pack
Dooz replied to Dooz's topic in KSP1 Mod Development
I took a bit of a break from making this planet pack but now I'm back with more progress!. Let's be honest you never visit dres its pretty much just a boring mun clone in orbit around the sun. Dres Is now an analogue to the hypothetical planet nine thus It has been transformed into an ice giant, orbiting beyond jool with a highly eccentric orbit . Vall Is now a moon of dres . It's basically a Triton-Titan hybrid with liquid nitrogen lakes and oceans with a thin atmosphere and if you are wondering large bodies of liquid nitrogen are theoretically possible. (eeloo replaces vall) That's all for now. -
SRBs
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ksp 1.0.5 water glitch
Dooz replied to iplayksp's topic in KSP1 Technical Support (PC, modded installs)
Why are you using 1.0.5? I suggest you update to the latest version. -
[1.2] Stock Planet Revamp/remake Kopernicus planet pack
Dooz replied to Dooz's topic in KSP1 Mod Development
Development progress http://imgur.com/a/3VYJi#DxWuN0a -
[1.2] Stock Planet Revamp/remake Kopernicus planet pack
Dooz replied to Dooz's topic in KSP1 Mod Development
Development update. Eve now has some rings. texture for the rings Is still a work in progress. Ike Is also now a moon of eve, however gilly will be moved to a new orbit around something else. Ike Is still very WIP and the textures are place holders, for ike, I intend to make custom crystal shard scatter for ike. Laythe now has a new ocean texture to resemble lava. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Dooz replied to Thomas P.'s topic in KSP1 Mod Releases
Adding "update = true" to the config made my config work apparently. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Dooz replied to Thomas P.'s topic in KSP1 Mod Releases
Even that doesn't work. still orbiting duna In its usual orbit. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Dooz replied to Thomas P.'s topic in KSP1 Mod Releases
I had some other configs (no planet packs), I removed them. However when I run the game with only the Ike config nothing changes. The Log has nothing useful either, no errors accept this one "[SurfaceObject]: Cannot return to original parent, it no longer exists." not even sure if this error is even related to kopernicus. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Dooz replied to Thomas P.'s topic in KSP1 Mod Releases
can some tell me why my move ike to eve config won't work? no errors in console. description also doesn't work. Not quite sure if this Is the right place for this. @Kopernicus:AFTER[Kopernicus] { @Body[Ike] { @Orbit { @referenceBody = Eve inclination = 0.3 eccentricity = 0.1 semiMajorAxis = 6190000 } @Properties { description = Ike Is moon of eve. } } } -
Mun & Minmus Landers | Show Yours Here!
Dooz replied to Monkey Taylor's topic in KSP1 The Spacecraft Exchange
Not really a lander, but it Is a surface to orbit fuel tanker. next to it Is a mining rover. -
[1.2] Stock Planet Revamp/remake Kopernicus planet pack
Dooz replied to Dooz's topic in KSP1 Mod Development
I took a bit of a break from the forums, but now I'm back! UPDATES Duna now has some nice procedural craters and the terrain is more rocky and jagged. Screenshot. -
The Stock Planet Revamp/remake pack Is a planet pack for kopernicus that remakes or revamps current stock celestial bodies Features (as of now) No weird space engine height maps or textures! Screenshots of currently changed planets(warning big images) Laythe\/ Duna\/ Eve and Ike\/ Dres and Vall\/ PLANS Full fledged biome maps. Support for visual mods such as EVE and Scatterer Changes for every stock planet and moon.
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After being offered this contract. I was curious see if anyone else has gotten impossible or extremely hard contracts. I'd like to see them.
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This update was released way to soon, still tons of bugs that I encountered In the prerelease. Such as the lighting darkening when a heat shield Is inflated and EVA'ed kerbals frequently being attacked by the krakken.
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Strange Issue with Yaw.
Dooz replied to Dooz's topic in KSP1 Technical Support (PC, unmodded installs)
Oh so thats why. Thank you very much! I was using staging lock (alt L) to prevent accidental staging. thank you. -
So Im having this issue where the Yaw keeps getting stuck, but its not completely stuck i can move the yaw and control the craft. but gets stuck causes the spacecraft to spin when Idle, after googling around I can't seem to find a solution to this problem. here is a screenshot of the yaw indicator. OS Win 7
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you overheated.