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Everything posted by NathanKell
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[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
NathanKell replied to DYJ's topic in KSP1 Mod Releases
FAR models wings as thin surfaces (i.e. only area is taken into account by FAR, other parameters are assumed). No information about thickness is passed to FAR, either, since there's no way *to* pass that to FAR. DYJ, that new wing is soooo pretty! <3 -
Stock Parts Costs and Balance Spreadsheet for 0.24
NathanKell replied to Tiberion's topic in KSP1 Mod Development
The sheet does have some attempts I added to try to calculate efficiencies. They are somewhat documented by comments. -
Most *guided* missiles are 3-axis-stabilized, yeah.
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A Resource for Hard Science-Fiction/Near Future Mods
NathanKell replied to TheDamDog's topic in KSP1 Mods Discussions
Nyrath is a member here. He made the Orion mod. -
[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
NathanKell replied to ferram4's topic in KSP1 Mod Releases
A wild tutorial has appeared! -
As the OP states, the planets *represent* their counterparts. I have the name-changing disabled because it breaks tons of stuff. Regarding an update: I have a workaround to the mesh issue in, and I have found a way that will not break saves. Waiting on getting the textures exactly sorted, and a couple bugs SpacedInvader reported. You can always download from git if you must play an unsupported version. :]
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[1.2] Procedural Fairings 3.20 (November 8)
NathanKell replied to e-dog's topic in KSP1 Mod Releases
rynak: so you mean you've exported all the multiple gigabytes of SQUAD textures from the KSP_Data folder and resized them too? Don't think that all the textures KSP uses are in GameData. Where do you think the planet textures come from, for example? -
Yes it does.
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Correct. Gonna have to post it this evening though, about to go out.
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Still seeing no license added to the first post, under the rules of Addon posting I have removed the links. The forums require you to put a license in your opening post and in the downloadable file. Addons without licenses are to be removed.
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Justin Kerbice: So let's see. Sarbian is maintaining four mods, this one of which was mostly created out of hacking obscure Unity FX code that no one really knows how it works, and you're upset because...he didn't tie it up in a ribbon? Docs are great. That said, you might try (a) asking questions about how stuff works, then ( writing up the docs yourself (and, y'know, contributing to the discussion. Or you could try option ©, biting sarcasm at a mod author because he hasn't done quite enough work for you. Which do you *really* want to be picking?
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
NathanKell replied to TaranisElsu's topic in KSP1 Mod Releases
That might be because Real Fuels hasn't been updated for .24 -
Hmm. I can try making a special version that doesn't touch the FX, and you can see if that helps?
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
NathanKell replied to ferram4's topic in KSP1 Mod Releases
You realize your wing loading is higher than the space shuttle's, right? And it landed at about 100m/s. 50m/s is about 111mph, which is lower than the loaded stall speed of some WW2 prop planes. So a 100m/s stall speed sounds about right. KSP spaceplane parts are for heavy spaceplanes. Expect spaceplane like performance. If you want appropriate wing loading for that thing as a *plane*, put almost twice as much wing on.- 14,073 replies
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
NathanKell replied to stupid_chris's topic in KSP1 Mod Releases
How about a pony? Would you like one of those too? -
[1.0.3] Editor Extensions v2.12 - 23 June
NathanKell replied to MachXXV's topic in KSP1 Mod Releases
MachXXV: KSP requires compiling against .NET framework version 3.5. It may not *fail* if you compile against, say, 4.0, but (a) if you use any functionality that 4.0+ added it *will* crash, ( it might fail anyway, and © that makes interacting with your plugin very hard (as mentioned in the report). -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
NathanKell replied to stupid_chris's topic in KSP1 Mod Releases
Ruedii: per the DebRefund thread, (a) that's obsolete, it now works with RC and ( what you propose doesn't work anyway... -
[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
NathanKell replied to DYJ's topic in KSP1 Mod Releases
This is a sign that tree order got bugged. It seems to happen mostly with pwings, but occassionally other mods. However, we desperately, desperately need info: the output log from after causing the problem, and reproduction steps. Cause the problem. Quit KSP (if it hasn't crashed). Upload your output log (NOT ksp.log) to dropbox or something. Windows: KSP_win\KSP_Data\output_log.txt Mac OSX: Open Console, on the left side of the window there is a menu that says 'files'. Scroll down the list and find the Unity drop down, under Unity there will be Player.log Aka Files>~/Library/Logs>Unity>Player.log Linux: ~/.config/unity3d/Squad/Kerbal\ Space\ Program/Player.log