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TheReaper
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Everything posted by TheReaper
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so i have been getting to design a new plane that is more or less inspired by Spirit, can you guys build the wing design, it just wants to turn to side and roll over on the run way,when i start it up high, it just doesnt want to push its nose up, but easely wants to push it down. also not so stable, i dont know what the error is, COL COM is in more or less right positions, i even installed FAR if that was something stock aerodynamics fail to recognize, FAR also has the same problem, the charts doesnt really give me a huge bad warnings too, so i dont know whats wrong but coudlnt get this thing to fly well, trying for hours now, it looks really cool and will unlock a variaty of other designs if tihs works, here are some pictures: You can replace the rear most wings with flat wings type A s, it will give more smother edge looks, you can use radial engine bodies or just snap one engine at the back,only have 1 intake or whatsoever, they dont matter, the wing design just does not want to work, so why ? , no matter what i did just doesnt want to go in a straigh line in the run way, trips and blows up,doesnt want to push up nose in the air, had to get to air by a bit cheating see if flies, the problems with flying i mentinoned above. i still have no idea what is wrong, all other types of planes flies really well, any help?
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compleatly irrelevant quotes are compleatly irrelevant
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well b9 has a vtol engine, able to turn between vertical and horizontal
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[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
TheReaper replied to Thesonicgalaxy's topic in KSP1 Mod Releases
its a good thing sonic relased this and did not waited for EVE 8, that stuff is taking FOREVER -
Better Atmospheres Development Thread
TheReaper replied to Thesonicgalaxy's topic in KSP1 Mod Development
check the original thread for answers - - - Updated - - - only better atmospheres cfg should remain, delete all others, THERE ARE Instructıons.. you didnt see them? -
thank you, care to share your own? it enriches this topic i am a bit of a night guy , well ill try with that overrated sun on screenshots for new projects RPM 17, i dont think it has support for all the mods that uses it, stick with rpm 16 until some updates comes, also rpm 17 doesnt even have that A-B-C,1-2-3 design, its just blank buttons, really diddnt like the update as it screws with not just spaceplane plus but some other mods as well.
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Hello guys, so after prototype project *GHOST* i decided to make some weird builds for the next couple of projects, and i came up with this. Fuel is so heavy, has a hard time launching form the run way, but comes back so light,empty areas can be filled with more stuff , such as more fuel but fuel is very heavy, perhaps more wing surfaces? needs more struts to wings, wubbles when i try to make pitches, artifical lights, perhaps more wings can allow me to carry start up fuel more efficiently, but ESTHETICS.
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i got back to 16, everything works fine, i recall not overwriting unto the previous version ,did not come here to cry its not working without doing clean re installs 5 times, dont even have mechjeb or scanset, just their plugins are forced to me, allthough out of my curiosity, people can be a bit d**k to people who fail and cause problems then whine about it because they acted a bit idionicly, but why do that to (exaggerating this) "customers"
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please. people learn to fly with spaceplane plus
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problem, i want atm to go a bit easy on KSO IVA, i have capsuledyne RCC and near future command capsule that doesnt undergo any compression at all, and stock command pods go normal compression for the AGRESSIVE version i use, so; how do i make it compress capsuldyne and near future, how do i make it less agressive on KSO (only) how do i make it stand still on stock and b9s for now whenever i do a config file change, weather it is config change taht i recived help earlier from this thread about iva compression ,or changing ONLY kso config file and still everything goes like basic texture management, it compleatly shuts down agressive use
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i can confirm that RPM.17 screwes up not only this but several more ivas compleatly, so stay sharp
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rpm .17 screwed my ivas... so thanks can i get rpm 16 back please? kso no longer has ADI PFD switches in one button, spaceplane plus iva screens no longer working, stock parts iva screens doesnt have classic lay out of A B C D 1 2 3 4 instead series of buttons all marked with a white square that says nothing, i want the menu back..
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parts are perfectly fine for me, are you using FAR? if so do you have its config file , if the wubble originates from cargo, try get some struts, i had problems in the past whenever i tried to connect tiny sized engines to the main vehicle.
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[WIP] Titan - Transport & Utility Vehicle v0.1 (Image Heavy)
TheReaper replied to VlamBallas's topic in KSP1 Mod Development
and thats the proof that kerbals visited earth, UFOS, flying soucers, "little green men" come on, all the rumors point to one thing -
are you sure those screens arent just "standby" mode, press some buttons if that doesnt fix it, than its with files, clean re install , follow instructions
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i like it, add it regardless what it is, (allthough those wings seem familier )
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what did i just say? IMAGES WE NEED IMAGES
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So, i didnt see you guys sharing any good plane photos lately ,i decided to bring back the trend, i find this simple talks and lack of shared images disturbing. Awaiting your input
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its a common problem, i had it too when i first installed it
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well what the heck, the stock habitat module is pretty bad looking anyway
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what does this mod currently do,beside from pretty looking space colonization parts that could be used for nice space stations,what is the main difference between this and some other habitat mods, i am thinking of getting this but want to know if i should get this