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KSP2 Release Notes
Everything posted by NathanKell
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Finally, finally, finally, RSS v7 is out. OP updated and all.
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None of the parts had wrong node sizes, so it doesn't need any work.
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I hit a snag with Gilly (Deimos) that I had to fix. It has now been fixed. Editing OP. Meanwhile, Changelog v7.0 \/ *Scaled Space scaling/wrapping now plays nice with other mods and does not require OBJ files. Loads fast. *regex: support changing orbitColor in Orbit nodes (as standard float RGBA color). dimonnomid adds colors for all RSS bodies. *Fix to display the Display Name of the launch site when showing the icons on the planet in Tracking Station view. *Fail gracefully when textures are missing. *Include Custom Biomes and configs. Custom Biomes by Trueborn. Biome map by Subcidal. Only Earth supported so far. *Include Custom Asteroids. Custom Asteroids by Starstrider42, config by SpacedInvader *Support new images for every planet by default (will fail gracefully if not found) *Added ability to edit and add more PQSMods, and to disable any PQSMod. *Changed oceanColor (in Export node) to use 4-value color. *Added ability to change the color ramp on the rim of scaled space shaders, either by specifying a file via SSRamp, or another body's by SSRampRef. *Added ability to change specular color of scaled space shader via SSSpec. *Refactored AtmosphereFromGround code to work better, allow changing more values, etc. *Include new textures for all bodies thanks to SpacedInvader, dimonnomid, and the sources (see above) *Include atmospher changes for all bodies *Bug in initial orbital positions of all bodies is fixed. Note that craft in the SOI of the Sun will be off course, so BE CAREFUL. You may have to wait until your craft reach their destination SOIs before using v7. *Added support for changing flight camera clipping distances (for use with EVE). *Lowered max atmosphere altitudes to match approximate height of 1Pa dynamic pressure at 12,000m/s. Earth's is now 130km, for example. *Compiled for 0.24.2 x64
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It *had* it. .24 broke it. We haven't had time to fix it yet.
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Updated to .24.2.
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Updated for 0.24.2.
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tmikesecrist3: thanks fo rthe patience and thanks! I think you'll be happy soon. jsimmons: you'll want to decrease the deformity of the various height noise things. You'll see a lot more exposed in v7; you can tweak those. Also, check the code to see which PQSMods are supported. AndreyATGB: Sorry, I would do that, but I'm about 10 minutes from releasing v7 itself. Apologies for the delay everyone--but I think you'll be quite pleasantly surprised by the result. Teasers:
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Um, that feature is in. Add an engine and you'll have an "autoconfigure for" button.
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Fixed. Check OP.
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dlrk: you know the drill. Logs. Also, nuke your existing RF install and reinstall it fresh. Just in case. Because it sure as heck works on my end, or I wouldn't have released it.
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looking for two more or less specific mods
NathanKell replied to TrooperCooper's topic in KSP1 Mods Discussions
1. Editor Extensions. Use ALT+R to turn off radial attachment. -
I will test with Proc Parts. What do you mean "not detected at all"?
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Doesn't work how?
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
NathanKell replied to rbray89's topic in KSP1 Mod Releases
From Ralathon: -
[1.2] Procedural Fairings 3.20 (November 8)
NathanKell replied to e-dog's topic in KSP1 Mod Releases
Maxwell Fern: RemoteTech antennas, other than the DP-10, must not be enabled during ascent. If you look at the part info window from the part list, it will say something like "will fail under aerodynamic stress" or "Max Q 2000" or something. That means, if you have the antenna/dish activated and your Q goes above 2000, the antenna will break. Right now shielding does not avoid this. This is why you must use one of the few antennae that don't fail from dynamic pressure during ascent; once you're out of the atmosphere you can enable the rest. -
elfindreams: after digging a bit more, I've seen reports of people getting that stock. ManaElement: The fix is "wait a day for e-dog to update Procedural Fairings" -- yes, there *are* sometimes delays when new KSP releases come out, and usually it's a much better idea to wait for the mod maker to release her/his own update than try replacing DLLs yourself, since that usually causes more problems than it solves.
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[1.2] Procedural Fairings 3.20 (November 8)
NathanKell replied to e-dog's topic in KSP1 Mod Releases
Yes, I uploaded a new version of KAE per e-dog's request, but evidently after he went to bed. I'm sure he'll upload a new PF tomorrow morning. -
What Does the Compatibility Checker … Check?
NathanKell replied to Faster's topic in KSP1 Mods Discussions
It's not just a warning. A bunch of mods will disable features of themselves, or themselves entirely, if run on the wrong version.