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KSP2 Release Notes
Everything posted by NathanKell
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
NathanKell replied to TaranisElsu's topic in KSP1 Mod Releases
Yeah, what's the point of separate "LiquidFuel," "Oxidizer," "Xenon," and "MonoPropellant" resources? Why not just have one "BurnyStuff" resource? And one fuel tank too, that would really cut down the part list. On a more serious note, humans die after minutes without oxygen, days without water, and weeks without food. This means that your spaceplane, for instance, *needs* to pack Oxygen, but could get away with not bringing water or food. On a tight mass budget, that *matters.* -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
NathanKell replied to ferram4's topic in KSP1 Mod Releases
Well, then add that to the suggestions forum- 14,073 replies
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taniwha has some updates for this, I'm also looking into it (but he's better'n me ) If you go to the git repo, you'll see a test release (with taniwha's updates). However, it's not actually useful for end users (plugins that use this will have to be recompiled to use this new version) but it might help plugin makers at least *test* their stuff in .24.
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[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
NathanKell replied to ferram4's topic in KSP1 Mod Releases
I really, really continue to not understand why "have to build a somewhat bigger rocket" = difficulty. It's not like clicking on an extra part is hard, right? -
[1.0.3] Editor Extensions v2.12 - 23 June
NathanKell replied to MachXXV's topic in KSP1 Mod Releases
Ratzap: Is that also patched for .24? The position of controls moved. -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
NathanKell replied to RedAV8R's topic in KSP1 Mod Releases
The point is not that people will read it. The point is that saying "Read the FAQ" is easier than retyping it each time. I will find a better version of my BC screed and put it in. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
NathanKell replied to stupid_chris's topic in KSP1 Mod Releases
The word is "stupid_chris is working hard on it, but is a busy dude" -
Fixed. Forgot to include MM, so I redid it.
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Do please recompile, however, as there was a Unity upgrade involved as well as plenty of changes.
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v2 \/ *Add support for Stretchies and PP tanks. *Add support for KSPX parts (Supernovy) *Update to 0.24
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Changelog: v4.8 \/ *Starwaster: Fix handling of FS animations, fix inflatable heat shield properties. *Fix for .24 compatibility *Upgraded to Module Manager v2.2.0
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[0.25] Realism Overhaul w/ RedAV8R [Terminated]
NathanKell replied to RedAV8R's topic in KSP1 Mod Releases
First of all, Launch escape systems usually have side thrust anyway to be *sure* they don't stay nose-first. What's the point of an escape system that simply launches you up high and then (if from the ground) you fall right back down onto the raging inferno or (if in flight) the rocket meets you again and smashes you? LES need to get you *away* from the problem, not just forwards from it. Now, as to scaling parts. RedAV8R, would you mind adding one of my ballistic coefficient talks to the FAQ? This seems to come up often. The tl;dr is that Squad parts are way too heavy for their surface area. The Mk1 pod (Mercury equivalent) should mass only about a third of what it does in order to have the same ballistic coefficient as Mercury, and the Mk1-2 pod needs to mass about 40% (and everything you add to it, also 40%) to have the same BC as Apollo. Higher BC = less drag on the way up (unrealistic, but in general a good thing) and *much worse heating* on the way down (a *very* bad thing). Instead of making a Mk1-2 pod that supposedly carries three human beings and masses only 1.64 tons, we rescale it to reasonable proportions. -
Currently uploading RSS v7.
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[1.0.5] Advanced Jet Engine v2.6.1 - Feb 1
NathanKell replied to camlost's topic in KSP1 Mod Releases
ThorBeorn: the prop modeling is weird. I was going to replace it, now .24 hit, so wait a few days. I'll also fix anything weird between AJE and .24. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
NathanKell replied to rbray89's topic in KSP1 Mod Releases
That 64 bit compatibility thread is...hit or miss at best IMO. -
[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
NathanKell replied to DYJ's topic in KSP1 Mod Releases
Save it as a subassembly.